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Update perks description and statistics (#27)
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Simokod authored Oct 22, 2024
1 parent 2f4e626 commit 13a3e52
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4 changes: 2 additions & 2 deletions game-content/perks/arcane-towers.html
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Expand Up @@ -57,10 +57,10 @@ <h2 class="pageSubtitle"> General </h2>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>All of your towers have +33% range and their projectiles deal +33% more damage to enemies.</p>
<p>All of your towers have +20% range and their projectiles deal +33% more damage to enemies.</p>
<h2 class="pageSubtitle"> Statistics</h2>
<hr>
<p>The range of your towers increases by 33% and their attack damage by 2.5. This damage bonus increases to 40 for the ballista path of the tower. </p>
<p>The range of your towers increases by 20% and their attack damage by 2.5. This damage bonus increases to 40 for the ballista path of the tower. </p>

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2 changes: 1 addition & 1 deletion game-content/perks/archery-skills.html
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Expand Up @@ -57,7 +57,7 @@ <h2 class="pageSubtitle"> General </h2>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>All your archers have +60% more range and their movement speed is increased by +20%.</p>
<p>All your archers have +60% more range and their movement speed is increased by +60%.</p>

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2 changes: 1 addition & 1 deletion game-content/perks/big-harbours.html
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Expand Up @@ -57,7 +57,7 @@ <h2 class="pageSubtitle"> General </h2>
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<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>Harbours have capacity for 2 additional fishing boats, have +100% more health and spawn with one boat on the water.</p>
<p>Harbours have capacity for 2 additional fishing boats, have +100% more health and spawn with one boat on the water. Upgrading them to level 2 costs +3.</p>

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2 changes: 1 addition & 1 deletion game-content/perks/castle-blueprints.html
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Expand Up @@ -57,7 +57,7 @@ <h2 class="pageSubtitle"> General </h2>
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<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>Walls and towers have +70% more health.</p>
<p>Walls and towers have +50% more health.</p>

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2 changes: 1 addition & 1 deletion game-content/perks/daredevil.html
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Expand Up @@ -57,7 +57,7 @@ <h2 class="pageSubtitle"> General </h2>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>The lower on health you are, the more additional attack damage you have (up to +75%).</p>
<p>The lower on health you are, the more additional attack damage you have (up to +115%).</p>

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2 changes: 1 addition & 1 deletion game-content/perks/elite-towers.html
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Expand Up @@ -57,7 +57,7 @@ <h2 class="pageSubtitle"> General </h2>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>Every tower that was freshly built or upgraded during the last day receives an elite marker for one night making it deal +50%</p>
<p>Every tower that was freshly built or upgraded during the last day receives an elite marker for one night making it deal +65%</p>

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7 changes: 2 additions & 5 deletions game-content/perks/elite-warriors.html
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Expand Up @@ -53,14 +53,11 @@ <h1 class="pageTitle">Elite Warriors</h1>

<h2 class="pageSubtitle"> General </h2>
<hr>
<p> The Elite Warrios Perk is unlocked upon reaching level 31 and increases your units health at the cost of respawn speed.</p>
<p> The Elite Warrios Perk is unlocked upon reaching level 31 and increases your units health.</p>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>All of your units have +80% health, but their training speed at night is reduced by -60%.</p>
<h2 class="pageSubtitle"> Statistics</h2>
<hr>
<p>The units gain +80% health points, but take 150% longer to revive (250% total).</p>
<p>All of your units have +50% health.</p>

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3 changes: 2 additions & 1 deletion game-content/perks/fortified-houses.html
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Expand Up @@ -56,6 +56,7 @@ <h2 class="pageSubtitle"> General </h2>
<p> The Fortified Houses Perk is unlocked upon reaching level 35 and increases the durability of your houses. Houses also gain a ranged attack.</p>
<br>
<h2 class="pageSubtitle"> Description</h2>
<p>Houses have 250% more health and shoort arrows at enemies dealing 8 damage to enemies nearby every 5 seconds on level 1 and every 1.75 seconds on level 2.</p>
<hr>

