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hoonsubin committed Dec 31, 2024
1 parent 345e81a commit 1864cd2
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Showing 5 changed files with 616 additions and 666 deletions.
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Expand Up @@ -156,16 +156,6 @@ <h3 id="methods">Methods
</h3>


<a id="CatchIo_Runtime_Menu_GameOverlay_EntityHUD_EntityProgressBar_Active_" data-uid="CatchIo.Runtime.Menu.GameOverlay.EntityHUD.EntityProgressBar.Active*"></a>
<h4 id="CatchIo_Runtime_Menu_GameOverlay_EntityHUD_EntityProgressBar_Active" data-uid="CatchIo.Runtime.Menu.GameOverlay.EntityHUD.EntityProgressBar.Active">Active()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected void Active()</code></pre>
</div>


<a id="CatchIo_Runtime_Menu_GameOverlay_EntityHUD_EntityProgressBar_CancelProgress_" data-uid="CatchIo.Runtime.Menu.GameOverlay.EntityHUD.EntityProgressBar.CancelProgress*"></a>
<h4 id="CatchIo_Runtime_Menu_GameOverlay_EntityHUD_EntityProgressBar_CancelProgress" data-uid="CatchIo.Runtime.Menu.GameOverlay.EntityHUD.EntityProgressBar.CancelProgress">CancelProgress()</h4>
<div class="markdown level1 summary"><p>Cancels any ongoing progression and releases resources associated with it.</p>
Expand All @@ -177,16 +167,6 @@ <h5 class="decalaration">Declaration</h5>
</div>


<a id="CatchIo_Runtime_Menu_GameOverlay_EntityHUD_EntityProgressBar_InActive_" data-uid="CatchIo.Runtime.Menu.GameOverlay.EntityHUD.EntityProgressBar.InActive*"></a>
<h4 id="CatchIo_Runtime_Menu_GameOverlay_EntityHUD_EntityProgressBar_InActive" data-uid="CatchIo.Runtime.Menu.GameOverlay.EntityHUD.EntityProgressBar.InActive">InActive()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected void InActive()</code></pre>
</div>


<a id="CatchIo_Runtime_Menu_GameOverlay_EntityHUD_EntityProgressBar_ResetProgress_" data-uid="CatchIo.Runtime.Menu.GameOverlay.EntityHUD.EntityProgressBar.ResetProgress*"></a>
<h4 id="CatchIo_Runtime_Menu_GameOverlay_EntityHUD_EntityProgressBar_ResetProgress" data-uid="CatchIo.Runtime.Menu.GameOverlay.EntityHUD.EntityProgressBar.ResetProgress">ResetProgress()</h4>
<div class="markdown level1 summary"><p>Resets the progress bar to zero and stops any ongoing progression.</p>
Expand Down Expand Up @@ -220,17 +200,15 @@ <h5 class="parameters">Parameters</h5>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">progress</span></td>
<td><p>The progress value (0 to 1).</p>
</td>
<td></td>
</tr>
</tbody>
</table>


