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Новые спрайты одежды карго #13315

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Jul 22, 2024
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2 changes: 0 additions & 2 deletions code/datums/outfits/jobs/cargo.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,6 @@
name = OUTFIT_JOB_NAME("Quartermaster")

uniform = /obj/item/clothing/under/rank/cargo
uniform_f = /obj/item/clothing/under/rank/cargo_fem
shoes = /obj/item/clothing/shoes/brown
glasses = /obj/item/clothing/glasses/sunglasses

Expand Down Expand Up @@ -43,7 +42,6 @@

uniform = /obj/item/clothing/under/rank/recycler
shoes = /obj/item/clothing/shoes/black
suit = /obj/item/clothing/suit/recyclervest

l_ear = /obj/item/device/radio/headset/headset_cargo
belt = /obj/item/device/pda/cargo
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
new /obj/item/clothing/shoes/black(src)
new /obj/item/device/radio/headset/headset_cargo(src)
new /obj/item/clothing/gloves/brown(src)
new /obj/item/clothing/head/soft(src)
new /obj/item/clothing/head/soft/cargo(src)
// new /obj/item/weapon/cartridge/quartermaster(src)
if(SSenvironment.envtype[z] == ENV_TYPE_SNOW)
new /obj/item/clothing/suit/hooded/wintercoat/cargo(src)
Expand All @@ -32,7 +32,6 @@
new /obj/item/device/remote_device/quartermaster(src)
new /obj/item/clothing/suit/storage/postal_dude_coat(src)
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/under/rank/cargo_fem(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/device/radio/headset/headset_cargo(src)
new /obj/item/clothing/gloves/black(src)
Expand All @@ -42,7 +41,7 @@
new /obj/item/weapon/tank/air(src)
new /obj/item/clothing/mask/gas/coloured(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/clothing/head/soft(src)
new /obj/item/clothing/head/soft/cargo(src)
new /obj/item/weapon/mining_voucher(src)
new /obj/item/weapon/survivalcapsule(src)
new /obj/item/clothing/accessory/medal/cargo(src)
Expand All @@ -62,15 +61,13 @@
new /obj/item/weapon/shovel(src)
new /obj/item/weapon/storage/bag/trash/miners(src)
new /obj/item/clothing/under/rank/recycler(src)
new /obj/item/clothing/under/rank/recyclercasual(src)
new /obj/item/clothing/shoes/black(src)
new /obj/item/device/radio/headset/headset_cargo(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/head/soft/cargo(src)
new /obj/item/clothing/head/helmet/space/globose/recycler(src)
new /obj/item/clothing/suit/space/globose/recycler(src)
new /obj/item/clothing/head/soft/trash(src)
new /obj/item/clothing/mask/breath(src)
new /obj/item/clothing/suit/recyclervest(src)
if(SSenvironment.envtype[z] == ENV_TYPE_SNOW)
new /obj/item/clothing/suit/hooded/wintercoat/cargo(src)
new /obj/item/clothing/shoes/winterboots(src)
Expand Down
21 changes: 11 additions & 10 deletions code/modules/clothing/head/soft_caps.dm
Original file line number Diff line number Diff line change
@@ -1,15 +1,15 @@
/obj/item/clothing/head/soft
name = "cargo cap"
desc = "It's a baseball hat in a tasteless yellow color."
icon_state = "cargosoft"
name = "cap"
desc = "It's a baseball hat"
icon_state = "greysoft"
flags = HEADCOVERSEYES
siemens_coefficient = 0.9
body_parts_covered = 0
dyed_type = DYED_SOFTCAP
item_action_types = list(/datum/action/item_action/hands_free/flip_cap)

var/flipped = FALSE
var/cap_color = "cargo"
var/cap_color = "grey"

/datum/action/item_action/hands_free/flip_cap
name = "Flip Cap"
Expand Down Expand Up @@ -107,12 +107,6 @@
icon_state = "corpsoft"
cap_color = "corp"

/obj/item/clothing/head/soft/trash
name = "trash cap"
desc = "It's baseball hat."
icon_state = "trashsoft"
cap_color = "trash"

/obj/item/clothing/head/soft/janitor
name = "janitor cap"
desc = "It's janitor hat."
Expand All @@ -138,3 +132,10 @@
desc = "It's baseball hat in tasteful black color with blueshield insignia."
icon_state = "blueshieldsoft"
cap_color = "blueshield"

/obj/item/clothing/head/soft/cargo
name = "cargo cap"
desc = "It's cargo hat."
item_state_inventory = "cargosoft"
cap_color = "cargo"

31 changes: 0 additions & 31 deletions code/modules/clothing/suits/jobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -289,37 +289,6 @@
blood_overlay_type = "armor" //it's the less thing that I can put here
body_parts_covered = 0