<h2 class="pageSubtitle"> Details</h2>
Expand All @@ -74,7 +75,7 @@ <h2 class="pageSubtitle"> Details</h2>
</tr>
<tr>
<td>Attacks per second</td>
<td>0.602</td>
<td>0.2 | 0.57</td>
</tr>
<tr>
<td>Attack Range</td>
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3 changes: 2 additions & 1 deletion game-content/perks/gladiator-school.html
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Expand Up @@ -53,9 +53,10 @@ <h1 class="pageTitle">Gladiator School</h1>

<h2 class="pageSubtitle"> General </h2>
<hr>
<p>The Gladiator School Perk is unlocked upon reaching level 20 and increses the speed barracks revive units at the cost of increasing the upgrade cost.</p>
<p>The Gladiator School Perk is unlocked upon reaching level 20 and increses the speed barracks revive units.</p>
<br>
<h2 class="pageSubtitle"> Description</h2>
<p>Units are trained +75% faster. Training facilities train a reservist that spawns instantly once the first unit dies.</p>
<hr>


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2 changes: 1 addition & 1 deletion game-content/perks/glass-cannon.html
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Expand Up @@ -57,7 +57,7 @@ <h2 class="pageSubtitle"> General </h2>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>You deal +80% more damage, but you have -66% health.</p>
<p>You deal +80% more damage, but you have -80% health.</p>

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2 changes: 1 addition & 1 deletion game-content/perks/gods-lotion.html
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Expand Up @@ -57,7 +57,7 @@ <h2 class="pageSubtitle"> General </h2>
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<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>You regenerate health +120% faster and the delay before the health regeneration kicks in is reduced by -50%.</p>
<p>You regenerate health +110% faster and the delay before the health regeneration kicks in is reduced by -50%.</p>

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2 changes: 1 addition & 1 deletion game-content/perks/health-potions.html
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Expand Up @@ -57,7 +57,7 @@ <h2 class="pageSubtitle"> General </h2>
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<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>All of your units heal themselves by 4% each second.</p>
<p>All of your units heal themselves by 2.5 health per second.</p>

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4 changes: 2 additions & 2 deletions game-content/perks/heavy-armor.html
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Expand Up @@ -53,11 +53,11 @@ <h1 class="pageTitle">Heavy Armor</h1>

<h2 class="pageSubtitle"> General </h2>
<hr>
<p> The Heavy Armor Perk is unlocked upon reaching level 5 and increases your kings health points. It gives the king +250% more health points, but slows down the health regeneration by 250% (350% of original time).</p>
<p> The Heavy Armor Perk is unlocked upon reaching level 5 and increases your kings health points and self healing.</p>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>You have a massive +250% more health.</p>
<p>You have a massive +250% more health and +35% more self-healing.</p>

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2 changes: 1 addition & 1 deletion game-content/perks/ice-magic.html
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Expand Up @@ -57,7 +57,7 @@ <h2 class="pageSubtitle"> General </h2>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>Slow effects on enemies last -200% longer and slowed enemies move -30% slower.</p>
<p>Every enemy you touch is slowed. All slow effects on enemies last +200% longer and slowed enemies more 40% slower.</p>
<h2 class="pageSubtitle"> Statistics</h2>
<hr>
<p>All slow effects on enemies last three times as long and slow them by an additional -10.31% (-76,97% total) </p>
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15 changes: 7 additions & 8 deletions game-content/perks/index.html
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Expand Up @@ -57,8 +57,7 @@ <h1 class="pageTitle">Perks</h1>
<h2>Description</h2>
<hr>
<p>Perks are modifiers that can be selected before playing a level in Thronefall. </p>
<p>Perks give the player a certain boon during a level. At the start, only 1 perk can be selected.
Up to 2 perks can be selected from player level 8 onwards, and 3 perks from player level 24 onwards. </p>
<p>Perks give the player a certain boon during a level. Players can choose up to 5 perks.</p>

