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Code cleanup
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SaschaWillems committed Jan 2, 2024
1 parent 7935025 commit 8f1a5e3
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Showing 3 changed files with 97 additions and 119 deletions.
44 changes: 19 additions & 25 deletions examples/graphicspipelinelibrary/graphicspipelinelibrary.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -18,16 +18,16 @@ class VulkanExample: public VulkanExampleBase

vkglTF::Model scene;

struct UBOVS {
struct UniformData {
glm::mat4 projection;
glm::mat4 modelView;
glm::vec4 lightPos = glm::vec4(0.0f, -2.0f, 1.0f, 0.0f);
} uboVS;
} uniformData;
vks::Buffer uniformBuffer;

VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };

VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT graphicsPipelineLibraryFeatures{};

Expand Down Expand Up @@ -167,29 +167,23 @@ class VulkanExample: public VulkanExampleBase
scene.loadFromFile(getAssetPath() + "models/color_teapot_spheres.gltf", vulkanDevice, queue, glTFLoadingFlags);
}

void setupDescriptorPool()
void setupDescriptors()
{
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
};
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}

void setupDescriptorSetLayout()
{
// Layout
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
};
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));

VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}

void setupDescriptorSet()
{
// Set
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));

Expand Down Expand Up @@ -236,6 +230,10 @@ class VulkanExample: public VulkanExampleBase
// Create the shared pipeline parts up-front
void preparePipelineLibrary()
{
// Shared layout
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));

// Create a pipeline library for the vertex input interface
{
VkGraphicsPipelineLibraryCreateInfoEXT libraryInfo{};
Expand Down Expand Up @@ -452,7 +450,7 @@ class VulkanExample: public VulkanExampleBase
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffer,
sizeof(uboVS)));
sizeof(UniformData)));

// Map persistent
VK_CHECK_RESULT(uniformBuffer.map());
Expand All @@ -466,19 +464,17 @@ class VulkanExample: public VulkanExampleBase
rotation += frameTimer * 0.1f;
}
camera.setPerspective(45.0f, ((float)width / (float)splitX) / ((float)height / (float)splitY), 0.1f, 256.0f);
uboVS.projection = camera.matrices.perspective;
uboVS.modelView = camera.matrices.view * glm::rotate(glm::mat4(1.0f), glm::radians(rotation * 360.0f), glm::vec3(0.0f, 1.0f, 0.0f));
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
uniformData.projection = camera.matrices.perspective;
uniformData.modelView = camera.matrices.view * glm::rotate(glm::mat4(1.0f), glm::radians(rotation * 360.0f), glm::vec3(0.0f, 1.0f, 0.0f));
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
}

void draw()
{
VulkanExampleBase::prepareFrame();

submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));

VulkanExampleBase::submitFrame();
}

Expand All @@ -487,10 +483,8 @@ class VulkanExample: public VulkanExampleBase
VulkanExampleBase::prepare();
loadAssets();
prepareUniformBuffers();
setupDescriptorSetLayout();
setupDescriptors();
preparePipelineLibrary();
setupDescriptorPool();
setupDescriptorSet();
buildCommandBuffers();

// Create a separate pipeline cache for the pipeline creation thread
Expand All @@ -515,8 +509,8 @@ class VulkanExample: public VulkanExampleBase
vkQueueWaitIdle(queue);
buildCommandBuffers();
}
draw();
updateUniformBuffers();
draw();
}

virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
Expand Down
80 changes: 41 additions & 39 deletions examples/shaderobjects/shaderobjects.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -15,53 +15,53 @@ class VulkanExample: public VulkanExampleBase
vkglTF::Model scene;

// Same uniform buffer layout as shader
struct UBOVS {
struct UniformData {
glm::mat4 projection;
glm::mat4 modelView;
glm::vec4 lightPos = glm::vec4(0.0f, 2.0f, 1.0f, 0.0f);
} uboVS;
} uniformData;
vks::Buffer uniformBuffer;

VkPipelineLayout pipelineLayout;
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };

VkShaderEXT shaders[2];

VkPhysicalDeviceShaderObjectFeaturesEXT enabledShaderObjectFeaturesEXT{};
VkPhysicalDeviceDynamicRenderingFeaturesKHR enabledDynamicRenderingFeaturesKHR{};

PFN_vkCreateShadersEXT vkCreateShadersEXT;
PFN_vkDestroyShaderEXT vkDestroyShaderEXT;
PFN_vkCmdBindShadersEXT vkCmdBindShadersEXT;
PFN_vkGetShaderBinaryDataEXT vkGetShaderBinaryDataEXT;
PFN_vkCreateShadersEXT vkCreateShadersEXT{ VK_NULL_HANDLE };
PFN_vkDestroyShaderEXT vkDestroyShaderEXT{ VK_NULL_HANDLE };
PFN_vkCmdBindShadersEXT vkCmdBindShadersEXT{ VK_NULL_HANDLE };
PFN_vkGetShaderBinaryDataEXT vkGetShaderBinaryDataEXT{ VK_NULL_HANDLE };

