Skip to content

Commit

Permalink
Code cleanup
Browse files Browse the repository at this point in the history
Skybox now rotates with the camera, fixed depth issues
  • Loading branch information
SaschaWillems committed Jan 7, 2024
1 parent 68b2e0f commit fe46cef
Show file tree
Hide file tree
Showing 5 changed files with 119 additions and 169 deletions.
270 changes: 103 additions & 167 deletions examples/vulkanscene/vulkanscene.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -14,45 +14,37 @@
class VulkanExample : public VulkanExampleBase
{
public:
struct DemoModel
{
struct DemoModel {
vkglTF::Model* glTF;
VkPipeline *pipeline;
};
std::vector<DemoModel> demoModels;
vks::TextureCubeMap skybox;

struct {
vks::Buffer meshVS;
} uniformData;

struct {
struct UniformData {
glm::mat4 projection;
glm::mat4 model;
glm::mat4 normal;
glm::mat4 view;
glm::vec4 lightPos;
} uboVS;

struct
{
vks::TextureCubeMap skybox;
} textures;
} uniformData;
vks::Buffer uniformBuffer;

struct {
VkPipeline logos;
VkPipeline models;
VkPipeline skybox;
VkPipeline logos{ VK_NULL_HANDLE };
VkPipeline models{ VK_NULL_HANDLE };
VkPipeline skybox{ VK_NULL_HANDLE };
} pipelines;

VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };

glm::vec4 lightPos = glm::vec4(1.0f, 4.0f, 0.0f, 0.0f);

VulkanExample() : VulkanExampleBase()
{
title = "Vulkan Demo Scene - (c) by Sascha Willems";
title = "Vulkan Demo Scene (c) by Sascha Willems";
camera.type = Camera::CameraType::lookat;
//camera.flipY = true;
camera.setPosition(glm::vec3(0.0f, 0.0f, -3.75f));
Expand All @@ -63,28 +55,25 @@ class VulkanExample : public VulkanExampleBase

~VulkanExample()
{
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
vkDestroyPipeline(device, pipelines.logos, nullptr);
vkDestroyPipeline(device, pipelines.models, nullptr);
vkDestroyPipeline(device, pipelines.skybox, nullptr);

vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);

for (auto demoModel : demoModels) {
delete demoModel.glTF;
if (device) {
vkDestroyPipeline(device, pipelines.logos, nullptr);
vkDestroyPipeline(device, pipelines.models, nullptr);
vkDestroyPipeline(device, pipelines.skybox, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
for (auto demoModel : demoModels) {
delete demoModel.glTF;
}
uniformBuffer.destroy();
skybox.destroy();
}

uniformData.meshVS.destroy();
textures.skybox.destroy();
}

void loadAssets()
{
// Models
std::vector<std::string> modelFiles = { "vulkanscenelogos.gltf", "vulkanscenebackground.gltf", "vulkanscenemodels.gltf", "cube.gltf" };
std::vector<VkPipeline*> modelPipelines = { &pipelines.logos, &pipelines.models, &pipelines.models, &pipelines.skybox };
std::vector<std::string> modelFiles = { "cube.gltf", "vulkanscenelogos.gltf", "vulkanscenebackground.gltf", "vulkanscenemodels.gltf" };
std::vector<VkPipeline*> modelPipelines = { &pipelines.skybox, &pipelines.logos, &pipelines.models, &pipelines.models };
for (auto i = 0; i < modelFiles.size(); i++) {
DemoModel model;
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
Expand All @@ -94,137 +83,49 @@ class VulkanExample : public VulkanExampleBase
demoModels.push_back(model);
}
// Textures
textures.skybox.loadFromFile(getAssetPath() + "textures/cubemap_vulkan.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
skybox.loadFromFile(getAssetPath() + "textures/cubemap_vulkan.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
}

void buildCommandBuffers()
void setupDescriptors()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };

VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;

for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
renderPassBeginInfo.framebuffer = frameBuffers[i];

VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);

for (auto model : demoModels) {
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *model.pipeline);
model.glTF->draw(drawCmdBuffers[i]);
}

drawUI(drawCmdBuffers[i]);

vkCmdEndRenderPass(drawCmdBuffers[i]);

VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}

void setupDescriptorPool()
{
// Example uses one ubo and one image sampler
std::vector<VkDescriptorPoolSize> poolSizes =
{
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
};

VkDescriptorPoolCreateInfo descriptorPoolInfo =
vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);

VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}

void setupDescriptorSetLayout()
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
{
// Layout
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
// Binding 0 : Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_VERTEX_BIT,
0),
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
// Binding 1 : Fragment shader color map image sampler
vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_SHADER_STAGE_FRAGMENT_BIT,
1)
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
};

VkDescriptorSetLayoutCreateInfo descriptorLayout =
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);

VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));

VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vks::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout,
1);

VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}

void setupDescriptorSet()
{
VkDescriptorSetAllocateInfo allocInfo =
vks::initializers::descriptorSetAllocateInfo(
descriptorPool,
&descriptorSetLayout,
1);

// Set
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));

// Cube map image descriptor
VkDescriptorImageInfo texDescriptorCubeMap =
vks::initializers::descriptorImageInfo(
textures.skybox.sampler,
textures.skybox.view,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);

std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
// Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformData.meshVS.descriptor),
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
// Binding 1 : Fragment shader image sampler
vks::initializers::writeDescriptorSet(
descriptorSet,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
&texDescriptorCubeMap)
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &skybox.descriptor)
};

vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
}

void preparePipelines()
{
// Layout
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));

// Pipelines
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE,0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
Expand All @@ -233,7 +134,7 @@ class VulkanExample : public VulkanExampleBase
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables, 0);
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
pipelineCI.pInputAssemblyState = &inputAssemblyState;
Expand All @@ -257,7 +158,7 @@ class VulkanExample : public VulkanExampleBase
shaderStages[1] = loadShader(getShadersPath() + "vulkanscene/logo.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.logos));

// Pipeline for the sky sphere
// Pipeline for the skybox
rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
depthStencilState.depthWriteEnable = VK_FALSE;
shaderStages[0] = loadShader(getShadersPath() + "vulkanscene/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
Expand All @@ -268,23 +169,64 @@ class VulkanExample : public VulkanExampleBase
// Prepare and initialize uniform buffer containing shader uniforms
void prepareUniformBuffers()
{
vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformData.meshVS,
sizeof(uboVS));
VK_CHECK_RESULT(uniformData.meshVS.map());
updateUniformBuffers();
vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,&uniformBuffer, sizeof(uniformData));
VK_CHECK_RESULT(uniformBuffer.map());
}

void updateUniformBuffers()
{
uboVS.projection = camera.matrices.perspective;
uboVS.view = camera.matrices.view;
uboVS.model = glm::mat4(1.0f);
uboVS.normal = glm::inverseTranspose(uboVS.view * uboVS.model);
uboVS.lightPos = lightPos;
memcpy(uniformData.meshVS.mapped, &uboVS, sizeof(uboVS));
uniformData.projection = camera.matrices.perspective;
uniformData.view = camera.matrices.view;
uniformData.model = glm::mat4(1.0f);
uniformData.normal = glm::inverseTranspose(uniformData.view * uniformData.model);
uniformData.lightPos = lightPos;
memcpy(uniformBuffer.mapped, &uniformData, sizeof(uniformData));
}

void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };

VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;

for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
renderPassBeginInfo.framebuffer = frameBuffers[i];

VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);

for (auto model : demoModels) {
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *model.pipeline);
model.glTF->draw(drawCmdBuffers[i]);
}

drawUI(drawCmdBuffers[i]);

vkCmdEndRenderPass(drawCmdBuffers[i]);

VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}

void draw()
Expand All @@ -301,10 +243,8 @@ class VulkanExample : public VulkanExampleBase
VulkanExampleBase::prepare();
loadAssets();
prepareUniformBuffers();
setupDescriptorSetLayout();
setupDescriptors();
preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
buildCommandBuffers();
prepared = true;
}
Expand All @@ -313,12 +253,8 @@ class VulkanExample : public VulkanExampleBase
{
if (!prepared)
return;
draw();
}

virtual void viewChanged()
{
updateUniformBuffers();
draw();
}

};
Expand Down
6 changes: 5 additions & 1 deletion shaders/glsl/vulkanscene/skybox.vert
Original file line number Diff line number Diff line change
Expand Up @@ -6,12 +6,16 @@ layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
mat4 normal;
mat4 view;
} ubo;

layout (location = 0) out vec3 outUVW;

void main()
{
outUVW = inPos;
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
// Remove translation from view matrix
mat4 viewMat = mat4(mat3(ubo.view));
gl_Position = ubo.projection * viewMat * ubo.model * vec4(inPos.xyz, 1.0);
}
Binary file modified shaders/glsl/vulkanscene/skybox.vert.spv
Binary file not shown.
Loading

0 comments on commit fe46cef

Please sign in to comment.