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Fix: Improve faction icons to show accurate icons in score screen #666 #2594
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Can you elaborate a bit on the work and a screenshot of the textures? |
Nice. Thank you. How does this look in game? Please add feature comments in INI and a yaml file as described here: |
Nice it works. The images itself look a bit bad. Perhaps we can improve them? I think there are such faction logos also somewhere in retail UI textures... not 100% sure. |
Are these the textures that sit on the entrances of the Command Centers? |
These ones from the Command Centers look much better! Do we know where the other ones are used, maybe they should be updated with these. |
Yes. These should allow to create higher quality icons. |
Nice. This is going into right direction. There are some artifacts:
How was the background created? With Vector Rectangle + Bevel Emboss + Gradient? |
Btw, I have not checked PSD file, but it looks very large (4MB+). I suspect it has Smart Objects inside? If so, please flatten them after the sizing is nailed. Smart Objects make PSD very large and we always avoid them for this reason. |
And another thought: Texture dimensions need to be reviewed with 4:3 resolution, because all ui was specifically created for this resolution (800 x 600). So if logo's looks squashed in 4:3, then it is not right. |
Yes.
Yeah, I will lower the size in a commit after we agree on the texture.
This is a 800x600 preview, logos seems fine. |
Overall looks pleasing to the eye. It does seem to be a bit stretched wide, no? The toxin, stealth, nuke logo can be centered better. The airforce plane is a bit too tall. The tank logo is perhaps a bit too wide |
I agree with xezon, the padding of the icons is inconsistent, other than that it looks nice so far |
I agree with you, for me it was ok. I fixed everything, redid the positioning and sizing.
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It looks still a bit squashed in 4:3 but perhaps its ok so that it looks not as stretched in 16:9? A compromise?
Texture = SCShellUserInterface512_011.tga | ||
TextureWidth = 512 | ||
TextureHeight = 512 | ||
Coords = Left:7 Top:407 Right:51 Bottom:436 |
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Can you check if Right and Bottom values are correct? On the ingame image it looks not correctly cut out.
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I just checked, and all coords values are correct.
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Hmm that is strange. It looks as if it is off by 1 pixel or so. The edge right and bottom looks different.
@@ -930,3 +930,74 @@ MappedImage Rank_CaptainElite | |||
Status = NONE | |||
End | |||
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MappedImage GameinfoToxin ; Patch104p @fix L3-M 03/03/2025 MappedImage For FactionGLAToxinGeneral SideIconImage & EnabledImage |
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You can use @feature
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changes: | ||
- fix: Show accurate faction icons in the score screen | ||
SCShellUserInterface512_011 |
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This looks like it should not be here.
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Where should it be?
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I think just remove it.
Also it looks like it is not just score screen, but also for Observer player info.
labels: | ||
- art | ||
- minor | ||
- GUI |
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In alphabetical order, lowercase.
- art
- gui
- minor
- v1.0
How does it look with vanilla factions in the mix? |
I think it's best to use black textures for the vanilla faction too so they have a same appearance or is it ok. What do you think? |
Hmm the old ones do not mix well with the new ones. The original icons fill more space of the button. And they are not as crisp. I think it makes sense to create 12 buttons with same visual style. In Control Bar Pro we have a texture that has 3 new buttons for vanilla factions. Perhaps you can reuse something of that. I think it is in the observer texture. |
Reference topic: Menu improvements master topic #686
Closes: Adding custom icons for all non-original armies #2581