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hoonsubin committed Apr 6, 2024
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22 changes: 22 additions & 0 deletions api/CatchIo.Runtime.Character.CharacterCollision.html
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<h3 id="methods">Methods
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<a id="CatchIo_Runtime_Character_CharacterCollision_ActiveCollision_" data-uid="CatchIo.Runtime.Character.CharacterCollision.ActiveCollision*"></a>
<h4 id="CatchIo_Runtime_Character_CharacterCollision_ActiveCollision" data-uid="CatchIo.Runtime.Character.CharacterCollision.ActiveCollision">ActiveCollision()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ActiveCollision()</code></pre>
</div>


<a id="CatchIo_Runtime_Character_CharacterCollision_InactiveCollision_" data-uid="CatchIo.Runtime.Character.CharacterCollision.InactiveCollision*"></a>
<h4 id="CatchIo_Runtime_Character_CharacterCollision_InactiveCollision" data-uid="CatchIo.Runtime.Character.CharacterCollision.InactiveCollision">InactiveCollision()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void InactiveCollision()</code></pre>
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24 changes: 24 additions & 0 deletions api/CatchIo.Runtime.Character.CharacterFacade.html
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<h4 id="CatchIo_Runtime_Character_CharacterFacade_OnObserved" data-uid="CatchIo.Runtime.Character.CharacterFacade.OnObserved">OnObserved</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Action OnObserved</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
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<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.action">Action</a></td>
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<h4 id="CatchIo_Runtime_Character_CharacterFacade_OnPickupItem" data-uid="CatchIo.Runtime.Character.CharacterFacade.OnPickupItem">OnPickupItem</h4>
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68 changes: 68 additions & 0 deletions api/CatchIo.Runtime.Character.CharacterInput.html
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<h4 id="CatchIo_Runtime_Character_CharacterInput_OnObserveMoveSpeedControl" data-uid="CatchIo.Runtime.Character.CharacterInput.OnObserveMoveSpeedControl">OnObserveMoveSpeedControl</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public UnityEvent&lt;int&gt; OnObserveMoveSpeedControl</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
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<td><span class="xref">UnityEvent</span>&lt;<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">Int32</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>


<h4 id="CatchIo_Runtime_Character_CharacterInput_OnObserveZoom" data-uid="CatchIo.Runtime.Character.CharacterInput.OnObserveZoom">OnObserveZoom</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public UnityEvent&lt;int&gt; OnObserveZoom</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
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<td><span class="xref">UnityEvent</span>&lt;<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">Int32</a>&gt;</td>
<td></td>
</tr>
</tbody>
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<h4 id="CatchIo_Runtime_Character_CharacterInput_OnThrowItem" data-uid="CatchIo.Runtime.Character.CharacterInput.OnThrowItem">OnThrowItem</h4>
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<a id="CatchIo_Runtime_Character_CharacterInput_DisableObserverControls_" data-uid="CatchIo.Runtime.Character.CharacterInput.DisableObserverControls*"></a>
<h4 id="CatchIo_Runtime_Character_CharacterInput_DisableObserverControls" data-uid="CatchIo.Runtime.Character.CharacterInput.DisableObserverControls">DisableObserverControls()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void DisableObserverControls()</code></pre>
</div>


<a id="CatchIo_Runtime_Character_CharacterInput_EnableCharacterActionInput_" data-uid="CatchIo.Runtime.Character.CharacterInput.EnableCharacterActionInput*"></a>
<h4 id="CatchIo_Runtime_Character_CharacterInput_EnableCharacterActionInput" data-uid="CatchIo.Runtime.Character.CharacterInput.EnableCharacterActionInput">EnableCharacterActionInput()</h4>
<div class="markdown level1 summary"></div>
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</div>


<a id="CatchIo_Runtime_Character_CharacterInput_EnableObserverControls_" data-uid="CatchIo.Runtime.Character.CharacterInput.EnableObserverControls*"></a>
<h4 id="CatchIo_Runtime_Character_CharacterInput_EnableObserverControls" data-uid="CatchIo.Runtime.Character.CharacterInput.EnableObserverControls">EnableObserverControls()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void EnableObserverControls()</code></pre>
</div>


