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this adds everything :cl: EE Contributors - add: Added Tajara and related content - add: Add Batonbot - add: Add Disablerbot - add: Modsuits have been ported from Goobstation! - add: A new ChemMaster experience has been granted to the people of Einstein Engines. Includes a pill buffer! - add: Added a new species, the Chitinid. - tweak: Kill random person objective has been replaced by teaching them a lesson, removing the need to RR a random person. - add: Added playing cards. You may get one in the Games Vendor or as an item in your loadout. - add: Engineering Hardsuits, Maxim Hardsuit, and Cybersun's Elite Tacsuit now all make the wearer immune to atmos fires. Have fun walking directly into the supermatter engine. Play out your heroic engineer fantasy by dragging the supermatter crystal to space in order to save the station. - add: The Plasmaman species has arrived! They need to breathe plasma to live, and a special jumpsuit to prevent oxygen from igniting them. In exchange, they deal formidable unarmed Heat damage, are never hungry nor thirsty, and are immune to cold and radiation damage. Read more about Plasmamen in their Guidebook entry. - tweak: Internals are no longer toggled off if you take your helmet off but still have a gas mask on and vice versa. - tweak: Paradox Anomalies will now spawn with the original person's Loadout items. - fix: Fixed prisoners not being able to have custom Loadout names and descriptions, and heirlooms if they didn't have a backpack when joining. - add: New hairstyles have arrived, including all Goob LRP-original hairstyles, Pulato, new facial hair and more! - add: Added epic IPC wings and Plasmaman wings. - add: Added the Iron Jaw face marking. - tweak: Increased the maximum number of Reptilian chest markings to 3. - tweak: Vox is now playable again. - fix: Harpy, Arachne and Lamia can no longer pick the "No Ears" marking which had no effect as they had no default ear markings. - add: Ported Goob mechs - fix: Fixed Diona not respecting previous character profile.
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