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Cleanup the namespaces (#8132)
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wrexbe authored May 13, 2022
1 parent 61d147a commit bc68ac9
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1 change: 0 additions & 1 deletion Content.Benchmarks/EntityManagerGetAllComponents.cs
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using System.Collections.Generic;
using BenchmarkDotNet.Attributes;
using Moq;
using Robust.Shared.Exceptions;
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2 changes: 0 additions & 2 deletions Content.IntegrationTests/DummyParallaxManager.cs
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using System;
using Content.Client.Parallax.Managers;
using Content.Client.Parallax;
using Robust.Client.Graphics;
using Robust.Shared.Maths;

namespace Content.IntegrationTests
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1 change: 0 additions & 1 deletion Content.IntegrationTests/Tests/Atmos/AlarmThresholdTest.cs
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using System.Threading.Tasks;
using Content.Shared.Atmos.Monitor;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;

namespace Content.IntegrationTests.Tests.Atmos
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2 changes: 0 additions & 2 deletions Content.IntegrationTests/Tests/Body/LegTest.cs
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using System.Threading.Tasks;
using Content.Server.Body;
using Content.Server.Body.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Rotation;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
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3 changes: 0 additions & 3 deletions Content.IntegrationTests/Tests/Body/LungTest.cs
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using System.Threading.Tasks;
using Content.Server.Atmos;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.Atmos;
using Content.Shared.Body.Components;
using NUnit.Framework;
using Robust.Server.Maps;
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1 change: 0 additions & 1 deletion Content.IntegrationTests/Tests/Buckle/BuckleTest.cs
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using Content.Shared.Body.Part;
using Content.Shared.Buckle.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Content.Shared.Standing;
using NUnit.Framework;
using Robust.Shared.GameObjects;
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using System.Reflection;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Value;
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4 changes: 0 additions & 4 deletions Content.IntegrationTests/Tests/ClickableTest.cs
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using System;
using System.Linq;
using System.Threading.Tasks;
using Content.Client.Clickable;
using Content.Server.GameTicking;
using NUnit.Framework;
using Robust.Client.Graphics;
using Robust.Server.GameObjects;
using Robust.Shared;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;

namespace Content.IntegrationTests.Tests
{
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1 change: 0 additions & 1 deletion Content.IntegrationTests/Tests/Commands/PardonCommand.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Database;
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using System.Threading.Tasks;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Commands;
using Content.Shared;
using Content.Shared.CCVar;
using NUnit.Framework;
using Robust.Shared.Configuration;
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using System.Linq;
using System.Threading.Tasks;
using Content.Server.Construction.Components;
using Content.Shared.Construction.Prototypes;
using NUnit.Framework;
using Robust.Shared.Prototypes;
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1 change: 0 additions & 1 deletion Content.IntegrationTests/Tests/DeleteInventoryTest.cs
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using Content.Server.Clothing.Components;
using Content.Server.Inventory;
using Content.Shared.Inventory;
using Content.Shared.Item;
using NUnit.Framework;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
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1 change: 0 additions & 1 deletion Content.IntegrationTests/Tests/DummyIconTest.cs
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using NUnit.Framework;
using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;

namespace Content.IntegrationTests.Tests
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2 changes: 0 additions & 2 deletions Content.IntegrationTests/Tests/EntityTest.cs
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using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;

namespace Content.IntegrationTests.Tests
{
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1 change: 0 additions & 1 deletion Content.IntegrationTests/Tests/Fluids/FluidSpillTest.cs
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using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Server.Maps;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
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1 change: 0 additions & 1 deletion Content.IntegrationTests/Tests/Fluids/PuddleTest.cs
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using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Timing;

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using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

namespace Content.IntegrationTests.Tests.Gravity
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using System.Threading.Tasks;
using Content.Server.Inventory;
using Content.Shared.Inventory;
using NUnit.Framework;
using Robust.Shared.GameObjects;
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#nullable enable annotations
using System.Threading.Tasks;
using Content.Client.Items.Components;
using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Weapons.Melee;
using NUnit.Framework;
using Robust.Shared.Containers;
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1 change: 0 additions & 1 deletion Content.IntegrationTests/Tests/InventoryHelpersTest.cs
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using System;
using System.Threading.Tasks;
using Content.Server.Inventory;
using Content.Server.Stunnable;
using Content.Shared.Inventory;
using NUnit.Framework;
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using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
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1 change: 0 additions & 1 deletion Content.IntegrationTests/Tests/Power/PowerTest.cs
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using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
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2 changes: 0 additions & 2 deletions Content.IntegrationTests/Tests/SaveLoadSaveTest.cs
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using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server;
using Robust.Server.Maps;
using Robust.Shared.ContentPack;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Timing;
using Robust.Shared.Utility;

namespace Content.IntegrationTests.Tests
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1 change: 0 additions & 1 deletion Content.IntegrationTests/Tests/Station/StationJobsTest.cs
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using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Administration.Managers;
using Content.Server.Maps;
using Content.Server.Station.Systems;
using Content.Shared.Preferences;
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1 change: 0 additions & 1 deletion Content.IntegrationTests/Tests/Tag/TagTest.cs
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using Content.Shared.Tag;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;