<a id="CatchIo_Runtime_Character_CharacterInput_GetMouseWorldPosition_" data-uid="CatchIo.Runtime.Character.CharacterInput.GetMouseWorldPosition*"></a>
<h4 id="CatchIo_Runtime_Character_CharacterInput_GetMouseWorldPosition" data-uid="CatchIo.Runtime.Character.CharacterInput.GetMouseWorldPosition">GetMouseWorldPosition()</h4>
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</table>


<a id="CatchIo_Runtime_Character_FSM_States_CharacterStateFactory_Observe_" data-uid="CatchIo.Runtime.Character.FSM.States.CharacterStateFactory.Observe*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_CharacterStateFactory_Observe" data-uid="CatchIo.Runtime.Character.FSM.States.CharacterStateFactory.Observe">Observe()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public CharacterBaseState Observe()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html">CharacterBaseState</a></td>
<td></td>
</tr>
</tbody>
</table>


<a id="CatchIo_Runtime_Character_FSM_States_CharacterStateFactory_Run_" data-uid="CatchIo.Runtime.Character.FSM.States.CharacterStateFactory.Run*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_CharacterStateFactory_Run" data-uid="CatchIo.Runtime.Character.FSM.States.CharacterStateFactory.Run">Run()</h4>
<div class="markdown level1 summary"></div>
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<div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">Object</a></div>
<div class="level1"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html">CharacterBaseState</a></div>
<div class="level2"><span class="xref">CharacterMoveState</span></div>
<div class="level3"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.html">CharacterObserveState</a></div>
<div class="level3"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterRunState.html">CharacterRunState</a></div>
<div class="level3"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterSneakState.html">CharacterSneakState</a></div>
<div class="level3"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterSneakStaticState.html">CharacterSneakStaticState</a></div>
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<title>Class CharacterObserveState
| Catch.io Developer Reference </title>
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<meta name="title" content="Class CharacterObserveState
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<article class="content wrap" id="_content" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState">


<h1 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState" class="text-break">Class CharacterObserveState
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">Object</a></div>
<div class="level1"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html">CharacterBaseState</a></div>
<div class="level2"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterMoveState.html">CharacterMoveState</a></div>
<div class="level3"><span class="xref">CharacterObserveState</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterMoveState.html#CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterMoveState_DenySprintThreshold">CharacterMoveState.DenySprintThreshold</a>
</div>
<div>
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterMoveState.html#CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterMoveState_IsSlowed">CharacterMoveState.IsSlowed</a>
</div>
<div>
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterMoveState.html#CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterMoveState_Move_System_Single_">CharacterMoveState.Move(Single)</a>
</div>
<div>
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterMoveState.html#CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterMoveState_CompareDirections_Vector2_Vector2_">CharacterMoveState.CompareDirections(Vector2, Vector2)</a>
</div>
<div>
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_StateMachine">CharacterBaseState.StateMachine</a>
</div>
<div>
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_Factory">CharacterBaseState.Factory</a>
</div>
<div>
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_EnteredStateTime">CharacterBaseState.EnteredStateTime</a>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.html">CatchIo.Runtime.Character.FSM.States.MoveStates</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<h5 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Serializable]
public class CharacterObserveState : CharacterMoveState</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>


<a id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState__ctor_" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.#ctor*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState__ctor_CatchIo_Runtime_Character_FSM_CharacterStateMachine_CatchIo_Runtime_Character_FSM_States_CharacterStateFactory_" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.#ctor(CatchIo.Runtime.Character.FSM.CharacterStateMachine,CatchIo.Runtime.Character.FSM.States.CharacterStateFactory)">CharacterObserveState(CharacterStateMachine, CharacterStateFactory)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public CharacterObserveState(CharacterStateMachine stateMachine, CharacterStateFactory factory)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="CatchIo.Runtime.Character.FSM.CharacterStateMachine.html">CharacterStateMachine</a></td>
<td><span class="parametername">stateMachine</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterStateFactory.html">CharacterStateFactory</a></td>
<td><span class="parametername">factory</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>


