Releases: ShulkerSakura/SPBR
SPBR-1-12_2
Change log:
Adjusted all sculk textures
SPBR-1-12_1
Fixed:
Trapwire hook
SPBR-1-12
Adjust all self-lighting PBR textures
adjust all dirt serise parallax textures
SPBR-1-11_2
Adjusted polished blackstone bricks's PBR texture
SPBR-1-11_1
Fixed:
Fixed texture that lost its original color due to metallicity in Kappa and other RRe36 standard PBR
Fixed an issue where diamond horse armor lost its normal texture
Fixed the issue of misalignment of self-luminous pixels on the brewing stand
SPBR-1-11
Update log:
-Replace rail with 3D model
-Replace rail_raised with 3D model
-Replace rail_corner with 3D model
-Replace powered_rail with 3D model
-Replace powered_rail_raised with 3D model
-Replace detector_rail with 3D model
-Replace detector_rail_raised with 3D model
-Replace activator_rail with 3D model
-Replace activator_rail_raised with 3D model
-Replace ladder with 3D model
-Add suspicious_gravel
-Adjust podzol's parallax texture
SPBR-1-10_7
Fixed the issue of broken smooth_quartz's normal map(quartz_block_bottom_n.png).
SPBR-1-10_6
Fixed an issue with Optifine CTM glass pane texture flipping.
Fixed issues about big chest's normal map.
Add normal map texture of normal big chest.
Add Super GeForceLegend Powers.
Add Super Tahnass Powers.
SPBR-1-10_5
Fixed:
-Decorated Pot (Color Texture & Normals Map)
Added:
-All Upgrade Template
-Sniffer Egg
-Hanging Signs
-Calibrated Sculk Sensor
SPBR-1-10_4
-Fix the stupid issue about sculk shrieker inner's normap map.
(sculk_shrieker_inner_n.mcmeta XD)