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Merge pull request #186 from SubnauticaModding/dev
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QMM 4.0.2.2 for SN1 - Bepinex Cache IO fix
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MrPurple6411 authored Aug 26, 2020
2 parents 0397662 + e8348e3 commit afcf7cf
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Showing 21 changed files with 21 additions and 16 deletions.
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2 changes: 1 addition & 1 deletion Data/latest-version.txt
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@@ -1 +1 @@
4.0.2.1
4.0.2.2
4 changes: 2 additions & 2 deletions Executable/Properties/AssemblyInfo.cs
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Expand Up @@ -12,5 +12,5 @@

[assembly: ComVisible(false)]

[assembly: AssemblyVersion("4.0.2.1")]
[assembly: AssemblyFileVersion("4.0.2.1")]
[assembly: AssemblyVersion("4.0.2.2")]
[assembly: AssemblyFileVersion("4.0.2.2")]
4 changes: 2 additions & 2 deletions Installer/Properties/AssemblyInfo.cs
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Expand Up @@ -14,5 +14,5 @@

[assembly: Guid("8c6c9a0b-80c4-43d2-89f2-749e6f09fdda")]

[assembly: AssemblyVersion("4.0.2.1")]
[assembly: AssemblyFileVersion("4.0.2.1")]
[assembly: AssemblyVersion("4.0.2.2")]
[assembly: AssemblyFileVersion("4.0.2.2")]
2 changes: 1 addition & 1 deletion Installer/QModsInstallerScript.iss
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Expand Up @@ -5,7 +5,7 @@
#endif

#define Name "QModManager" ; The name of the game will be added after it
#define Version "4.0.2.1"
#define Version "4.0.2.2"
#define Author "QModManager"
#define URL "https://github.com/QModManager/QModManager"
#define SupportURL "https://discord.gg/UpWuWwq"
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4 changes: 2 additions & 2 deletions QMMHarmonyShimmer/Properties/AssemblyInfo.cs
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Expand Up @@ -33,6 +33,6 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("4.0.2.1")]
[assembly: AssemblyFileVersion("4.0.2.1")]
[assembly: AssemblyVersion("4.0.2.2")]
[assembly: AssemblyFileVersion("4.0.2.2")]
[assembly: NeutralResourcesLanguage("en")]
4 changes: 2 additions & 2 deletions QMMLoader/Properties/AssemblyInfo.cs
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Expand Up @@ -33,6 +33,6 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("4.0.2.1")]
[assembly: AssemblyFileVersion("4.0.2.1")]
[assembly: AssemblyVersion("4.0.2.2")]
[assembly: AssemblyFileVersion("4.0.2.2")]
[assembly: NeutralResourcesLanguage("en")]
1 change: 1 addition & 0 deletions QModManager/Patching/Patcher.cs
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Expand Up @@ -67,6 +67,7 @@ internal static void Patch()
{
Logger.Info("Folder structure:");
IOUtilities.LogFolderStructureAsTree();
Logger.Info("Folder structure ended.");
}
catch (Exception e)
{
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4 changes: 2 additions & 2 deletions QModManager/Properties/AssemblyInfo.cs
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Expand Up @@ -13,8 +13,8 @@

[assembly: ComVisible(false)]

[assembly: AssemblyVersion("4.0.2.1")]
[assembly: AssemblyFileVersion("4.0.2.1")]
[assembly: AssemblyVersion("4.0.2.2")]
[assembly: AssemblyFileVersion("4.0.2.2")]

[assembly: InternalsVisibleTo("QMMTests")]
[assembly: InternalsVisibleTo("QModManager")]
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1 change: 1 addition & 0 deletions QModManager/Utility/IOUtilities.cs
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Expand Up @@ -9,6 +9,7 @@ internal static class IOUtilities
{
internal static readonly HashSet<string> BannedFolders = new HashSet<string>()
{
".backups",
".git",
".svn",
"OST",
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4 changes: 2 additions & 2 deletions QModPluginEmulator/Properties/AssemblyInfo.cs
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Expand Up @@ -33,8 +33,8 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("4.0.2.1")]
[assembly: AssemblyFileVersion("4.0.2.1")]
[assembly: AssemblyVersion("4.0.2.2")]
[assembly: AssemblyFileVersion("4.0.2.2")]
[assembly: NeutralResourcesLanguage("en")]

[assembly: InternalsVisibleTo("QModManager.QMMLoader")]
3 changes: 3 additions & 0 deletions QModPluginEmulator/QModPluginGenerator.cs
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Expand Up @@ -155,6 +155,9 @@ private static void ClearBepInExCache()
throw new InvalidOperationException($"BepInEx Cache Path invalid! ({BepInExCachePath})");
}

if (!Directory.Exists(BepInExCachePath))
return;

Logger.LogInfo("Clearing BepInEx cache...");
var stopwatch = Stopwatch.StartNew();

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4 changes: 2 additions & 2 deletions UnityAudioFixer/Properties/AssemblyInfo.cs
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Expand Up @@ -32,5 +32,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("4.0.2.1")]
[assembly: AssemblyFileVersion("4.0.2.1")]
[assembly: AssemblyVersion("4.0.2.2")]
[assembly: AssemblyFileVersion("4.0.2.2")]

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