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hoonsubin committed Dec 12, 2024
1 parent 6931c90 commit 038e9f2
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19 changes: 12 additions & 7 deletions api/CatchIo.Runtime.Character.CharacterFacade.html
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Expand Up @@ -1434,6 +1434,16 @@ <h5 class="decalaration">Declaration</h5>
</div>


<a id="CatchIo_Runtime_Character_CharacterFacade_ForceRespawn_" data-uid="CatchIo.Runtime.Character.CharacterFacade.ForceRespawn*"></a>
<h4 id="CatchIo_Runtime_Character_CharacterFacade_ForceRespawn" data-uid="CatchIo.Runtime.Character.CharacterFacade.ForceRespawn">ForceRespawn()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ForceRespawn()</code></pre>
</div>


<a id="CatchIo_Runtime_Character_CharacterFacade_GenerateFootprint_" data-uid="CatchIo.Runtime.Character.CharacterFacade.GenerateFootprint*"></a>
<h4 id="CatchIo_Runtime_Character_CharacterFacade_GenerateFootprint_Vector3_System_Boolean_System_Single_" data-uid="CatchIo.Runtime.Character.CharacterFacade.GenerateFootprint(Vector3,System.Boolean,System.Single)">GenerateFootprint(Vector3, Boolean, Single)</h4>
<div class="markdown level1 summary"></div>
Expand Down Expand Up @@ -1591,12 +1601,12 @@ <h5 class="decalaration">Declaration</h5>


<a id="CatchIo_Runtime_Character_CharacterFacade_Respawn_" data-uid="CatchIo.Runtime.Character.CharacterFacade.Respawn*"></a>
<h4 id="CatchIo_Runtime_Character_CharacterFacade_Respawn_Vector3_System_Single_IntEventChannel_" data-uid="CatchIo.Runtime.Character.CharacterFacade.Respawn(Vector3,System.Single,IntEventChannel)">Respawn(Vector3, Single, IntEventChannel)</h4>
<h4 id="CatchIo_Runtime_Character_CharacterFacade_Respawn_Vector3_IntEventChannel_" data-uid="CatchIo.Runtime.Character.CharacterFacade.Respawn(Vector3,IntEventChannel)">Respawn(Vector3, IntEventChannel)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Respawn(Vector3 respawnPoint, float delayTime, IntEventChannel respawnCountdownEvent)</code></pre>
<pre><code class="lang-csharp hljs">public void Respawn(Vector3 respawnPoint, IntEventChannel respawnCountdownEvent)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
Expand All @@ -1613,11 +1623,6 @@ <h5 class="parameters">Parameters</h5>
<td><span class="parametername">respawnPoint</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">delayTime</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">IntEventChannel</span></td>
<td><span class="parametername">respawnCountdownEvent</span></td>
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Expand Up @@ -1681,6 +1681,31 @@ <h5 class="propertyValue">Property Value</h5>
</table>


<a id="CatchIo_Runtime_ScriptableObjects_Character_CharacterStatus_RespawnDelay_" data-uid="CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.RespawnDelay*"></a>
<h4 id="CatchIo_Runtime_ScriptableObjects_Character_CharacterStatus_RespawnDelay" data-uid="CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.RespawnDelay">RespawnDelay</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float RespawnDelay { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>


<a id="CatchIo_Runtime_ScriptableObjects_Character_CharacterStatus_Stamina_" data-uid="CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.Stamina*"></a>
<h4 id="CatchIo_Runtime_ScriptableObjects_Character_CharacterStatus_Stamina" data-uid="CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.Stamina">Stamina</h4>
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4 changes: 2 additions & 2 deletions index.json

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6 changes: 3 additions & 3 deletions manifest.json
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Expand Up @@ -688,7 +688,7 @@
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".html": {
"relative_path": "api/CatchIo.Runtime.Character.CharacterFacade.html",
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"hash": "Nt9t3VBng6W73HDfDvmdmK4xTKy2Sz9NJFsZpuUUR2g="
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},
"is_incremental": false,
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"output": {
".html": {
"relative_path": "api/CatchIo.Runtime.ScriptableObjects.Character.CharacterStatus.html",
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"hash": "24jry76vtc7tIXM7d5Zt6GGX62hVLpRwX+lzYX9vpro="
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"is_incremental": false,
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"output": {
".html": {
"relative_path": "manual/artist-guidelines.html",
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"hash": "gro083KTVDcLgCytIr2NhEzBAru+mqYBzFydgs2yLPU="
}
},
"is_incremental": false,
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3 changes: 0 additions & 3 deletions manual/artist-guidelines.html
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Expand Up @@ -130,9 +130,6 @@ <h2 id="asset-color-palette">Asset Color Palette</h2>
<div class="sideaffix">
<div class="contribution">
<ul class="nav">
<li>
<a href="https://github.com/TeamSTEP/Catch.io/blob/main/Documentation/manual/artist-guidelines.md/#L1" class="contribution-link">Improve this Doc</a>
</li>
</ul>
</div>
<nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
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