Releases: SebaSOFT/walls-have-ears
Releases · SebaSOFT/walls-have-ears
v11 update and Japanese translation
v11 Support and more
- Version 11 compatibility and all warnings have been plucked
- Added additional position check since now windows have "proximity" restrictions to sight by default (and windows contribute zero muffling as per sight)
- Sorted out a bug in Foundry's collision test
- Added a setting for enabling muffling during sound preview check (feature is coming when there si enough documentation/javascript types for v11)
10.286 support
What's Changed
- 10.286 compatibility
v10 Support, Yarn and muffling caching
CHANGED
- Moved to yarn stable for quicker builds and better dev experience (no zero-install though)
ADDED
- ESLint's configuration from FoundryVTT, I think it should be stricter though
- Compatibility with v10
- Implemented a muffling cache to avoid changing the filter nodes if no muffling is needed (preventing ticks)
Improving code and debugging
- Corrected a problem for scenes with no walls
- Added an additional check for ignoring/cleaning sounds that are not constrained by walls (they NEED to be constrained by walls)
- Better debugging logs
Debug mode
- Improved log messages
- Improved translations
- Added a Debug setting to troubleshoot your scenes
v9 Support
- v9 broke ray Casting, sound occlussion checks and terrain walls check. Now fixed and supported.
- Better logging for debugging (users not affected)
Better event detection
- Better event detection when opening doors etc.
- Simpler logic won't take into consideration har await sounds, occluded sounds and more.
- Better initialization detection. All sound needs to start after first user interaction.
- GitHub Workflow for more automated releases
Multiple muffling levels
0.8.6 support and rewrite
Merge pull request #7 from SebaSOFT/develop Typos and README. Also 2 Walls needed for now.