v1.7.1
Changelog
NOTE: All chat commands are now behind cs2f_commands_enable
, so be sure to enable it if you want to use chat commands.
General
- Removed logging detours.
- Added a detour to disable subtick movement (it affected pushes).
- Added a cvar to log all pushes (spammy!)
cs2f_log_pushes
, meant for testing mega-pushes. - Patch func_physbox to pass itself as the caller when used.
- Override the
IgniteLifetime
input on players with a custom implementation. - Fixed weapon commands not working from console.
- Added cvars to toggle all chat commands or admin commands, this strictly applies to the
c_*
commands. - Removed the vscript patch, we're no longer supporting it to discourage maps from using it.
- Fixed !goto/!ban chat echoes for no matching targets.
- Time unit parsing for durations; no units provided means minutes like before (ie. !mute Ice 1440 == !mute Ice 1d)
- h = hour
- d = day
- w = week
- m = month
- Timed admin actions will print using the highest unit of time (i.e. instead of "Ice muted Ice for 60 minutes", echo "Ice muted Ice for 1 hour")
- c_help output is now sorted alphabetically.
Added the following admin commands:
c_pm <name> <message> - Private message a player. This will also show to all online admins (meant for responding to adminchat messages)
c_who - List the flags of all online players into console
c_status <name> - Checks a player's active punishments. Non-admins may only check their own punishments
Added the following KeyValue
handlers:
absvelocity <x y z> // Absolute velocity of an entity
gravity x // Scale entity gravity
timescale x // Changes simulation timescale of some entities like func_movelinear
friction x // Scale entity friction
speed x // Scales player movement timescale using the same method as player_speedmod, but clients will not predict
runspeed x // Scales player running speed on the ground, clients will predict but if set <1 it will slowly revert back to 1
Added ConVars:
cs2f_commands_enable 0 // Whether to enable chat commands
cs2f_admin_commands_enable 0 // Whether to enable admin chat commands
cs2f_disable_subtick_move 0 // Whether to disable subtick movement
// Custom burn settings
cs2f_burn_particle "particles/burning_fx/burning_character_b.vpcf" // The particle to use for burning entities
cs2f_burn_damage 1.0 // The amount of each burn damage tick
cs2f_burn_slowdown 0.6 // The slowdown of each burn damage tick as a multiplier of base speed
cs2f_burn_interval 0.3 // The interval between burn damage ticks
Zombie:Reborn
- Added zombie sounds.
- Added napalm grenades.
- Prevent all damage on spawned zombies until they're infected (0.05s later).
- Swap spawntime cvars if they were set backwards (min > max).
Added ConVars:
zr_sounds_groan_chance 5 // How likely should a zombie groan whenever they take damage (1 / N)
zr_sounds_moan_interval 30 // How often in seconds should zombies moan
zr_napalm_enable 1 // Whether to use napalm grenades
zr_napalm_burn_duration 5.0 // How long in seconds should zombies burn from napalm grenades
zr_napalm_full_damage 50.0 // The amount of damage needed to apply full burn duration for napalm grenades (max grenade damage is 99)