<h2>List of perks</h2>
<hr>
Expand Down Expand Up @@ -122,9 +121,9 @@ <h2>List of perks</h2>
</div>
<div class="listSmallItemDiv boxShadow04">
<div class="listSmallDivContent">
<a href="./warrior-mode.html">
<img src="/assets/images/icons/perks/warrior_mode.webp" alt="perk icon" class="listSmallIcon"> <br>
Warrior Mode
<a href="./warrior-training.html">
<img src="/assets/images/icons/perks/warrior_training.webp" alt="perk icon" class="listSmallIcon"> <br>
Warrior Training
</a>
</div>
</div>
Expand Down Expand Up @@ -258,9 +257,9 @@ <h2>List of perks</h2>
</div>
<div class="listSmallItemDiv boxShadow04">
<div class="listSmallDivContent">
<a href="./indestructable-mines.html">
<img src="/assets/images/icons/perks/indestructable_mines.webp" alt="perk icon" class="listSmallIcon"> <br>
Indestructible Mines
<a href="./sustainable-mining.html">
<img src="/assets/images/icons/perks/sustainable-mining.webp" alt="perk icon" class="listSmallIcon"> <br>
Sustainable Mining
</a>
</div>
</div>
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4 changes: 2 additions & 2 deletions game-content/perks/lighter-materials.html
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Expand Up @@ -53,11 +53,11 @@ <h1 class="pageTitle">Lighter Materials</h1>

<h2 class="pageSubtitle"> General </h2>
<hr>
<p> Your king attacks 1.33 times as fast.</p>
<p> Your king attacks 1.5 times as fast.</p>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>Your auto-attack cooldown is reduced by -25%.</p>
<p>Your auto-attack cooldown is reduced by -33%.</p>

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4 changes: 2 additions & 2 deletions game-content/perks/melee-damage.html
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Expand Up @@ -53,11 +53,11 @@ <h1 class="pageTitle">Melee Damage</h1>

<h2 class="pageSubtitle"> General </h2>
<hr>
<p> The Melee Damage perk increases the melee damage of the King and all the units by 25%.</p>
<p> The Melee Damage perk increases the melee damage of the King and all the units by 35%.</p>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>You, your units and all of your buildings start the game with +25% melee damage.</p>
<p>You, your units and all of your buildings start the game with +35% melee damage.</p>

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4 changes: 2 additions & 2 deletions game-content/perks/melee-resistance.html
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Expand Up @@ -57,10 +57,10 @@ <h2 class="pageSubtitle"> General </h2>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>You, your units and all of your buildings start the game with +35% resistance against melee attacks.</p>
<p>You, your units and all of your buildings start the game with +30% resistance against melee attacks.</p>
<h2 class="pageSubtitle"> Statistics</h2>
<hr>
<p>Any Damage from melee attacks, that the King units and all buildings would take is multiplied by 0.741, resulting in a 26% damage reduction. This stacks multiplicatively with the <a href="./blacksmiths.html">Blacksmith</a> Melee Resistance upgrades.</p>
<p>This stacks multiplicatively with the <a href="./blacksmiths.html">Blacksmith</a> Melee Resistance upgrades.</p>

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2 changes: 1 addition & 1 deletion game-content/perks/power-tower.html
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Expand Up @@ -57,7 +57,7 @@ <h2 class="pageSubtitle"> General </h2>
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<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>The tower you are closest to gets a significant attack speed boost of +233%.</p>
<p>The tower you are closest to gets a significant attack speed boost of +266%.</p>

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4 changes: 2 additions & 2 deletions game-content/perks/pumpkin-fields.html
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Expand Up @@ -53,11 +53,11 @@ <h1 class="pageTitle">Pumpkin Fields</h1>

