Skip to content

Commit

Permalink
Update Known issues and workaround.
Browse files Browse the repository at this point in the history
  • Loading branch information
SamuelTallet committed Mar 26, 2018
1 parent e826661 commit cc865f0
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,8 @@ Known issues and workaround

Issue | Workaround
:--- | :---
In PBR Viewport, texture is fully opaque whereas I set opacity to *n* %. | With your preferred photo editing soft, set opacity **directly** to texture image. Use PNG as exchange format to preserve opacity. Reimport it in SketchUp.
In PBR Viewport, loading never ends. | Reopen PBR Viewport, accept to "Propagate Materials to Whole Model".
In PBR Viewport, texture background is white instead of being transparent. | Open PBR Material Editor ("Extensions" > "Physically-Based Rendering" > "Edit Materials..."). Select material. Set "Alpha mode" to "Combined with background".
In PBR Viewport, texture is fully opaque whereas I set opacity to *n* %. | With your preferred photo editing soft, set opacity **directly** to texture image. Use PNG as exchange format to preserve opacity. Reimport it in SketchUp.
In PBR Viewport, texture looks weird with perpendicular lines all around. | With your preferred photo editing soft, resize texture image to a [power of two](https://oeis.org/A000079/list) (e.g. *512x512*, *1024x1024*, *2048x2048*, *4096x4096*). Reimport it in SketchUp.
In PBR Viewport, model disappears. | Press <kbd>F11</kbd> to go fullscreen. If you want to quit fullscreen: press <kbd>F11</kbd> again.

0 comments on commit cc865f0

Please sign in to comment.