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3 changes: 0 additions & 3 deletions Content.MapRenderer/Painters/DecalPainter.cs
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using System.Collections.Generic;
using System.IO;
using Content.Shared.Decals;
using Content.Shared.SubFloor;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using static Robust.Client.Graphics.RSI.State;
using static Robust.UnitTesting.RobustIntegrationTest;

namespace Content.MapRenderer.Painters;
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4 changes: 0 additions & 4 deletions Content.MapRenderer/Painters/EntityPainter.cs
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using System;
using System.Collections.Generic;
using Content.Shared.SubFloor;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Timing;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using TerraFX.Interop.Windows;
using static Robust.Client.Graphics.RSI.State;
using static Robust.UnitTesting.RobustIntegrationTest;

namespace Content.MapRenderer.Painters;
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1 change: 0 additions & 1 deletion Content.MapRenderer/Painters/GridPainter.cs
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using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Decals;
using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
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using System;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Migrations;

namespace Content.Server.Database.Migrations.Postgres
{
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using System;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Migrations;

namespace Content.Server.Database.Migrations.Sqlite
{
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2 changes: 0 additions & 2 deletions Content.Server/AI/Commands/AddAiCommand.cs
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using Content.Shared.Administration;
using Content.Shared.Movement.Components;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

namespace Content.Server.AI.Commands
{
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3 changes: 0 additions & 3 deletions Content.Server/AI/Commands/FactionCommand.cs
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using System;
using System.Text;
using Content.Server.Administration;
using Content.Server.AI.EntitySystems;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;

namespace Content.Server.AI.Commands
{
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3 changes: 0 additions & 3 deletions Content.Server/AI/Components/AiFactionPrototype.cs
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using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;

namespace Content.Server.AI.Components
{
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2 changes: 0 additions & 2 deletions Content.Server/AI/Components/AiFactionTagComponent.cs
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using Content.Server.AI.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;

namespace Content.Server.AI.Components
{
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5 changes: 0 additions & 5 deletions Content.Server/AI/EntitySystems/AiFactionTagSystem.cs
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using System;
using System.Collections.Generic;
using Content.Server.AI.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;

namespace Content.Server.AI.EntitySystems
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3 changes: 0 additions & 3 deletions Content.Server/AI/EntitySystems/NPCSystem.cs
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using System.Collections.Generic;
using System.Linq;
using Content.Server.AI.Components;
using Content.Server.MobState.States;
using Content.Shared.CCVar;
using Content.Shared.MobState;
using JetBrains.Annotations;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;

namespace Content.Server.AI.EntitySystems
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1 change: 0 additions & 1 deletion Content.Server/AI/EntitySystems/ServerAiDebugSystem.cs
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using Content.Server.AI.LoadBalancer;
using Content.Shared.AI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;

namespace Content.Server.AI.EntitySystems
{
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2 changes: 0 additions & 2 deletions Content.Server/AI/LoadBalancer/AiActionRequest.cs
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using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.WorldState;
using Robust.Shared.GameObjects;

namespace Content.Server.AI.LoadBalancer
{
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4 changes: 0 additions & 4 deletions Content.Server/AI/LoadBalancer/AiActionRequestJob.cs
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using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.AI.Components;
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using Content.Server.AI.WorldState.States.Utility;
using Content.Server.CPUJob.JobQueues;
using Content.Shared.AI;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;

namespace Content.Server.AI.LoadBalancer
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1 change: 0 additions & 1 deletion Content.Server/AI/LoadBalancer/AiActionSystem.cs
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using System.Threading;
using Content.Server.CPUJob.JobQueues.Queues;
using Robust.Shared.GameObjects;

namespace Content.Server.AI.LoadBalancer
{
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using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

namespace Content.Server.AI.Operators.Combat.Melee
{
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using Content.Server.CombatMode;
using Content.Server.Interaction;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;

namespace Content.Server.AI.Operators.Combat.Melee
{
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