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Releases: ShulkerSakura/SPBR

SPBR-1-12_2

10 Sep 07:53
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Change log:
Adjusted all sculk textures

SPBR-1-12_1

27 Aug 13:07
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Fixed:
Trapwire hook

SPBR-1-12

14 Aug 09:39
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Adjust all self-lighting PBR textures
adjust all dirt serise parallax textures

SPBR-1-11_2

31 Jul 14:44
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Adjusted polished blackstone bricks's PBR texture

SPBR-1-11_1

20 Jul 03:46
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Fixed:
Fixed texture that lost its original color due to metallicity in Kappa and other RRe36 standard PBR
Fixed an issue where diamond horse armor lost its normal texture
Fixed the issue of misalignment of self-luminous pixels on the brewing stand

SPBR-1-11

17 Jul 02:41
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Update log:
-Replace rail with 3D model
-Replace rail_raised with 3D model
-Replace rail_corner with 3D model
-Replace powered_rail with 3D model
-Replace powered_rail_raised with 3D model
-Replace detector_rail with 3D model
-Replace detector_rail_raised with 3D model
-Replace activator_rail with 3D model
-Replace activator_rail_raised with 3D model
-Replace ladder with 3D model
-Add suspicious_gravel
-Adjust podzol's parallax texture

SPBR-1-10_7

09 Jun 02:56
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Fixed the issue of broken smooth_quartz's normal map(quartz_block_bottom_n.png).

SPBR-1-10_6

02 Jun 02:40
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Fixed an issue with Optifine CTM glass pane texture flipping.
Fixed issues about big chest's normal map.
Add normal map texture of normal big chest.
Add Super GeForceLegend Powers.
Add Super Tahnass Powers.

SPBR-1-10_5

16 May 02:40
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Fixed:
-Decorated Pot (Color Texture & Normals Map)
Added:
-All Upgrade Template
-Sniffer Egg
-Hanging Signs
-Calibrated Sculk Sensor

SPBR-1-10_4

28 Apr 06:23
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-Fix the stupid issue about sculk shrieker inner's normap map.
(sculk_shrieker_inner_n.mcmeta XD)