This plugin allows RPG Maker MV games to retain access to existing savefiles if global info is missing.
Sometimes when Steam Cloud updates people's save files, or when a player pastes in a savefile from a backup, the save files actually present in their game may fall out of sync with the list in global.rpgsave that RPG Maker MV's runtime uses to populate the Load Menu. This can leave the player unable to access their existing saves.
When this Save Sync plugin is active, it resolves any inconsistencies between which savefiles are actually present and which saves are recorded in global.rpgsave.
This plugin does not have any known conflicts with existing plugins. If another plugin were to modify DataManager.loadGlobalInfo, this would cause a conflict. Barring that, you may place McKathlin_SaveSync anywhere on your game's plugin list.
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v1.0.0 - Dec 23, 2024
- Initial release of McKathlin Save Sync.