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Well then... this is where it began.
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Signed-off-by: Lukáš Jech <[email protected]>
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klukule committed Dec 10, 2022
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72 changes: 72 additions & 0 deletions .gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage
*.app

# Crashlytics generated file
crashlytics-build.properties

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
13 changes: 13 additions & 0 deletions .idea/.idea.VRC_WEBRTC_WHEP/.idea/.gitignore

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4 changes: 4 additions & 0 deletions .idea/.idea.VRC_WEBRTC_WHEP/.idea/encodings.xml

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8 changes: 8 additions & 0 deletions .idea/.idea.VRC_WEBRTC_WHEP/.idea/indexLayout.xml

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Empty file added Assets/.gitkeep
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1 change: 1 addition & 0 deletions Assets/Examples and Samples Have Moved.txt
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You can now find them in the menu under VRChat SDK/Samples
7 changes: 7 additions & 0 deletions Assets/Examples and Samples Have Moved.txt.meta

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15 changes: 15 additions & 0 deletions Assets/PlayerLauncher.cs
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using UnityEngine;

/// <summary>
/// Simple testing script because I'm too lazy to make some scene interactions
/// </summary>
public class PlayerLauncher : MonoBehaviour
{
[SerializeField] private WebRTCPlayer _player;

private void Start()
{
if (_player == null) return;
_player.Play();
}
}
3 changes: 3 additions & 0 deletions Assets/PlayerLauncher.cs.meta

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