//Recycler
/obj/item/clothing/suit/recyclervest
name = "recycler vest"
desc = "This is Recycler vest."
icon = 'icons/obj/clothing/suits.dmi'
icon_state = "recycler_vest_open"
item_state = "recycler_vest"
blood_overlay_type = "coat" //it's the less thing that I can put here
body_parts_covered = 0
item_action_types = list(/datum/action/item_action/hands_free/toggle_vest_buttons)

/datum/action/item_action/hands_free/toggle_vest_buttons
name = "Toggle vest buttons"

/datum/action/item_action/hands_free/toggle_vest_buttons/Activate()
var/obj/item/clothing/suit/recyclervest/S = target
S.toggle()
Comment on lines -292 to -308
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А куда вы дели его? Я вроде не нашел замены, к тому же ты recycler_vest спрайт оставил в билде, не убрав его. Так и надо?

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Они в 90% времени в космосе, в спейссьютах, если так подумать им жилетка не нужна и по факту очередной мусорный(ха) айтем.


/obj/item/clothing/suit/recyclervest/proc/toggle()
switch(icon_state)
if("recycler_vest_open")
src.icon_state = "recycler_vest"
to_chat(usr, "You button up the vest.")
if("recycler_vest")
src.icon_state = "recycler_vest_open"
to_chat(usr, "You unbutton the jacket.")
else
to_chat(usr, "You attempt to button-up the velcro on your [src], before promptly realising how retarded you are.")
return
update_inv_mob() //so our overlays update

/obj/item/clothing/suit/surgicalapron
name = "surgical apron"
desc = "A sterile blue apron for performing surgery."
Expand Down
17 changes: 8 additions & 9 deletions code/modules/clothing/under/jobs/civilian.dm
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,8 @@
desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
icon_state = "qm"
item_state = "qm"
item_state_world = "qm_w"

flags = ONESIZEFITSALL|HEAR_TALK


Expand All @@ -33,6 +35,8 @@
desc = "Shooooorts! They're comfy and easy to wear!"
icon_state = "cargotech"
item_state = "cargo"
item_state_world = "cargotech_w"

flags = ONESIZEFITSALL|HEAR_TALK
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS

Expand All @@ -41,16 +45,10 @@
desc = "Stinks."
icon_state = "recycler"
item_state = "recycler"
flags = ONESIZEFITSALL|HEAR_TALK
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
item_state_world = "recycler_w"

/obj/item/clothing/under/rank/recyclercasual
name = "recycler's casual jumpsuit"
desc = "Stinks."
icon_state = "recyclercasual"
item_state = "recyclercasual"
flags = ONESIZEFITSALL|HEAR_TALK
body_parts_covered = UPPER_TORSO|LOWER_TORSO
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS

/obj/item/clothing/under/rank/chaplain
desc = "It's a dark robe, often worn by religious folk."
Expand All @@ -66,14 +64,14 @@
item_state = "chaplain_light"


//Chef
/obj/item/clothing/under/rank/chef
desc = "It's an apron which is given only to the most <b>hardcore</b> chefs in space."
name = "chef's uniform"
icon_state = "chef_uniform"
item_state = "chef_uniform"
flags = ONESIZEFITSALL|HEAR_TALK

//Chef
/obj/item/clothing/under/rank/chef/sushi
name = "sushi master robe"
desc = "The one who wears this clearly knows a lot about fish, rice and perfectly understands the moonspeak."
Expand Down Expand Up @@ -189,6 +187,7 @@
name = "shaft miner's jumpsuit"
icon_state = "miner"
item_state = "miner"
item_state_world = "miner_w"
flags = ONESIZEFITSALL|HEAR_TALK

/obj/item/clothing/under/rank/barber
Expand Down
6 changes: 0 additions & 6 deletions code/modules/clothing/under/miscellaneous.dm
Original file line number Diff line number Diff line change
Expand Up @@ -457,12 +457,6 @@
icon_state = "skirt_cadet"
item_state = "skirt_cadet"

/obj/item/clothing/under/rank/cargo_fem
name = "quartermaster's dress"
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а за шо

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Задание партии, удалить юбки из карго.

desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
icon_state = "qm_f"
item_state = "qm_f"

/obj/item/clothing/under/rank/head_of_security_fem
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
name = "head of security's dress"
Expand Down
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1 change: 0 additions & 1 deletion maps/boxstation/boxstation.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -68852,7 +68852,6 @@
/area/station/medical/medbreak)
"cLh" = (
/obj/structure/table,
/obj/item/clothing/head/soft/trash,
/turf/simulated/floor/plating,
/area/station/maintenance/engineering)
"cLi" = (
Expand Down
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