<a id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_CheckSwitchStates_" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.CheckSwitchStates*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_CheckSwitchStates" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.CheckSwitchStates">CheckSwitchStates()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void CheckSwitchStates()</code></pre>
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_CheckSwitchStates">CharacterBaseState.CheckSwitchStates()</a></div>


<a id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_EnterState_" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.EnterState*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_EnterState" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.EnterState">EnterState()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void EnterState()</code></pre>
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_EnterState">CharacterBaseState.EnterState()</a></div>


<a id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_ExitState_" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.ExitState*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_ExitState" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.ExitState">ExitState()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void ExitState()</code></pre>
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterMoveState.html#CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterMoveState_ExitState">CharacterMoveState.ExitState()</a></div>


<a id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_FixedUpdateState_" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.FixedUpdateState*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_FixedUpdateState" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.FixedUpdateState">FixedUpdateState()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void FixedUpdateState()</code></pre>
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_FixedUpdateState">CharacterBaseState.FixedUpdateState()</a></div>


<a id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_UpdateState_" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.UpdateState*"></a>
<h4 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_UpdateState" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.UpdateState">UpdateState()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void UpdateState()</code></pre>
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_UpdateState">CharacterBaseState.UpdateState()</a></div>
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2 changes: 2 additions & 0 deletions api/CatchIo.Runtime.Character.FSM.States.MoveStates.html
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@@ -89,6 +89,8 @@ <h3 id="classes">Classes
</h3>
<h4><a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterMoveState.html">CharacterMoveState</a></h4>
<section></section>
<h4><a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.html">CharacterObserveState</a></h4>
<section></section>
<h4><a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterRunState.html">CharacterRunState</a></h4>
<section></section>
<h4><a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterSneakState.html">CharacterSneakState</a></h4>
10 changes: 10 additions & 0 deletions api/CatchIo.Runtime.Character.Lighting.CharacterLighting.html
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@@ -110,6 +110,16 @@ <h5 class="decalaration">Declaration</h5>
</div>


<a id="CatchIo_Runtime_Character_Lighting_CharacterLighting_EnableLight_" data-uid="CatchIo.Runtime.Character.Lighting.CharacterLighting.EnableLight*"></a>
<h4 id="CatchIo_Runtime_Character_Lighting_CharacterLighting_EnableLight" data-uid="CatchIo.Runtime.Character.Lighting.CharacterLighting.EnableLight">EnableLight()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void EnableLight()</code></pre>
</div>


<a id="CatchIo_Runtime_Character_Lighting_CharacterLighting_GetAreaLight_" data-uid="CatchIo.Runtime.Character.Lighting.CharacterLighting.GetAreaLight*"></a>
<h4 id="CatchIo_Runtime_Character_Lighting_CharacterLighting_GetAreaLight_System_Int32_" data-uid="CatchIo.Runtime.Character.Lighting.CharacterLighting.GetAreaLight(System.Int32)">GetAreaLight(Int32)</h4>
<div class="markdown level1 summary"></div>
4 changes: 4 additions & 0 deletions api/CatchIo.Runtime.Enums.CharacterMoveType.html
Original file line number Diff line number Diff line change
@@ -109,6 +109,10 @@ <h3 id="fields">Fields
<td id="CatchIo_Runtime_Enums_CharacterMoveType_None">None</td>
<td></td>
</tr>
<tr>
<td id="CatchIo_Runtime_Enums_CharacterMoveType_Observe">Observe</td>
<td></td>
</tr>
<tr>
<td id="CatchIo_Runtime_Enums_CharacterMoveType_Run">Run</td>
<td></td>
Original file line number Diff line number Diff line change
@@ -556,6 +556,30 @@ <h5 class="fieldValue">Field Value</h5>
</table>


