-
Notifications
You must be signed in to change notification settings - Fork 19
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Adds the Blueshield Officer's Rescue Axe, both a personal one-handed self defense weapon and a prying tool designed to pry open doors in the event of a low power emergency within the station in order to reach the Blueshield's assigned VIP. --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - add: Added the Blueshield Officer's Rescue Axe, both a personal weapon and a tool used for emergencies issued to Blueshields as part of their equipment.
- Loading branch information
Showing
6 changed files
with
71 additions
and
0 deletions.
There are no files selected for viewing
48 changes: 48 additions & 0 deletions
48
Resources/Prototypes/_DEN/Entities/Objects/Weapons/Melee/rescueaxe.yml
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,48 @@ | ||
- type: entity | ||
name: rescue axe | ||
parent: BaseItem | ||
id: BlueshieldOfficerAxe | ||
description: A one-handed axe issued to Blueshield Officers as both a self-defense weapon and a rescue tool able to pry into doors in case of emergencies. | ||
components: | ||
- type: Sharp | ||
- type: Execution | ||
doAfterDuration: 4.0 | ||
- type: Sprite | ||
sprite: _DEN/Objects/Weapons/Melee/blueshieldaxe.rsi | ||
state: icon | ||
- type: MeleeWeapon | ||
wideAnimationRotation: 135 | ||
swingLeft: true | ||
attackRate: .8 | ||
range: 1.4 | ||
damage: | ||
types: | ||
Blunt: 3 | ||
Slash: 12 | ||
heavyDamageBaseModifier: 1.2 | ||
heavyStaminaCost: 5 | ||
soundHit: | ||
path: /Audio/Weapons/bladeslice.ogg | ||
- type: DamageOtherOnHit | ||
meleeDamageMultiplier: 1.5 | ||
staminaCost: 6.5 | ||
- type: EmbeddableProjectile | ||
sound: /Audio/Weapons/star_hit.ogg | ||
- type: EmbedPassiveDamage | ||
- type: Tool | ||
qualities: | ||
- Prying | ||
useSound: | ||
path: /Audio/Items/crowbar.ogg | ||
- type: Prying | ||
- type: Item | ||
sprite: _DEN/Objects/Weapons/Melee/blueshieldaxe.rsi | ||
size: Small | ||
# Shitmed Change | ||
- type: Scalpel | ||
speed: 0.3 | ||
- type: BoneSaw | ||
speed: 0.4 | ||
- type: SurgeryTool | ||
startSound: | ||
path: /Audio/_Shitmed/Medical/Surgery/saw.ogg |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file added
BIN
+503 Bytes
Resources/Textures/_DEN/Objects/Weapons/Melee/blueshieldaxe.rsi/icon.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added
BIN
+529 Bytes
Resources/Textures/_DEN/Objects/Weapons/Melee/blueshieldaxe.rsi/inhand-left.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added
BIN
+535 Bytes
Resources/Textures/_DEN/Objects/Weapons/Melee/blueshieldaxe.rsi/inhand-right.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
22 changes: 22 additions & 0 deletions
22
Resources/Textures/_DEN/Objects/Weapons/Melee/blueshieldaxe.rsi/meta.json
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,22 @@ | ||
{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Made by Rosycup (Github)", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-right", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "icon" | ||
} | ||
] | ||
} |