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Seagull's Survival Build Pack for Ancient Warfare 2

This is a structure pack for Ancient Warfare 2 minecraft mod, adding a bunch of new buildings for your NPCs to build.



Installation


To install this pack, simply download or clone this repository into your minecraft config\ancientwarfare\structures\included folder.
Make sure you have Ancient Warfare 2 installed first.


Usage


Once installed, you should be able to see all the survival builds in the Ancient Warfare 2 drafting table.
They follow a simple naming convention: they all start with SB_.


Content


This pack currently contains over 2000 structures!
If we ignore all the wood variants, there are around 200 unique structures.

The structures are organized in Collections and Categories.
Here are all the Collections:

  • Maren Collection
  • Minoaka Collection
  • Silkosia Collection
  • Besieged Collection
  • Kievarus Collection
  • Darok Collection

Minoaka and Silkosia only have residences, Besieged has many siege camp related structures like fort, tents, siege towers and a few others. Maren is the most complete with a lot more, including cosmetics, a Town hall, an Inn, a farm, and more.

Here are all the Categories:

  • Cosmetic and Fillers has structures such as Roads and random utility structures like kennels.
  • Defences has structures such as Walls, Moats, or guard Towers.
  • Keeps has a collection of different levels of Keeps.

You will also find a Collectionless category, which contains all the structures that don't yet belong to a collection. This will be fixed in the future.

Note: This structure pack is still being tweaked and improved. All the structures that don't have conventional names will be renamed and reorganized in the future.


Naming Convention


The naming convention may be confusing at first, but it's actually quite simple.
First of all, all the structures start with SB_.
In the case of a collection, here is an example: SB_MarenCol_TowerHouse_1H3R_1_jungle.
Let's break it down:

  • SB_ is the prefix. It's the same for all structures.
  • MarenCol is the collection name. In this case, it's the Maren Collection.
  • TowerHouse is the category name. In this case, it's the Tower House category. But it could be anything, such as House, Inn, Barracks, etc.
  • 1H3R is the structure's room count. Usually only in residences. In this case, it's a single house with 3 rooms. In case of terraced houses, it would be 2H4R for 2 houses with 4 rooms total, as an example.
  • 1 is here to allow for multiple structures with the same room count. If a new SB_MarenCol_TowerHouse_1H3R was to be added, it would be named SB_MarenCol_TowerHouse_1H3R_2.
  • jungle is the wood variant. In this case, it's a jungle wood variant. It could be oak, spruce, birch, acacia, dark_oak. In case of modded wood, it would be cherry, mahogany, palm, willow, etc.

Outside of collections, the naming convention doesn't follow such a specific pattern.

Keeps

Here is an example: SB_T2Keep_Brick_redwood. Let's break it down:

  • SB_ is the prefix. It's the same for all structures.
  • T2Keep is the category name. In this case, it's the Tier 2 Keep category. But it could be anything, such as T1Keep, T3Keep, T4Keep, etc.
  • Brick is the main material. It could be Stone, Sandstone, and more. In case of wood, this element is omitted.
  • redwood is the wood variant. It could be oak, spruce, birch, acacia, dark_oak. In case of modded wood, it would be cherry, mahogany, palm, willow, etc. Usually a secondary material along with the previous element. If no wood is used, this element is omitted.

Walls

Here is an example: SB_T3wall2_Angle_Bastion_oak. Let's break it down:

  • SB_ is the prefix. It's the same for all structures.
  • T3wall is the category name. In this case, it's the Tier 3 Wall category.
  • 2 is here to allow for multiple walls with similar tiers. This means that another T3 wall (1) exists.
  • Angle is the shape of the wall. It could be Straight, Tjunction, Xjunction... Usually, it's omitted if the wall is straight. Sometimes, if the wall is based of a reapeted pattern, it can be called Double, Triple, Quadruple, etc. In those cases, it is always straight.
  • Bastion is the wall's type. It can be anything, such as Bastion, Gate, Tower, Stairs, Ramp, Roof, etc.
  • oak is the wood variant. It can be vanilla wood or modded wood.

Roads

Here are examples: SB_ArdminRoad_Tjunction_1, SB_ArdminRoad_double_lifted_1, SB_ArdminRoad_bridge_10t15s_1. Let's break it down:

  • SB_ is the prefix. It's the same for all structures.
  • ArdminRoad is the style name. In this case, it's the Ardmin Road style.
  • Tjunction is the shape of the road. It could be Straight, Tjunction, Xjunction, stair... Usually, it's omitted if the road is straight. Sometimes, if the road is based of a reapeted pattern, it can be called Double, Triple, Quadruple, etc. In those cases, it is always straight.
  • lifted is a variant of the road. It is usually the same road, but lifted by 3 or 4 blocks, it's usually used for unequal terrain.
  • bridge is a variant of the road. It comes with more info.
  • 10t15s is only for bridges, it means that the road is 10 block high from the ground, and the bridge segment has a 15 blocks span between the two pillars.
  • 1 is here to allow for multiple roads with similar styles.

Unspecific Structures

Some structures aren't part of a collection or a specific category.
They are usually simply called SB_ followed by the structure's name, maybe a few more elements, and end up with the wood or material variant. Here are examples:

  • SB_kennel_medium_ironwood
  • SB_brewery_house_spruce
  • SB_warehouse_large_oak

If the structure name doesn't follow any of the above conventions, it will be renamed in the future, or is still WIP.


License

Creative Commons Attribution 4.0 International License


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