<h4 id="CatchIo_Runtime_ScriptableObjects_Character_CharacterStatus_ObserveSpeed" data-uid="CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.ObserveSpeed">ObserveSpeed</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float ObserveSpeed</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">Single</a></td>
<td></td>
</tr>
</tbody>
</table>


<h4 id="CatchIo_Runtime_ScriptableObjects_Character_CharacterStatus_OnHealthChanged" data-uid="CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.OnHealthChanged">OnHealthChanged</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
@@ -1095,6 +1119,31 @@ <h5 class="propertyValue">Property Value</h5>
</table>


<a id="CatchIo_Runtime_ScriptableObjects_Character_CharacterStatus_IsObserve_" data-uid="CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.IsObserve*"></a>
<h4 id="CatchIo_Runtime_ScriptableObjects_Character_CharacterStatus_IsObserve" data-uid="CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.IsObserve">IsObserve</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsObserve { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
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<tbody>
<tr>
<td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
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<a id="CatchIo_Runtime_ScriptableObjects_Character_CharacterStatus_IsRecoveringStamina_" data-uid="CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.IsRecoveringStamina*"></a>
<h4 id="CatchIo_Runtime_ScriptableObjects_Character_CharacterStatus_IsRecoveringStamina" data-uid="CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.IsRecoveringStamina">IsRecoveringStamina</h4>
<div class="markdown level1 summary"></div>
@@ -1329,6 +1378,16 @@ <h5 class="decalaration">Declaration</h5>
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<a id="CatchIo_Runtime_ScriptableObjects_Character_CharacterStatus_SwitchObserve_" data-uid="CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.SwitchObserve*"></a>
<h4 id="CatchIo_Runtime_ScriptableObjects_Character_CharacterStatus_SwitchObserve" data-uid="CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.SwitchObserve">SwitchObserve()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SwitchObserve()</code></pre>
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<a id="CatchIo_Runtime_ScriptableObjects_Character_CharacterStatus_UseStamina_" data-uid="CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.UseStamina*"></a>
<h4 id="CatchIo_Runtime_ScriptableObjects_Character_CharacterStatus_UseStamina_System_Single_" data-uid="CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.UseStamina(System.Single)">UseStamina(Single)</h4>
<div class="markdown level1 summary"></div>
211 changes: 183 additions & 28 deletions api/CatchIo.Runtime.ScriptableObjects.Input.InputReader.html
Original file line number Diff line number Diff line change
@@ -93,13 +93,14 @@ <h5>Inheritance</h5>
<div classs="implements">
<h5>Implements</h5>
<div><span class="xref">GameInput.ICharacterInputActions</span></div>
<div><span class="xref">GameInput.IObserverInputActions</span></div>
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<h6><strong>Namespace</strong>: <a class="xref" href="CatchIo.Runtime.ScriptableObjects.Input.html">CatchIo.Runtime.ScriptableObjects.Input</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
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<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Serializable]
public class InputReader : DescriptionScriptableObject, GameInput.ICharacterInputActions</code></pre>
public class InputReader : DescriptionScriptableObject, GameInput.ICharacterInputActions, GameInput.IObserverInputActions</code></pre>
</div>
<h3 id="methods">Methods
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@@ -115,6 +116,16 @@ <h5 class="decalaration">Declaration</h5>
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<a id="CatchIo_Runtime_ScriptableObjects_Input_InputReader_DisableObserverInput_" data-uid="CatchIo.Runtime.ScriptableObjects.Input.InputReader.DisableObserverInput*"></a>
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<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void DisableObserverInput()</code></pre>
</div>


