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EE Merge & SecWatch Fix #155
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Co-authored-by: Pieter-Jan Briers <[email protected]>
* Added checks to not target AIs and people in containers * made the change to use IsEntityInContainer. Much Better! * returned old Mindquerry and removed wrong use of admin logger * guard statment * removed unnecessery refs and fixed position swap * Minor change --------- Co-authored-by: metalgearsloth <[email protected]>
Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead. Lights with less than 4 characters of text weren't aligned right, now they are.
* allow ai to understand if its handcuffed. * rerun tests they worky on local * Contained here in, a string of expletives about flaky tests. * on retrospect, default true is probably smorter. * do reviews * I forgor xml * more xml
Reordered MeleeCombatCompound to improve unpulling
* ai stays seated while cuffed. * Do the thing I thought was dumb.... whatever. * less than
* FINALLY * Update animals.yml
* Add IsNullOrEmpty checks before indexing KnownSubnets * actor
* remove ItemToggle from PowerCellDraw query * add EntityQuery for resolves, make them all optional * move integration to ToggleCellDraw * add ToggleCellDraw to almost every PowerCellDraw prototype * * * * let it disable on mapinit * set update time on mapinit, make borg power logic consistent now * --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* ItemToggle + slots stuff - Add component for itemslot locks to match LockComponent (surprised this didn't exist). - Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first. * Also this * grill
fix energy shield visuals
* Update MoverController.cs * Update a bunch of movement code to use Entity<T> * Last errors * wow, there were more errors --------- Co-authored-by: plykiya <[email protected]>
* PDA can no longer be linked to multitool * Ignore previous commit, it would've broken things * Added SavableAddress field to DeviceNetwork component and PDA for testing. Still need to implement * System works, borg and pda addresses cannot be saved, but they still connect to the net. * Suit sensors can no longer be added to network configurators, still work for monitoring purposes. --------- Co-authored-by: Zachary Yona <[email protected]>
Fixes several issues alongside some console errors. Also refactors MoverController to use Entity<T>. Not specified changes: - Fixes the SurveillanceCamera console error. - Fixes the ItemToggleComponent for PDAs console error (hopefully) - Fixes the NPCSteeringSystem error. - Fixes the random bark error. # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Outer clothing will now count as partial identity coverage. - fix: Fixed portal artifacts targeting the Station AI. - fix: Fixed job titles not showing up in various announcements. - fix: Ported some general mob AI fixes. - fix: Fixed energy shield visuals.
Bring Back Secwatch
…ngines into secwatch-fix
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Bring Back Secwatch
Changelog
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