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SMG edited this page Dec 21, 2024 · 11 revisions

Xenoblade Animation (.mot)

Import all animations from the selected .mot file. Import the wimdo model first and make sure the armature is selected. A separate action will be created for all the file's animations. The action can be selected by selecting the armature and then choosing an action from the dropdown in the Action Editor.

Xenoblade Model (.wimdo)

Import all models from all of the selected .wimdo files. The corresponding .wismt and .chr or .arc files should be in the same folder.

Xenoblade Map (.wismhd)

Import all the models from a .wismhd file. The corresponding .wismda file should be in the same folder. Map files can use a lot of temporary memory while decoding all the image textures. Packing textures on import may increase memory usage. Specify an image folder and leave texture packing unchecked for better performance and memory usage.

Switch the viewport mode to solid before importing to reduce initial memory usage. Changing the viewport mode to material or rendered will trigger loading for all textures. It's strongly recommended to have at least 16 GB of system memory and at least 32 GB of system memory to load the largest maps.

Xenoblade Model (.camdo)

Import all models from all of the selected Xenoblade Chronicles X .camdo files. The corresponding .casmt and .hkt files should be in the same folder to properly import textures and bones.

Xenoblade Collisions (.idcm/.wiidcm)

Import all collision meshes from all of the selected .wiidcm or .idcm files.