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<!DOCTYPE html> | ||
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<html> | ||
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<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> | ||
<title>Class CharacterObserveState | ||
| Catch.io Developer Reference </title> | ||
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<meta name="title" content="Class CharacterObserveState | ||
| Catch.io Developer Reference "> | ||
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<article class="content wrap" id="_content" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState"> | ||
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<h1 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState" class="text-break">Class CharacterObserveState | ||
</h1> | ||
<div class="markdown level0 summary"></div> | ||
<div class="markdown level0 conceptual"></div> | ||
<div class="inheritance"> | ||
<h5>Inheritance</h5> | ||
<div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">Object</a></div> | ||
<div class="level1"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html">CharacterBaseState</a></div> | ||
<div class="level2"><a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterMoveState.html">CharacterMoveState</a></div> | ||
<div class="level3"><span class="xref">CharacterObserveState</span></div> | ||
</div> | ||
<div class="inheritedMembers"> | ||
<h5>Inherited Members</h5> | ||
<div> | ||
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterMoveState.html#CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterMoveState_DenySprintThreshold">CharacterMoveState.DenySprintThreshold</a> | ||
</div> | ||
<div> | ||
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterMoveState.html#CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterMoveState_IsSlowed">CharacterMoveState.IsSlowed</a> | ||
</div> | ||
<div> | ||
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterMoveState.html#CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterMoveState_Move_System_Single_">CharacterMoveState.Move(Single)</a> | ||
</div> | ||
<div> | ||
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterMoveState.html#CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterMoveState_CompareDirections_Vector2_Vector2_">CharacterMoveState.CompareDirections(Vector2, Vector2)</a> | ||
</div> | ||
<div> | ||
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_StateMachine">CharacterBaseState.StateMachine</a> | ||
</div> | ||
<div> | ||
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_Factory">CharacterBaseState.Factory</a> | ||
</div> | ||
<div> | ||
<a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_EnteredStateTime">CharacterBaseState.EnteredStateTime</a> | ||
</div> | ||
</div> | ||
<h6><strong>Namespace</strong>: <a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.html">CatchIo.Runtime.Character.FSM.States.MoveStates</a></h6> | ||
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6> | ||
<h5 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_syntax">Syntax</h5> | ||
<div class="codewrapper"> | ||
<pre><code class="lang-csharp hljs">[Serializable] | ||
public class CharacterObserveState : CharacterMoveState</code></pre> | ||
</div> | ||
<h3 id="constructors">Constructors | ||
</h3> | ||
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<a id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState__ctor_" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.#ctor*"></a> | ||
<h4 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState__ctor_CatchIo_Runtime_Character_FSM_CharacterStateMachine_CatchIo_Runtime_Character_FSM_States_CharacterStateFactory_" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.#ctor(CatchIo.Runtime.Character.FSM.CharacterStateMachine,CatchIo.Runtime.Character.FSM.States.CharacterStateFactory)">CharacterObserveState(CharacterStateMachine, CharacterStateFactory)</h4> | ||
<div class="markdown level1 summary"></div> | ||
<div class="markdown level1 conceptual"></div> | ||
<h5 class="decalaration">Declaration</h5> | ||
<div class="codewrapper"> | ||
<pre><code class="lang-csharp hljs">public CharacterObserveState(CharacterStateMachine stateMachine, CharacterStateFactory factory)</code></pre> | ||
</div> | ||
<h5 class="parameters">Parameters</h5> | ||
<table class="table table-bordered table-striped table-condensed"> | ||
<thead> | ||
<tr> | ||
<th>Type</th> | ||
<th>Name</th> | ||
<th>Description</th> | ||
</tr> | ||
</thead> | ||
<tbody> | ||
<tr> | ||
<td><a class="xref" href="CatchIo.Runtime.Character.FSM.CharacterStateMachine.html">CharacterStateMachine</a></td> | ||
<td><span class="parametername">stateMachine</span></td> | ||