<h2 class="pageSubtitle"> General </h2>
<hr>
<p> The Pumpkin Fields Perk is unlocked upon reaching level 37 and increases the income, that mills produce and increase the health of all farmlands.</p>
<p> The Pumpkin Fields Perk is unlocked upon reaching level 37 and increases the income that mills produce and increase the health of all farmlands.</p>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>Mills give +1 additional gold per day and Farmlands have +400% health.</p>
<p>Every mill gives +1 income and fields have +400% more health.</p>

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4 changes: 2 additions & 2 deletions game-content/perks/ranged-resistance.html
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Expand Up @@ -57,10 +57,10 @@ <h2 class="pageSubtitle"> General </h2>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>You, your units and all of your buildings start the game with +35% resistance against ranged attacks.</p>
<p>You, your units and all of your buildings start the game with +30% resistance against ranged attacks.</p>
<h2 class="pageSubtitle"> Statistics</h2>
<hr>
<p>Any Damage from ranged attacks that the King, units and all buildings would take is multiplied by 0.741, resulting in a 26% damage reduction. This stacks multiplicatively with the <a href="./blacksmiths.html">Blacksmith</a> Ranged Resistance upgrades.</p>
<p>This stacks multiplicatively with the <a href="./blacksmiths.html">Blacksmith</a> Ranged Resistance upgrades.</p>

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4 changes: 2 additions & 2 deletions game-content/perks/stronger-heros.html
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Expand Up @@ -53,11 +53,11 @@ <h1 class="pageTitle">Stronger Heros</h1>

<h2 class="pageSubtitle"> General </h2>
<hr>
<p> The Stronger Heroes perk increases the damage and health points of all heros by +40%.</p>
<p> The Stronger Heroes perk increases the damage and health points of all heros.</p>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>Your hero units from the hero's quarter have +40% more health and are +40% stronger.</p>
<p>Your hero units from the hero's quarter have +50% more health and are +40% stronger.</p>

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Expand Up @@ -19,7 +19,7 @@
<html lang="en">
<head>
<!-- PAGE TITLE -->
<title> Warrior Mode | Thronefall wiki</title>
<title> Sustainable Mining | Thronefall wiki</title>
<!-- PAGE INFORMATION -->
<!-- -->
<meta name="keywords" content="Thronefall, perk, perks, throne fall, leaderBoard, grizzly games, speedrun, wiki, fandom">
Expand All @@ -46,27 +46,28 @@
</head>
<body>
<!-- PAGE TITLE -->
<h1 class="pageTitle">Warrior Mode</h1>
<h1 class="pageTitle">Sustainable Mining</h1>
<hr class="pageTitleUnderline">

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<h2 class="pageSubtitle"> General </h2>
<hr>
<p> The Warrior Mode Perk is unlocked upon reaching level 16 and increases your kings damage at the cost of the damage of units and buildings.</p>
<p> The Sustainable Mining Perk improves your gold mine's production and allows them to reset upon destruction.</p>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>The weapon you equipped becomes more powerful every night all the way up to +175%, but all of your units and buildings deal -30% less damage right from the beginning.</p>
<p>Your mines produce +1 gold and their income is reset back to 7 every time they are destroyed.</p>
<h2 class="pageSubtitle"> Statistics</h2>
<hr>
<p>The units and structures deal 30% less damage, but your king gains damage each night, up to a total of +175% damage. The kings damage is calculated with this formula: <span class="codeBlock"> 2.75<sup>(current_night &divide; total_amount_of_nights)</sup></span>.</p>
<p>On the day after mines are destroyed, they will not produce anything (like normal). On the next day, their production will reset to 7.</p>
<p>Letting mines run for 3 days and then getting them destroyed will lead to maximum profits of an average of 4.5 gold per day for a cycle of 4 days.</p>

