The Walking Dead Universe RPG system for Foundry VTT
- TODO - Code Cleanup
- TODO - Ensure all Localization is Complete
- added vehicle items to the drop down for gear when rolling mobility.
Release 3.0.3
- Fix: add vehicle on NPC sheet not working
Release 3.0.2
- Fix #44
Release 3.0.1
- Fix: existing items on characters did not have the correct skill nomenclature which broke the rolling #43
- Fix: roll dialog was not showing applicable gear and talents for rolls
- Fix: migrated all exisitng items to new schema
Release 3.0.0
- Deprecation Hunt: prepared for v13 NO LONGER BACKARDS COMPATABLE REQUIRES FOUNDRY V12 or higher!
- Secrets for Haven and NPC issue are here. show and hide to your players or not. #40
Release 2.0.6:
- Fix: #39 Secrets were not showing for GM
- UI: Migrated to Prose Mirror for editors to enhance functionality of system
- UI: Added size specific actor sheet types to make layout more consistent and usable
Release 2.0.5:
- Fix: changed Animal health to have a range (mix/max) so tokens can use health bars #36
- UI: Improved Readability for selected state of skill level on NPC sheet #35
- UI: Added Portrait and Archetype information to Survivors on Haven sheet #37
- UI: Added roll down for Project details on the Haven Sheet #38
Release 2.0.4:
- Fix: made chat card text for roll table results more ledgible
Release 2.0.3:
- Fix: Journal sheets were capped out and not filling the entire window
- Fix: made header text more ledgible
Release 2.0.2:
- Fix: Haven and Challenge sheets failed to open when an Actor in their list of survivors is missing or has had it's ID change. Currently removes the missing Actor ID
- cleaned up templates and log output
Release 2.0.1:
- Fix: buttons to change threat level were being selfish with focus. this fixes issue #33
- added localization to tool tips for threat level buttons
Release 2.0.0: NOTE: This is a major release to make this system v12 compatable. BACKUP YOUR DATA BEFORE USE.
Release 1.2.6:
- Fixed a bug where items would duplicate on character sheets after being transfered to a differnt actor. #31
Release 1.2.5:
- Fixed a bug where Armor was not rollable from an NPC sheet. #30
Release 1.2.4:
- Spanish Localization added || Localización en español añadida (Thanks to [NandoNO82]) #29
Release 1.2.3:
- Fixed a bug where the critical injury penalty was not being treated as a number when calculating it's impact on a roll #28
Release 1.2.2:
- Fixed bug the handlebars parsing changed the way it handled booleans breaking the skill boxes on the character sheet. #26
Release 1.2.1:
- Changed default for Max Stress to 10 #25
- Max Stress now increases when it is over the current max stress, this should make for more useful status bars on tokens, that reflect use during play.
- Migrate actors to new stress system
- Changed verbage on equip/store items to be more clear
Release: 1.2.0
- Added ability to assign PC to Haven which will show on the character sheet and Haven sheet. #18
- Added drag and drop items between all actors. #16 and #13
Release: 1.1.0
- Fixed bug where non-gm users were shown an error when the GM changed threat level [#24]
Release: 1.0.9
- fixed bug where multiple chat cards would be created for every active user when threat level was changed, now only the GM user creates a card #22
Release: 1.0.8
- updated token defaults to make vision less annoying for GM's and Players.
Release: 1.0.7
- Added French Localization || Localisation française ajoutée (Thanks to [Kyllianm85]) #19
- changed max stress on template for better representation on status bars for tokens.
Release: 1.0.6
- Fixed issue with shown info on critial injuries on sheet always showing injuries as lethal. #17
Release: 1.0.5
- Fixed height of inputs in h1 sections.
Release: 1.0.4
- Fixed weapon sheet to display Ranged Combat skill correctly in drop down.
- Fixed injury chat card to display correct information for letality.
Release: 1.0.3
- Fixed NPC rolling too many dice for Trained Skills #8
- Fixed Talents for weapon skills not showing up in the roll dialog #10
- Fixed arbitrary cap on XP set to 10 #11
- Fixed armor penalty not applying to Mobility tests #9
Release: 1.0.2
- Added Brazilian Portuguese Localization || Adicionada localização em português do Brasil (Thanks to [shuanz])
- Adjusted collumn widths in main tab of character sheet to ensure data and headers align properly.
Release: 1.0.1
- Fixed CSS on settings menu sidebar set up for content modules unreadable without them (fixes Issue #2)
- Added German Localization || Deutsche Lokalisierung hinzugefügt (Thanks to [Tobbot])
Release: 1.0.0
- Initial Release
Beta 5:
- Added animal as an actor type.
- Fixed: Emathy skill set on NPC sheet had incorrect id for base skill check boxes.
- Fixed: CSS for chat card flavor-text was unreadable on light background.
Beta 4:
- Added BP boolean to weapon sheet to allow explosive damage to be rolled properly.
- Fixed: check boxes sometimes not working properly
- Added vehicles to PC and NPC sheets
Beta 3:
- added bonus to weapon listing in inventory
- added Dice So Nice support
- Fixed: Notes on Haven not editable
- Fixed: New characters showing wrong health
- Fixed: NPC background field not saving properly
- Fixed: tooltip for Experience Boxes.
-CSS - Increased minimum size of TinyMCE editor.
Beta 2:
-
Fixed: Weapon Sheet not showing bonus field
-
Fixed: Weapon on Roll Dialog
-
Fixed: Armor was Rolling Stress and Critical Injury Dice (not RAW)
-
Fixed: Missing localization on Settings
-
Adjustment - CSS for weapon sheet to acomidate new field and fix minor border issue
Beta 1:
- initial Testing release