<td></td> | ||
</tr> | ||
<tr> | ||
<td><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterStateFactory.html">CharacterStateFactory</a></td> | ||
<td><span class="parametername">factory</span></td> | ||
<td></td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
<h3 id="methods">Methods | ||
</h3> | ||
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<a id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_CheckSwitchStates_" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.CheckSwitchStates*"></a> | ||
<h4 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_CheckSwitchStates" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.CheckSwitchStates">CheckSwitchStates()</h4> | ||
<div class="markdown level1 summary"></div> | ||
<div class="markdown level1 conceptual"></div> | ||
<h5 class="decalaration">Declaration</h5> | ||
<div class="codewrapper"> | ||
<pre><code class="lang-csharp hljs">public override void CheckSwitchStates()</code></pre> | ||
</div> | ||
<h5 class="overrides">Overrides</h5> | ||
<div><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_CheckSwitchStates">CharacterBaseState.CheckSwitchStates()</a></div> | ||
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<a id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_EnterState_" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.EnterState*"></a> | ||
<h4 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_EnterState" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.EnterState">EnterState()</h4> | ||
<div class="markdown level1 summary"></div> | ||
<div class="markdown level1 conceptual"></div> | ||
<h5 class="decalaration">Declaration</h5> | ||
<div class="codewrapper"> | ||
<pre><code class="lang-csharp hljs">public override void EnterState()</code></pre> | ||
</div> | ||
<h5 class="overrides">Overrides</h5> | ||
<div><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_EnterState">CharacterBaseState.EnterState()</a></div> | ||
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<a id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_ExitState_" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.ExitState*"></a> | ||
<h4 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_ExitState" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.ExitState">ExitState()</h4> | ||
<div class="markdown level1 summary"></div> | ||
<div class="markdown level1 conceptual"></div> | ||
<h5 class="decalaration">Declaration</h5> | ||
<div class="codewrapper"> | ||
<pre><code class="lang-csharp hljs">public override void ExitState()</code></pre> | ||
</div> | ||
<h5 class="overrides">Overrides</h5> | ||
<div><a class="xref" href="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterMoveState.html#CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterMoveState_ExitState">CharacterMoveState.ExitState()</a></div> | ||
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<a id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_FixedUpdateState_" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.FixedUpdateState*"></a> | ||
<h4 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_FixedUpdateState" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.FixedUpdateState">FixedUpdateState()</h4> | ||
<div class="markdown level1 summary"></div> | ||
<div class="markdown level1 conceptual"></div> | ||
<h5 class="decalaration">Declaration</h5> | ||
<div class="codewrapper"> | ||
<pre><code class="lang-csharp hljs">public override void FixedUpdateState()</code></pre> | ||
</div> | ||
<h5 class="overrides">Overrides</h5> | ||
<div><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_FixedUpdateState">CharacterBaseState.FixedUpdateState()</a></div> | ||
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<a id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_UpdateState_" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.UpdateState*"></a> | ||
<h4 id="CatchIo_Runtime_Character_FSM_States_MoveStates_CharacterObserveState_UpdateState" data-uid="CatchIo.Runtime.Character.FSM.States.MoveStates.CharacterObserveState.UpdateState">UpdateState()</h4> | ||
<div class="markdown level1 summary"></div> | ||
<div class="markdown level1 conceptual"></div> | ||
<h5 class="decalaration">Declaration</h5> | ||
<div class="codewrapper"> | ||
<pre><code class="lang-csharp hljs">public override void UpdateState()</code></pre> | ||
</div> | ||
<h5 class="overrides">Overrides</h5> | ||
<div><a class="xref" href="CatchIo.Runtime.Character.FSM.States.CharacterBaseState.html#CatchIo_Runtime_Character_FSM_States_CharacterBaseState_UpdateState">CharacterBaseState.UpdateState()</a></div> | ||
</article> | ||
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