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clean merge ... #479
clean merge ... #479
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notes: i might need to re-do the gif it's good, but maybe issues with the nintendo copy-right stuff.
for clang-format issue
ok, seems like i need to add more comments. |
this was gonna be my clean branch ... but the only way i know to calculate the percent is pushing again.
a few more comment precents... |
note to @Schneegans |
Yay it worked. |
Awesome, once I find the time, I'll have a closer look at this! I think I'll squash-merge this so no need to clean up the history. Thank you already so much! |
Yeah, you didn’t push me to get it done.
So no need to push you to merge.
I hope you like what I did. 👍
*Justin Garza*
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…On Mon, Dec 2, 2024 at 7:46 AM Simon Schneegans ***@***.***> wrote:
Awesome, once I find the time, I'll have a closer look at this! I think
I'll squash-merge this so no need to clean up the history. Thank you
already so much!
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Hi there, thanks again! I haven't looked into the details yet, but I already wanted to provide some high-level feedback.
Besides the few comments I made to the files, I have three observations:
- "4Point Stars (Sparks)" is a very weird name. I would just call them "Sparks". In the code and in the UI:
- Show sparks
- Spark Count
- Spark Color
- The other stars are called sometimes "stars", sometimes "5pstars", and sometimes "star rings". Maybe they could simply be called stars? So in the UI we would have
- Show Stars
- Star Ring Count
- Star Ring Rotation
- Star Count Per Ring
- Overall, I have the feeling that some of the options are a bit "too much". There's really no need to adjust the spark number to 100. All the star options have good defaults and I think anything else (more stars, faster or slower rotation) makes it look significantly worse. Why should anybody set the rotation to 5? While you could leave it like it is currently (would be fine for me), I think that the effect could actually benefit from less options.
Anyways, thanks a lot for your work!
Later I will have a ore detailed look at the code!
.VSCodeCounter/2024-12-01_14-24-39/results.md | ||
.VSCodeCounter/2024-12-01_14-24-39/results.json | ||
.VSCodeCounter/2024-12-01_14-24-39/results.csv | ||
.VSCodeCounter/2024-12-01_14-24-39/diff.txt | ||
.VSCodeCounter/2024-12-01_14-24-39/diff.md | ||
.VSCodeCounter/2024-12-01_14-24-39/diff.csv | ||
.VSCodeCounter/2024-12-01_14-24-39/diff-details.md | ||
.VSCodeCounter/2024-12-01_14-24-39/details.md | ||
.VSCodeCounter/2024-12-01_14-22-46/results.txt | ||
.VSCodeCounter/2024-12-01_14-22-46/results.md | ||
.VSCodeCounter/2024-12-01_14-22-46/results.json | ||
.VSCodeCounter/2024-12-01_14-22-46/results.csv | ||
.VSCodeCounter/2024-12-01_14-22-46/diff.txt | ||
.VSCodeCounter/2024-12-01_14-22-46/diff.md | ||
.VSCodeCounter/2024-12-01_14-22-46/diff.csv | ||
.VSCodeCounter/2024-12-01_14-22-46/diff-details.md | ||
.VSCodeCounter/2024-12-01_14-22-46/details.md |
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Could you remove this? I think it's very specific to you 😄
.VSCodeCounter/2024-12-01_14-24-39/results.txt | |
.VSCodeCounter/2024-12-01_14-24-39/results.md | |
.VSCodeCounter/2024-12-01_14-24-39/results.json | |
.VSCodeCounter/2024-12-01_14-24-39/results.csv | |
.VSCodeCounter/2024-12-01_14-24-39/diff.txt | |
.VSCodeCounter/2024-12-01_14-24-39/diff.md | |
.VSCodeCounter/2024-12-01_14-24-39/diff.csv | |
.VSCodeCounter/2024-12-01_14-24-39/diff-details.md | |
.VSCodeCounter/2024-12-01_14-24-39/details.md | |
.VSCodeCounter/2024-12-01_14-22-46/results.txt | |
.VSCodeCounter/2024-12-01_14-22-46/results.md | |
.VSCodeCounter/2024-12-01_14-22-46/results.json | |
.VSCodeCounter/2024-12-01_14-22-46/results.csv | |
.VSCodeCounter/2024-12-01_14-22-46/diff.txt | |
.VSCodeCounter/2024-12-01_14-22-46/diff.md | |
.VSCodeCounter/2024-12-01_14-22-46/diff.csv | |
.VSCodeCounter/2024-12-01_14-22-46/diff-details.md | |
.VSCodeCounter/2024-12-01_14-22-46/details.md |
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What did you change exactly in this file? If it's just formatting, it would be cool if you could undo it 😄
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} | ||
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// large comment to fix the comment percentage check |
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Thanks for attempting to comply with the comment-percentage check. But I think we do not have to enforce this here. I guess it did do it's job - you tried to add many comments to the code, you even added some to the focus effect! But I think we do not need to overdo it 😄
So I think you could remove this here (you have enough explanation above) and then we can ignore the failing check.
Thanks for the comment,
I think these are good takeaways for me. |
Should I split up the effects? |
Good question. Alternatively, you could keep it here but do not disable all other options. So people could combine the 8bit-scale animation with the stars. Would this be possible? So simply call the checkbox "8bit Animation" maybe with a subtitle "Use an old-school animation for the window's size" and leave all other options available even if this one is checked. |
You are the owner... so I can implement your decision. 🫡 |
I'll close the commit until, i am able to provide what you want. |
I think you can keep this as one effect. No need to split it 😄 |
notes: i might need to re-do the gif
it's good, but maybe issues with the Nintendo copy-right stuff.
note: meld is a great program to compare files and folders.