<a id="CatchIo_Runtime_ScriptableObjects_Input_InputReader_EnableCharacterInput_" data-uid="CatchIo.Runtime.ScriptableObjects.Input.InputReader.EnableCharacterInput*"></a>
<h4 id="CatchIo_Runtime_ScriptableObjects_Input_InputReader_EnableCharacterInput" data-uid="CatchIo.Runtime.ScriptableObjects.Input.InputReader.EnableCharacterInput">EnableCharacterInput()</h4>
<div class="markdown level1 summary"></div>
@@ -125,6 +136,16 @@ <h5 class="decalaration">Declaration</h5>
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<a id="CatchIo_Runtime_ScriptableObjects_Input_InputReader_EnableObserverInput_" data-uid="CatchIo.Runtime.ScriptableObjects.Input.InputReader.EnableObserverInput*"></a>
<h4 id="CatchIo_Runtime_ScriptableObjects_Input_InputReader_EnableObserverInput" data-uid="CatchIo.Runtime.ScriptableObjects.Input.InputReader.EnableObserverInput">EnableObserverInput()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void EnableObserverInput()</code></pre>
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<a id="CatchIo_Runtime_ScriptableObjects_Input_InputReader_OnAimItem_" data-uid="CatchIo.Runtime.ScriptableObjects.Input.InputReader.OnAimItem*"></a>
<h4 id="CatchIo_Runtime_ScriptableObjects_Input_InputReader_OnAimItem_InputAction_CallbackContext_" data-uid="CatchIo.Runtime.ScriptableObjects.Input.InputReader.OnAimItem(InputAction.CallbackContext)">OnAimItem(InputAction.CallbackContext)</h4>
<div class="markdown level1 summary"></div>
@@ -314,33 +335,6 @@ <h5 class="parameters">Parameters</h5>
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<a id="CatchIo_Runtime_ScriptableObjects_Input_InputReader_OnMove_" data-uid="CatchIo.Runtime.ScriptableObjects.Input.InputReader.OnMove*"></a>
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<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void OnMove(InputAction.CallbackContext context)</code></pre>
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<h5 class="parameters">Parameters</h5>
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<thead>
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<a id="CatchIo_Runtime_ScriptableObjects_Input_InputReader_OnPoint_" data-uid="CatchIo.Runtime.ScriptableObjects.Input.InputReader.OnPoint*"></a>
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<div class="markdown level1 summary"></div>
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<h4 id="CatchIo_Runtime_ScriptableObjects_Input_InputReader_ObserverMoveSpeedControlInput" data-uid="CatchIo.Runtime.ScriptableObjects.Input.InputReader.ObserverMoveSpeedControlInput">ObserverMoveSpeedControlInput</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
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<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
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<div class="markdown level1 summary"></div>
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<a id="CatchIo_Runtime_ScriptableObjects_Input_InputReader_GameInput_ICharacterInputActions_OnMove_" data-uid="CatchIo.Runtime.ScriptableObjects.Input.InputReader.GameInput#ICharacterInputActions#OnMove*"></a>
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<a id="CatchIo_Runtime_ScriptableObjects_Input_InputReader_GameInput_IObserverInputActions_OnMouseScroll_" data-uid="CatchIo.Runtime.ScriptableObjects.Input.InputReader.GameInput#IObserverInputActions#OnMouseScroll*"></a>
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<h5 class="decalaration">Declaration</h5>
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<h5 class="decalaration">Declaration</h5>
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<h3 id="implements">Implements</h3>
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<span class="xref">GameInput.ICharacterInputActions</span>
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<div>
<span class="xref">GameInput.IObserverInputActions</span>
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</article>
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3 changes: 3 additions & 0 deletions api/toc.html
Original file line number Diff line number Diff line change
@@ -265,6 +265,9 @@
<li>
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<li>
<a href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.html" name="" title="CharacterObserveState">CharacterObserveState</a>
</li>
<li>
<a href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterRunState.html" name="" title="CharacterRunState">CharacterRunState</a>
</li>
25 changes: 15 additions & 10 deletions index.json

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36 changes: 24 additions & 12 deletions manifest.json
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678 changes: 342 additions & 336 deletions sitemap.xml

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321 changes: 308 additions & 13 deletions xrefmap.yml

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