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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Some stuff --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: sleepyyapril, Stop-Signs, Memeji - add: Changed the Warden suit's capabilities. (Original author: Stop-Signs) - add: Repeater, Argenti, and 45 magnum rubber box to Bartender's loadout. - add: Red cloak to loadout (Port from Floof PR #390) - add: Witch Robes to loadout (Port from Floof PR #390) - add: Sawed-off PKA (Port from Floof PR #390) - add: More end-round sounds. (Port from Floof PR #390) - add: The ChemMaster now has 20, 75, and 80 unit options available. - tweak: Made the ChemMaster wider. - fix: Ported Frontier fix to mag visuals on specific guns. --------- Signed-off-by: Stop-Signs <[email protected]> Co-authored-by: Stop-Signs <[email protected]> Co-authored-by: FoxxoTrystan <[email protected]> Co-authored-by: Radezolid <[email protected]> Co-authored-by: ErhardSteinhauer <[email protected]>
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Resources/Audio/Floof/Announcements/RoundEnd/iwishtherewassomethingmore.ogg
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16 changes: 16 additions & 0 deletions
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Resources/Prototypes/Floof/Entities/Clothing/Head/hoods.yml
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- type: entity | ||
parent: ClothingHeadBase | ||
id: ClothingHeadHatHoodRedHood | ||
name: Red Hood | ||
description: A hood of a red cloak, made to keep the harsh light out of a traveler's eyes. Sometimes it sparkles in the light of the sun. | ||
components: | ||
- type: Sprite | ||
sprite: Floof/Clothing/Head/Hoods/redhood.rsi | ||
- type: Clothing | ||
sprite: Floof/Clothing/Head/Hoods/redhood.rsi | ||
- type: Tag | ||
tags: | ||
- WhitelistChameleon | ||
- type: HideLayerClothing | ||
slots: | ||
- Hair |
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Resources/Prototypes/Floof/Entities/Clothing/Neck/cloaks.yml
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- type: entity | ||
parent: ClothingNeckBase | ||
id: ClothingNeckCloakRedHood | ||
name: Red Cloak | ||
description: A cloak made for travel and comfort. Slightly smells of cherry pie? | ||
components: | ||
- type: Sprite | ||
sprite: Floof/Clothing/Neck/Cloaks/redhood.rsi | ||
- type: ToggleableClothing | ||
clothingPrototype: ClothingHeadHatHoodRedHood | ||
requiredSlot: | ||
- neck | ||
slot: head | ||
- type: ContainerContainer | ||
containers: | ||
toggleable-clothing: !type:ContainerSlot {} |
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Resources/Prototypes/Floof/Entities/Clothing/OuterClothing/suits.yml
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- type: entity # From Upstream | ||
parent: ClothingOuterBase | ||
id: ClothingOuterSuitWitchRobes | ||
name: witch robes | ||
description: Magic is all about the spell power, ZE! | ||
components: | ||
- type: Sprite | ||
sprite: Floof/Clothing/OuterClothing/Suits/witchrobe.rsi | ||
- type: Clothing | ||
sprite: Floof/Clothing/OuterClothing/Suits/witchrobe.rsi |
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|
@@ -50,6 +50,7 @@ | |
- CargoTechnician | ||
- SalvageSpecialist | ||
- Quartermaster | ||
- MailCarrier | ||
items: | ||
- ClothingNeckCollarLogi | ||
|
||
|
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10 changes: 10 additions & 0 deletions
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Resources/Prototypes/_NF/Entities/Clothing/Neck/cloaks.yml
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- type: entity | ||
parent: ClothingNeckBase | ||
id: ClothingNeckCloakJanitor | ||
name: janitor's cloak | ||
description: An exquisite cloak fitting for those who save the station from messes and slips. The unsung heroes who work thanklessly while we make a mess over the bar. Pure angels of patience and an iron will! ...It's also waterproof! | ||
components: | ||
- type: Sprite | ||
sprite: _NF/Clothing/Neck/Cloaks/janitor.rsi | ||
- type: Clothing | ||
sprite: _NF/Clothing/Neck/Cloaks/janitor.rsi |
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Resources/Prototypes/_NF/Entities/Objects/Weapons/Guns/Basic/sawn_pka.yml
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- type: entity | ||
id: WeaponProtoKineticAcceleratorSawn | ||
parent: WeaponProtoKineticAcceleratorBase | ||
name: sawn-off proto-kinetic accelerator | ||
description: boundaries and rules are ment to be broken otherwise there will be no progress, but this thing here is a good argumant against that statement. | ||
components: | ||
- type: Sprite | ||
sprite: _NF/Objects/Weapons/Guns/Basic/sawn_kinetic_accelerator.rsi | ||
state: icon | ||
- type: Item | ||
sprite: _NF/Objects/Weapons/Guns/Basic/sawn_kinetic_accelerator.rsi | ||
size: Small | ||
shape: | ||
- 0,0,1,0 | ||
- type: Gun | ||
fireRate: 8 | ||
selectedMode: FullAuto | ||
availableModes: | ||
- FullAuto | ||
minAngle: 41 | ||
maxAngle: 55 | ||
- type: Clothing | ||
sprite: _NF/Objects/Weapons/Guns/Basic/sawn_kinetic_accelerator.rsi | ||
- type: Construction | ||
graph: PKASawn | ||
node: pkasawn | ||
deconstructionTarget: null |
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