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<article id="sidebar">
<div class="articleImageBackgroundDiv">
<a href="#" target="_blank">
<img src="/assets/images/icons/perks/warrior_mode.webp" alt="icon of the mutator." style="width: 20%; height: auto; padding-bottom: 5px;">
<img src="/assets/images/icons/perks/sustainable-mining.webp" alt="icon of the mutator." style="width: 20%; height: auto; padding-bottom: 5px;">
<br> <strong>Icon of the Perk.</strong>
</a>
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4 changes: 2 additions & 2 deletions game-content/perks/treasure-hunter.html
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Expand Up @@ -53,11 +53,11 @@ <h1 class="pageTitle">Treasure Hunter</h1>

<h2 class="pageSubtitle"> General </h2>
<hr>
<p> The Treasure Hunter Perk is unlocked upon reaching level 45 and grants you gold on the day before the lat night.</p>
<p> The Treasure Hunter Perk is unlocked upon reaching level 45 and grants you gold on the last 3 days before the last night.</p>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>You get +60 gold on the morning before the last night.</p>
<p>You get +15, +25 and +40 extra gold before the last 3 waves.</p>

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5 changes: 4 additions & 1 deletion game-content/perks/war-horse.html
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Expand Up @@ -57,7 +57,10 @@ <h2 class="pageSubtitle"> General </h2>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>Your horse is +20% faster and riding over enemies deals 2.25 damage. This damage increases in correlation to all of your other in-game weapon upgrades like certain castle center upgrades.</p>
<p>Your horse is +20% faster and riding over enemies deals 2.50 damage to them and 0.25 damage to you.</p>
<h2 class="pageSubtitle"> Statistics</h2>
<hr>
<p>This damage increases in correlation to all of your other in-game weapon upgrades like certain castle center upgrades.</p>

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Expand Up @@ -19,7 +19,7 @@
<html lang="en">
<head>
<!-- PAGE TITLE -->
<title> Indestructible Mines | Thronefall wiki</title>
<title> Warrior Training | Thronefall wiki</title>
<!-- PAGE INFORMATION -->
<!-- -->
<meta name="keywords" content="Thronefall, perk, perks, throne fall, leaderBoard, grizzly games, speedrun, wiki, fandom">
Expand All @@ -46,27 +46,27 @@
</head>
<body>
<!-- PAGE TITLE -->
<h1 class="pageTitle">Indestructible Mines</h1>
<h1 class="pageTitle">Warrior Training</h1>
<hr class="pageTitleUnderline">

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<h2 class="pageSubtitle"> General </h2>
<hr>
<p> The Indestructible Mines Perk is unlocked upon reaching level 46 and makes your gold mines invincible.</p>
<p> The Warrior Training Perk is unlocked upon reaching level 16 and increases your kings damage as the nights progress.</p>
<br>
<h2 class="pageSubtitle"> Description</h2>
<hr>
<p>Your gold mines are indestructible.</p>
<p>Your weapon becomes more powerful every night all the way up to +100% for the final night.</p>
<h2 class="pageSubtitle"> Statistics</h2>
<hr>
<p>Your mines become invincible and can no longer be targeted by enemies.</p>
<p>Your king gains damage each night, up to a total of +100% damage. The kings damage is calculated with this formula: <span class="codeBlock"> 2<sup>(current_night &divide; total_amount_of_nights)</sup></span>.</p>

<!-- Sidebar content -->
<article id="sidebar">
<div class="articleImageBackgroundDiv">
<a href="#" target="_blank">
<img src="/assets/images/icons/perks/indestructable_mines.webp" alt="icon of the mutator." style="width: 20%; height: auto; padding-bottom: 5px;">
<img src="/assets/images/icons/perks/warrior_training.webp" alt="icon of the mutator." style="width: 20%; height: auto; padding-bottom: 5px;">
<br> <strong>Icon of the Perk.</strong>
</a>
</div>
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