<a id="CatchIo_Runtime_Menu_GameOverlay_EntityHUD_EntityProgressBar_StartAutoProgress_" data-uid="CatchIo.Runtime.Menu.GameOverlay.EntityHUD.EntityProgressBar.StartAutoProgress*"></a>
<h4 id="CatchIo_Runtime_Menu_GameOverlay_EntityHUD_EntityProgressBar_StartAutoProgress_System_Single_System_Boolean_" data-uid="CatchIo.Runtime.Menu.GameOverlay.EntityHUD.EntityProgressBar.StartAutoProgress(System.Single,System.Boolean)">StartAutoProgress(Single, Boolean)</h4>
<div class="markdown level1 summary"><p>Starts automatic progress over a specified duration.
Can be configured to progress forward or backward.</p>
<div class="markdown level1 summary"><p>Starts automatic progress over a specified duration.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
Expand All @@ -250,14 +228,12 @@ <h5 class="parameters">Parameters</h5>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">time</span></td>
<td><p>The duration of the progress in seconds.</p>
</td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">isForward</span></td>
<td><p>True for forward progress, false for backward progress.</p>
</td>
<td></td>
</tr>
</tbody>
</table>
Expand Down Expand Up @@ -285,7 +261,7 @@ <h4 id="CatchIo_Runtime_Menu_GameOverlay_EntityHUD_EntityProgressBar_StartAutoPr
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public async UniTask StartAutoProgressBackward(float time)</code></pre>
<pre><code class="lang-csharp hljs">public UniTask StartAutoProgressBackward(float time)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
Expand Down Expand Up @@ -328,7 +304,7 @@ <h4 id="CatchIo_Runtime_Menu_GameOverlay_EntityHUD_EntityProgressBar_StartAutoPr
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public async UniTask StartAutoProgressForward(float time)</code></pre>
<pre><code class="lang-csharp hljs">public UniTask StartAutoProgressForward(float time)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
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2 changes: 1 addition & 1 deletion index.json
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Expand Up @@ -1577,7 +1577,7 @@
"api/CatchIo.Runtime.Menu.GameOverlay.EntityHUD.EntityProgressBar.html": {
"href": "api/CatchIo.Runtime.Menu.GameOverlay.EntityHUD.EntityProgressBar.html",
"title": "Class EntityProgressBar | Catch.io Developer Reference",
"keywords": "Class EntityProgressBar Represents a progress bar that can automatically update over time. Supports both forward and backward progress with cancellation and manual control. Inheritance System.Object EntityProgressBar Namespace : CatchIo.Runtime.Menu.GameOverlay.EntityHUD Assembly : cs.temp.dll.dll Syntax public class EntityProgressBar : MonoBehaviour Properties CurrentProgress Gets the current progress value (0 to 1). Declaration public float CurrentProgress { get; } Property Value Type Description System.Single IsProgressing Indicates whether the progress bar is currently updating. Declaration public bool IsProgressing { get; } Property Value Type Description System.Boolean Methods Active() Declaration protected void Active() CancelProgress() Cancels any ongoing progression and releases resources associated with it. Declaration public void CancelProgress() InActive() Declaration protected void InActive() ResetProgress() Resets the progress bar to zero and stops any ongoing progression. Declaration public void ResetProgress() SetProgress(Single) Sets the current progress value of the bar. Declaration public void SetProgress(float progress) Parameters Type Name Description System.Single progress The progress value (0 to 1). StartAutoProgress(Single, Boolean) Starts automatic progress over a specified duration. Can be configured to progress forward or backward. Declaration public async UniTask StartAutoProgress(float time, bool isForward = true) Parameters Type Name Description System.Single time The duration of the progress in seconds. System.Boolean isForward True for forward progress, false for backward progress. Returns Type Description UniTask StartAutoProgressBackward(Single) Starts automatic backward progression over a specified duration. Declaration public async UniTask StartAutoProgressBackward(float time) Parameters Type Name Description System.Single time Returns Type Description UniTask StartAutoProgressForward(Single) Starts automatic forward progression over a specified duration. Declaration public async UniTask StartAutoProgressForward(float time) Parameters Type Name Description System.Single time Returns Type Description UniTask"
"keywords": "Class EntityProgressBar Represents a progress bar that can automatically update over time. Supports both forward and backward progress with cancellation and manual control. Inheritance System.Object EntityProgressBar Namespace : CatchIo.Runtime.Menu.GameOverlay.EntityHUD Assembly : cs.temp.dll.dll Syntax public class EntityProgressBar : MonoBehaviour Properties CurrentProgress Gets the current progress value (0 to 1). Declaration public float CurrentProgress { get; } Property Value Type Description System.Single IsProgressing Indicates whether the progress bar is currently updating. Declaration public bool IsProgressing { get; } Property Value Type Description System.Boolean Methods CancelProgress() Cancels any ongoing progression and releases resources associated with it. Declaration public void CancelProgress() ResetProgress() Resets the progress bar to zero and stops any ongoing progression. Declaration public void ResetProgress() SetProgress(Single) Sets the current progress value of the bar. Declaration public void SetProgress(float progress) Parameters Type Name Description System.Single progress StartAutoProgress(Single, Boolean) Starts automatic progress over a specified duration. Declaration public async UniTask StartAutoProgress(float time, bool isForward = true) Parameters Type Name Description System.Single time System.Boolean isForward Returns Type Description UniTask StartAutoProgressBackward(Single) Starts automatic backward progression over a specified duration. Declaration public UniTask StartAutoProgressBackward(float time) Parameters Type Name Description System.Single time Returns Type Description UniTask StartAutoProgressForward(Single) Starts automatic forward progression over a specified duration. Declaration public UniTask StartAutoProgressForward(float time) Parameters Type Name Description System.Single time Returns Type Description UniTask"
},
"api/CatchIo.Runtime.Menu.GameOverlay.EntityHUD.html": {
"href": "api/CatchIo.Runtime.Menu.GameOverlay.EntityHUD.html",
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2 changes: 1 addition & 1 deletion manifest.json
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Expand Up @@ -3808,7 +3808,7 @@
"output": {
".html": {
"relative_path": "api/CatchIo.Runtime.Menu.GameOverlay.EntityHUD.EntityProgressBar.html",
"hash": "WIuB532/zwINOYoKlu3ZMKz1PptlgTRAQvJAlUtxf0c="
"hash": "U+pIgiDV27+KAf6HAAH705Fs/L7pPXrSkdCAhRAB4f8="
}
},
"is_incremental": false,
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