// VK_EXT_shader_objects requires render passes to be dynamic
PFN_vkCmdBeginRenderingKHR vkCmdBeginRenderingKHR;
PFN_vkCmdEndRenderingKHR vkCmdEndRenderingKHR;
PFN_vkCmdBeginRenderingKHR vkCmdBeginRenderingKHR{ VK_NULL_HANDLE };
PFN_vkCmdEndRenderingKHR vkCmdEndRenderingKHR{ VK_NULL_HANDLE };

// With VK_EXT_shader_object pipeline state must be set at command buffer creation using these functions
PFN_vkCmdSetAlphaToCoverageEnableEXT vkCmdSetAlphaToCoverageEnableEXT;
PFN_vkCmdSetColorBlendEnableEXT vkCmdSetColorBlendEnableEXT;
PFN_vkCmdSetColorWriteMaskEXT vkCmdSetColorWriteMaskEXT;
PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT;
PFN_vkCmdSetDepthBiasEnableEXT vkCmdSetDepthBiasEnableEXT;
PFN_vkCmdSetDepthCompareOpEXT vkCmdSetDepthCompareOpEXT;
PFN_vkCmdSetDepthTestEnableEXT vkCmdSetDepthTestEnableEXT;
PFN_vkCmdSetDepthWriteEnableEXT vkCmdSetDepthWriteEnableEXT;
PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT;
PFN_vkCmdSetPolygonModeEXT vkCmdSetPolygonModeEXT;
PFN_vkCmdSetPrimitiveRestartEnableEXT vkCmdSetPrimitiveRestartEnableEXT;
PFN_vkCmdSetPrimitiveTopologyEXT vkCmdSetPrimitiveTopologyEXT;
PFN_vkCmdSetRasterizationSamplesEXT vkCmdSetRasterizationSamplesEXT;
PFN_vkCmdSetRasterizerDiscardEnableEXT vkCmdSetRasterizerDiscardEnableEXT;
PFN_vkCmdSetSampleMaskEXT vkCmdSetSampleMaskEXT;
PFN_vkCmdSetScissorWithCountEXT vkCmdSetScissorWithCountEXT;
PFN_vkCmdSetStencilTestEnableEXT vkCmdSetStencilTestEnableEXT;
PFN_vkCmdSetViewportWithCountEXT vkCmdSetViewportWithCountEXT;
PFN_vkCmdSetAlphaToCoverageEnableEXT vkCmdSetAlphaToCoverageEnableEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetColorBlendEnableEXT vkCmdSetColorBlendEnableEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetColorWriteMaskEXT vkCmdSetColorWriteMaskEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetDepthBiasEnableEXT vkCmdSetDepthBiasEnableEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetDepthCompareOpEXT vkCmdSetDepthCompareOpEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetDepthTestEnableEXT vkCmdSetDepthTestEnableEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetDepthWriteEnableEXT vkCmdSetDepthWriteEnableEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetPolygonModeEXT vkCmdSetPolygonModeEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetPrimitiveRestartEnableEXT vkCmdSetPrimitiveRestartEnableEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetPrimitiveTopologyEXT vkCmdSetPrimitiveTopologyEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetRasterizationSamplesEXT vkCmdSetRasterizationSamplesEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetRasterizerDiscardEnableEXT vkCmdSetRasterizerDiscardEnableEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetSampleMaskEXT vkCmdSetSampleMaskEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetScissorWithCountEXT vkCmdSetScissorWithCountEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetStencilTestEnableEXT vkCmdSetStencilTestEnableEXT{ VK_NULL_HANDLE };
PFN_vkCmdSetViewportWithCountEXT vkCmdSetViewportWithCountEXT{ VK_NULL_HANDLE };

// VK_EXT_vertex_input_dynamic_state
PFN_vkCmdSetVertexInputEXT vkCmdSetVertexInputEXT;
PFN_vkCmdSetVertexInputEXT vkCmdSetVertexInputEXT{ VK_NULL_HANDLE };

VulkanExample() : VulkanExampleBase()
{
Expand Down Expand Up @@ -100,11 +100,13 @@ class VulkanExample: public VulkanExampleBase

~VulkanExample()
{
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
uniformBuffer.destroy();
vkDestroyShaderEXT(device, shaders[0], nullptr);
vkDestroyShaderEXT(device, shaders[1], nullptr);
if (device) {
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
uniformBuffer.destroy();
vkDestroyShaderEXT(device, shaders[0], nullptr);
vkDestroyShaderEXT(device, shaders[1], nullptr);
}
}

void loadAssets()
Expand Down Expand Up @@ -400,16 +402,16 @@ class VulkanExample: public VulkanExampleBase
void prepareUniformBuffers()
{
// Create the vertex shader uniform buffer block
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(uboVS)));
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
VK_CHECK_RESULT(uniformBuffer.map());
updateUniformBuffers();
}

void updateUniformBuffers()
{
uboVS.projection = camera.matrices.perspective;
uboVS.modelView = camera.matrices.view;
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
uniformData.projection = camera.matrices.perspective;
uniformData.modelView = camera.matrices.view;
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
}

void draw()
Expand Down
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