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hoonsubin committed Dec 17, 2024
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<title>Class MiniLeaderboardController
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<h1 id="CatchIo_Runtime_Menu_GameOverlay_GameModeHUD_MiniLeaderboardController" data-uid="CatchIo.Runtime.Menu.GameOverlay.GameModeHUD.MiniLeaderboardController" class="text-break">Class MiniLeaderboardController
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">MiniLeaderboardController</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="CatchIo.Runtime.Menu.GameOverlay.GameModeHUD.html">CatchIo.Runtime.Menu.GameOverlay.GameModeHUD</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="CatchIo_Runtime_Menu_GameOverlay_GameModeHUD_MiniLeaderboardController_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class MiniLeaderboardController : MonoBehaviour</code></pre>
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2 changes: 2 additions & 0 deletions api/CatchIo.Runtime.Menu.GameOverlay.GameModeHUD.html
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Expand Up @@ -98,6 +98,8 @@ <h4><a class="xref" href="CatchIo.Runtime.Menu.GameOverlay.GameModeHUD.GameModeE
<section></section>
<h4><a class="xref" href="CatchIo.Runtime.Menu.GameOverlay.GameModeHUD.GameTimerText.html">GameTimerText</a></h4>
<section></section>
<h4><a class="xref" href="CatchIo.Runtime.Menu.GameOverlay.GameModeHUD.MiniLeaderboardController.html">MiniLeaderboardController</a></h4>
<section></section>
<h4><a class="xref" href="CatchIo.Runtime.Menu.GameOverlay.GameModeHUD.PointText.html">PointText</a></h4>
<section></section>
<h4><a class="xref" href="CatchIo.Runtime.Menu.GameOverlay.GameModeHUD.TimeReductionIndicator.html">TimeReductionIndicator</a></h4>
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37 changes: 37 additions & 0 deletions api/CatchIo.Runtime.Menu.UI.Element.LeaderboardInfoElement.html
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Expand Up @@ -140,6 +140,43 @@ <h5 class="parameters">Parameters</h5>
</tr>
</tbody>
</table>


<a id="CatchIo_Runtime_Menu_UI_Element_LeaderboardInfoElement_Initialize_" data-uid="CatchIo.Runtime.Menu.UI.Element.LeaderboardInfoElement.Initialize*"></a>
<h4 id="CatchIo_Runtime_Menu_UI_Element_LeaderboardInfoElement_Initialize_System_String_System_String_Color_" data-uid="CatchIo.Runtime.Menu.UI.Element.LeaderboardInfoElement.Initialize(System.String,System.String,Color)">Initialize(String, String, Color)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Initialize(string inString, string inSecondaryString, Color inColor)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">inString</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">inSecondaryString</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">Color</span></td>
<td><span class="parametername">inColor</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
</div>

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171 changes: 171 additions & 0 deletions api/CatchIo.Runtime.Network.InRoomPlayerListener.html
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<!DOCTYPE html>
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<title>Class InRoomPlayerListener
| Catch.io Developer Reference </title>
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| Catch.io Developer Reference ">
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<h1 id="CatchIo_Runtime_Network_InRoomPlayerListener" data-uid="CatchIo.Runtime.Network.InRoomPlayerListener" class="text-break">Class InRoomPlayerListener
</h1>
<div class="markdown level0 summary"><p>A class that will handle each player&apos;s properties update during a session</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">InRoomPlayerListener</span></div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="CatchIo.Runtime.Network.html">CatchIo.Runtime.Network</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="CatchIo_Runtime_Network_InRoomPlayerListener_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class InRoomPlayerListener : MonoBehaviourPunCallbacks</code></pre>
</div>
<h3 id="methods">Methods
</h3>


<a id="CatchIo_Runtime_Network_InRoomPlayerListener_OnPlayerPropertiesUpdate_" data-uid="CatchIo.Runtime.Network.InRoomPlayerListener.OnPlayerPropertiesUpdate*"></a>
<h4 id="CatchIo_Runtime_Network_InRoomPlayerListener_OnPlayerPropertiesUpdate_Player_ExitGames_Client_Photon_Hashtable_" data-uid="CatchIo.Runtime.Network.InRoomPlayerListener.OnPlayerPropertiesUpdate(Player,ExitGames.Client.Photon.Hashtable)">OnPlayerPropertiesUpdate(Player, ExitGames.Client.Photon.Hashtable)</h4>
<div class="markdown level1 summary"><p>Will be triggered when there&apos;s a change in player properties</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void OnPlayerPropertiesUpdate(Player targetPlayer, ExitGames.Client.Photon.Hashtable changedProps)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">Player</span></td>
<td><span class="parametername">targetPlayer</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">ExitGames.Client.Photon.Hashtable</span></td>
<td><span class="parametername">changedProps</span></td>
<td></td>
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3 changes: 3 additions & 0 deletions api/CatchIo.Runtime.Network.html
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Expand Up @@ -87,6 +87,9 @@ <h1 id="CatchIo_Runtime_Network" data-uid="CatchIo.Runtime.Network" class="text-
<div class="markdown level0 remarks"></div>
<h3 id="classes">Classes
</h3>
<h4><a class="xref" href="CatchIo.Runtime.Network.InRoomPlayerListener.html">InRoomPlayerListener</a></h4>
<section><p>A class that will handle each player&apos;s properties update during a session</p>
</section>
<h4><a class="xref" href="CatchIo.Runtime.Network.NetworkTimer.html">NetworkTimer</a></h4>
<section></section>
<h4><a class="xref" href="CatchIo.Runtime.Network.RoomData.html">RoomData</a></h4>
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