This is a structure pack for Ancient Warfare 2 minecraft mod, adding a bunch of new buildings for your NPCs to build.
To install this pack, simply download or clone this repository into your minecraft config\ancientwarfare\structures\included
folder.
Make sure you have Ancient Warfare 2 installed first.
Once installed, you should be able to see all the survival builds in the Ancient Warfare 2 drafting table.
They follow a simple naming convention: they all start with SB_
.
This pack currently contains over 2000 structures!
If we ignore all the wood variants, there are around 200 unique structures.
The structures are organized in Collections and Categories.
Here are all the Collections:
Maren Collection
Minoaka Collection
Silkosia Collection
Besieged Collection
Kievarus Collection
Darok Collection
Minoaka and Silkosia only have residences, Besieged has many siege camp related structures like fort, tents, siege towers and a few others. Maren is the most complete with a lot more, including cosmetics, a Town hall, an Inn, a farm, and more.
Here are all the Categories:
Cosmetic and Fillers
has structures such as Roads and random utility structures like kennels.Defences
has structures such as Walls, Moats, or guard Towers.Keeps
has a collection of different levels of Keeps.
You will also find a Collectionless
category, which contains all the structures that don't yet belong to a collection. This will be fixed in the future.
Note: This structure pack is still being tweaked and improved. All the structures that don't have conventional names will be renamed and reorganized in the future.
The naming convention may be confusing at first, but it's actually quite simple.
First of all, all the structures start with SB_
.
In the case of a collection, here is an example: SB_MarenCol_TowerHouse_1H3R_1_jungle
.
Let's break it down:
SB_
is the prefix. It's the same for all structures.MarenCol
is the collection name. In this case, it's the Maren Collection.TowerHouse
is the category name. In this case, it's the Tower House category. But it could be anything, such asHouse
,Inn
,Barracks
, etc.1H3R
is the structure's room count. Usually only in residences. In this case, it's a single house with 3 rooms. In case of terraced houses, it would be2H4R
for 2 houses with 4 rooms total, as an example.1
is here to allow for multiple structures with the same room count. If a newSB_MarenCol_TowerHouse_1H3R
was to be added, it would be namedSB_MarenCol_TowerHouse_1H3R_2
.jungle
is the wood variant. In this case, it's a jungle wood variant. It could beoak
,spruce
,birch
,acacia
,dark_oak
. In case of modded wood, it would becherry
,mahogany
,palm
,willow
, etc.
Outside of collections, the naming convention doesn't follow such a specific pattern.
Here is an example: SB_T2Keep_Brick_redwood
.
Let's break it down:
SB_
is the prefix. It's the same for all structures.T2Keep
is the category name. In this case, it's the Tier 2 Keep category. But it could be anything, such asT1Keep
,T3Keep
,T4Keep
, etc.Brick
is the main material. It could beStone
,Sandstone
, and more. In case of wood, this element is omitted.redwood
is the wood variant. It could beoak
,spruce
,birch
,acacia
,dark_oak
. In case of modded wood, it would becherry
,mahogany
,palm
,willow
, etc. Usually a secondary material along with the previous element. If no wood is used, this element is omitted.
Here is an example: SB_T3wall2_Angle_Bastion_oak
.
Let's break it down:
SB_
is the prefix. It's the same for all structures.T3wall
is the category name. In this case, it's the Tier 3 Wall category.2
is here to allow for multiple walls with similar tiers. This means that another T3 wall (1) exists.Angle
is the shape of the wall. It could beStraight
,Tjunction
,Xjunction
... Usually, it's omitted if the wall is straight. Sometimes, if the wall is based of a reapeted pattern, it can be calledDouble
,Triple
,Quadruple
, etc. In those cases, it is always straight.Bastion
is the wall's type. It can be anything, such asBastion
,Gate
,Tower
,Stairs
,Ramp
,Roof
, etc.oak
is the wood variant. It can be vanilla wood or modded wood.
Here are examples: SB_ArdminRoad_Tjunction_1
, SB_ArdminRoad_double_lifted_1
, SB_ArdminRoad_bridge_10t15s_1
.
Let's break it down:
SB_
is the prefix. It's the same for all structures.ArdminRoad
is the style name. In this case, it's the Ardmin Road style.Tjunction
is the shape of the road. It could beStraight
,Tjunction
,Xjunction
,stair
... Usually, it's omitted if the road is straight. Sometimes, if the road is based of a reapeted pattern, it can be calledDouble
,Triple
,Quadruple
, etc. In those cases, it is always straight.lifted
is a variant of the road. It is usually the same road, but lifted by 3 or 4 blocks, it's usually used for unequal terrain.bridge
is a variant of the road. It comes with more info.10t15s
is only for bridges, it means that the road is 10 block high from the ground, and the bridge segment has a 15 blocks span between the two pillars.1
is here to allow for multiple roads with similar styles.
Some structures aren't part of a collection or a specific category.
They are usually simply called SB_
followed by the structure's name, maybe a few more elements, and end up with the wood or material variant.
Here are examples:
SB_kennel_medium_ironwood
SB_brewery_house_spruce
SB_warehouse_large_oak
If the structure name doesn't follow any of the above conventions, it will be renamed in the future, or is still WIP.
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