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Amogh
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@@ -1,38 +1,55 @@ | ||
.App { | ||
text-align: center; | ||
.game-container { | ||
display: flex; | ||
flex-direction: column; | ||
align-items: center; | ||
background-color: #f9f9f9; | ||
padding: 20px; | ||
border-radius: 10px; | ||
box-shadow: 0px 4px 8px rgba(0, 0, 0, 0.1); | ||
} | ||
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.App-logo { | ||
height: 40vmin; | ||
pointer-events: none; | ||
h1 { | ||
font-family: Arial, sans-serif; | ||
font-size: 24px; | ||
margin-bottom: 20px; | ||
} | ||
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@media (prefers-reduced-motion: no-preference) { | ||
.App-logo { | ||
animation: App-logo-spin infinite 20s linear; | ||
} | ||
.player-input { | ||
margin: 10px 0; | ||
display: flex; | ||
gap: 10px; | ||
} | ||
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.App-header { | ||
background-color: #282c34; | ||
min-height: 100vh; | ||
display: flex; | ||
flex-direction: column; | ||
align-items: center; | ||
justify-content: center; | ||
font-size: calc(10px + 2vmin); | ||
.player-input input { | ||
padding: 5px; | ||
font-size: 14px; | ||
border-radius: 4px; | ||
border: 1px solid #ccc; | ||
} | ||
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.random-btn, .reset-btn { | ||
background-color: #007bff; | ||
color: white; | ||
border: none; | ||
padding: 10px 20px; | ||
font-size: 16px; | ||
cursor: pointer; | ||
border-radius: 5px; | ||
margin-top: 15px; | ||
} | ||
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.App-link { | ||
color: #61dafb; | ||
.reset-btn { | ||
background-color: #28a745; | ||
} | ||
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@keyframes App-logo-spin { | ||
from { | ||
transform: rotate(0deg); | ||
} | ||
to { | ||
transform: rotate(360deg); | ||
} | ||
button:hover { | ||
opacity: 0.9; | ||
} | ||
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.winner-message { | ||
font-size: 20px; | ||
color: #28a745; | ||
margin-top: 15px; | ||
font-weight: bold; | ||
} | ||
|
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@@ -1,25 +1,163 @@ | ||
import logo from './logo.svg'; | ||
import React, { useState } from 'react'; | ||
import './App.css'; | ||
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function App() { | ||
function PlayerInput({ playerName, onNameChange, onGuessChange, guess }) { | ||
return ( | ||
<div className="App"> | ||
<header className="App-header"> | ||
<img src={logo} className="App-logo" alt="logo" /> | ||
<p> | ||
Edit <code>src/App.js</code> and save to reload. | ||
</p> | ||
<a | ||
className="App-link" | ||
href="https://reactjs.org" | ||
target="_blank" | ||
rel="noopener noreferrer" | ||
> | ||
Learn React | ||
</a> | ||
</header> | ||
<div className="player-input"> | ||
<input | ||
type="text" | ||
placeholder={`Player ${playerName} Name`} | ||
onChange={(e) => onNameChange(e.target.value)} | ||
/> | ||
<input | ||
type="number" | ||
placeholder={`${playerName}'s Guess`} | ||
value={guess} | ||
onChange={(e) => onGuessChange(e.target.value)} | ||
/> | ||
</div> | ||
); | ||
} | ||
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export default function GameOfRandom() { | ||
const [numPlayers, setNumPlayers] = useState(2); | ||
const [range, setRange] = useState(100); | ||
const [winningScore, setWinningScore] = useState(10); | ||
const [players, setPlayers] = useState( | ||
Array.from({ length: numPlayers }, () => ({ name: '', guess: '', score: 0 })) | ||
); | ||
const [randomNumber, setRandomNumber] = useState(null); | ||
const [winner, setWinner] = useState(null); | ||
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const handlePlayerNameChange = (index, newName) => { | ||
const newPlayers = [...players]; | ||
newPlayers[index].name = newName; | ||
setPlayers(newPlayers); | ||
}; | ||
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const handlePlayerGuessChange = (index, newGuess) => { | ||
const newPlayers = [...players]; | ||
newPlayers[index].guess = newGuess; | ||
setPlayers(newPlayers); | ||
}; | ||
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const handleGenerateRandom = () => { | ||
// Validation check: Ensure all players have names and guesses | ||
for (const player of players) { | ||
if (!player.name.trim()) { | ||
