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[1.18.2] Busbars #1
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Recursion problem still exists, and i don't know why and how. And it's realy frustrating and demotivating trying to find *something* that maaay be the cause but always ending up not finding it.
Don't know how this ended up fixing exactly, but.. i have to thank malte yet again for giving me pointers
Spoiler: Doesnt work.
Recursion problem still exists, and i don't know why and how. And it's realy frustrating and demotivating trying to find *something* that maaay be the cause but always ending up not finding it.
Don't know how this ended up fixing exactly, but.. i have to thank malte yet again for giving me pointers
Spoiler: Doesnt work.
into feature/busbar # Conflicts: # src/main/java/twistedgate/overengineered/OverEngineered.java # src/main/java/twistedgate/overengineered/common/OETileTypes.java
The default way is fine but its very limiting, this gives me more freedom.
Emulating the default lighting stuff that happens
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Busbars
Are a wire alternative for easier wiring within a Building or underground base.
But limited to LV (
256 x 8
) and MV (1024 x 8
) energy only. HV will still have to be transfered by wire as usual.Busbars will be able to be run along the floor, walls, ceiling and even edges to transition between all 3.
Giving a lot of flexibility in terms of where power can be routed, without having a spiderweb of wires clogging up the view. (Even if that does look nice in some cases)
Connecting will be as easy as placing a relay (Shown in the example is MV) next to a busbar and right-clicking with the screwdriver on the busbar, until the desired bar is connected to the relay.