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# GodotStarter | ||
# Godot Template Starter | ||
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This package pretends to be a startup point on how to structure projects using the Godot Game engine | ||
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---- | ||
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> *NOTE:* This project structure is based (losely) in the proposals of the [Official Documentation](http://docs.godotengine.org/en/stable/getting_started/workflow/project_setup/project_organization.html) on project structure and the [Assets Naming Convention](https://wiki.unrealengine.com/Assets_Naming_Convention) from Unreal Engine to create a comprehensive set of folders. | ||
> The premise is always: **GROUPING ASSETS BY USAGE, NOT BY TYPE** since the latter one doesn't scale on big projects. |
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extends Node | ||
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const SPEED = 800 |
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[gd_scene format=2] | ||
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[node name="World" type="Node" index="0"] | ||
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[remap] | ||
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importer="texture" | ||
type="StreamTexture" | ||
path="res://.import/icon.png-ec8b107024373b54fb7d45b0fe8476e5.stex" | ||
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[deps] | ||
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source_file="res://content/dev/icons-base/icon.png" | ||
dest_files=[ "res://.import/icon.png-ec8b107024373b54fb7d45b0fe8476e5.stex" ] | ||
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[params] | ||
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compress/mode=0 | ||
compress/lossy_quality=0.7 | ||
compress/hdr_mode=0 | ||
compress/normal_map=0 | ||
flags/repeat=0 | ||
flags/filter=true | ||
flags/mipmaps=false | ||
flags/anisotropic=false | ||
flags/srgb=2 | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/HDR_as_SRGB=false | ||
stream=false | ||
size_limit=0 | ||
detect_3d=true | ||
svg/scale=1.0 |
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[gd_resource type="Environment" load_steps=2 format=2] | ||
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[sub_resource type="ProceduralSky" id=1] | ||
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radiance_size = 4 | ||
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) | ||
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) | ||
sky_curve = 0.25 | ||
sky_energy = 1.0 | ||
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) | ||
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) | ||
ground_curve = 0.01 | ||
ground_energy = 1.0 | ||
sun_color = Color( 1, 1, 1, 1 ) | ||
sun_latitude = 35.0 | ||
sun_longitude = 0.0 | ||
sun_angle_min = 1.0 | ||
sun_angle_max = 100.0 | ||
sun_curve = 0.05 | ||
sun_energy = 16.0 | ||
texture_size = 2 | ||
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[resource] | ||
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background_mode = 2 | ||
background_sky = SubResource( 1 ) | ||
background_sky_custom_fov = 0.0 | ||
background_color = Color( 0, 0, 0, 1 ) | ||
background_energy = 1.0 | ||
background_canvas_max_layer = 0 | ||
ambient_light_color = Color( 0, 0, 0, 1 ) | ||
ambient_light_energy = 1.0 | ||
ambient_light_sky_contribution = 1.0 | ||
fog_enabled = false | ||
fog_color = Color( 0.5, 0.6, 0.7, 1 ) | ||
fog_sun_color = Color( 1, 0.9, 0.7, 1 ) | ||
fog_sun_amount = 0.0 | ||
fog_depth_enabled = true | ||
fog_depth_begin = 10.0 | ||
fog_depth_curve = 1.0 | ||
fog_transmit_enabled = false | ||
fog_transmit_curve = 1.0 | ||
fog_height_enabled = false | ||
fog_height_min = 0.0 | ||
fog_height_max = 100.0 | ||
fog_height_curve = 1.0 | ||
tonemap_mode = 0 | ||
tonemap_exposure = 1.0 | ||
tonemap_white = 1.0 | ||
auto_exposure_enabled = false | ||
auto_exposure_scale = 0.4 | ||
auto_exposure_min_luma = 0.05 | ||
auto_exposure_max_luma = 8.0 | ||
auto_exposure_speed = 0.5 | ||
ss_reflections_enabled = false | ||
ss_reflections_max_steps = 64 | ||
ss_reflections_fade_in = 0.15 | ||
ss_reflections_fade_out = 2.0 | ||
ss_reflections_depth_tolerance = 0.2 | ||
ss_reflections_roughness = true | ||
ssao_enabled = false | ||
ssao_radius = 1.0 | ||
ssao_intensity = 1.0 | ||
ssao_radius2 = 0.0 | ||
ssao_intensity2 = 1.0 | ||
ssao_bias = 0.01 | ||
ssao_light_affect = 0.0 | ||
ssao_color = Color( 0, 0, 0, 1 ) | ||
ssao_quality = 0 | ||
ssao_blur = 3 | ||
ssao_edge_sharpness = 4.0 | ||
dof_blur_far_enabled = false | ||
dof_blur_far_distance = 10.0 | ||
dof_blur_far_transition = 5.0 | ||
dof_blur_far_amount = 0.1 | ||
dof_blur_far_quality = 1 | ||
dof_blur_near_enabled = false | ||
dof_blur_near_distance = 2.0 | ||
dof_blur_near_transition = 1.0 | ||
dof_blur_near_amount = 0.1 | ||
dof_blur_near_quality = 1 | ||
glow_enabled = false | ||
glow_levels/1 = false | ||
glow_levels/2 = false | ||
glow_levels/3 = true | ||
glow_levels/4 = false | ||
glow_levels/5 = true | ||
glow_levels/6 = false | ||
glow_levels/7 = false | ||
glow_intensity = 0.8 | ||
glow_strength = 1.0 | ||
glow_bloom = 0.0 | ||
glow_blend_mode = 2 | ||
glow_hdr_threshold = 1.0 | ||
glow_hdr_scale = 2.0 | ||
glow_bicubic_upscale = false | ||
adjustment_enabled = false | ||
adjustment_brightness = 1.0 | ||
adjustment_contrast = 1.0 | ||
adjustment_saturation = 1.0 | ||
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; Engine configuration file. | ||
; It's best edited using the editor UI and not directly, | ||
; since the parameters that go here are not all obvious. | ||
; | ||
; Format: | ||
; [section] ; section goes between [] | ||
; param=value ; assign values to parameters | ||
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config_version=3 | ||
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[application] | ||
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config/name="Godot Starter Template" | ||
run/main_scene="res://content/base/startup.tscn" | ||
config/icon="res://content/dev/icons-base/icon.png" | ||
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[autoload] | ||
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globals="*res://content/base/globals.gd" | ||
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[locale] | ||
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locale_filter=[ 0, [ "en", "es", "fr", "it" ] ] | ||
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[rendering] | ||
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environment/default_environment="res://content/environment/default_env.tres" |
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# Keep this folder |