alert('Please enter all player names.'); | ||
return; | ||
} | ||
if (!player.guess.trim()) { | ||
alert('Please enter all player guesses.'); | ||
return; | ||
} | ||
} | ||
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const random = Math.floor(Math.random() * range) + 1; | ||
setRandomNumber(random); | ||
let closestDiff = Infinity; | ||
let winnerIndex = null; | ||
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players.forEach((player, index) => { | ||
const guess = parseInt(player.guess, 10); | ||
const diff = Math.abs(guess - random); | ||
if (diff < closestDiff) { | ||
closestDiff = diff; | ||
winnerIndex = index; | ||
} | ||
}); | ||
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const newPlayers = [...players]; | ||
if (parseInt(players[winnerIndex].guess, 10) === random) { | ||
newPlayers[winnerIndex].score += 2; | ||
} else { | ||
newPlayers[winnerIndex].score += 1; | ||
} | ||
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setPlayers(newPlayers); | ||
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if (newPlayers[winnerIndex].score >= winningScore) { | ||
setWinner(newPlayers[winnerIndex].name || `Player ${winnerIndex + 1}`); | ||
} | ||
}; | ||
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const handleReset = () => { | ||
setPlayers(players.map(player => ({ ...player, guess: '', score: 0 }))); | ||
setRandomNumber(null); | ||
setWinner(null); | ||
}; | ||
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const handlePlayerCountChange = (count) => { | ||
setNumPlayers(count); | ||
const newPlayers = Array.from({ length: count }, (_, i) => players[i] || { name: '', guess: '', score: 0 }); | ||
setPlayers(newPlayers); | ||
}; | ||
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return ( | ||
<div className="game-container"> | ||
<h1>Lucky Game 2</h1> | ||
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{/* Player Count Selection */} | ||
<div> | ||
<label>Number of Players:</label> | ||
<select value={numPlayers} onChange={(e) => handlePlayerCountChange(parseInt(e.target.value))}> | ||
{[2, 3, 4, 5].map(num => ( | ||
<option key={num} value={num}>{num}</option> | ||
))} | ||
</select> | ||
</div> | ||
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{/* Range Selection */} | ||
<div> | ||
<label>Random Number Range:</label> | ||
<select value={range} onChange={(e) => setRange(parseInt(e.target.value))}> | ||
<option value={100}>1-100</option> | ||
<option value={200}>1-200</option> | ||
<option value={300}>1-300</option> | ||
<option value={400}>1-400</option> | ||
<option value={500}>1-500</option> | ||
</select> | ||
</div> | ||
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{/* Winning Score Selection */} | ||
<div> | ||
<label>Winning Score:</label> | ||
<select value={winningScore} onChange={(e) => setWinningScore(parseInt(e.target.value))}> | ||
<option value={10}>10 Points</option> | ||
<option value={20}>20 Points</option> | ||
<option value={30}>30 Points</option> | ||
<option value={40}>40 Points</option> | ||
<option value={50}>50 Points</option> | ||
</select> | ||
</div> | ||
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{/* Player Inputs */} | ||
{players.map((player, index) => ( | ||
<PlayerInput | ||
key={index} | ||
playerName={`Player ${index + 1}`} | ||
onNameChange={(name) => handlePlayerNameChange(index, name)} | ||
onGuessChange={(guess) => handlePlayerGuessChange(index, guess)} | ||
guess={player.guess} | ||
/> | ||
))} | ||
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<button className="random-btn" onClick={handleGenerateRandom} disabled={!!winner}> | ||
Generate Random Number | ||
</button> | ||
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{randomNumber && <div>Random Number: {randomNumber}</div>} | ||
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{/* Scores */} | ||
{players.map((player, index) => ( | ||
<div key={index}>{player.name || `Player ${index + 1}`} Score: {player.score}</div> | ||
))} | ||
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{winner && <div className="winner-message">{winner} Wins!</div>} | ||
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<button className="reset-btn" onClick={handleReset}>Reset Game</button> | ||
</div> | ||
); | ||
} | ||
|
||
export default App; |
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