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update TODO
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Safyrus committed Apr 26, 2023
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36 changes: 29 additions & 7 deletions TODO.md
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- [/] Fade
- [ ] UI Movement
- [ ] Make the Project core functionality
- [/] Main process loop
- [/] Dialog box
- [/] Image drawing
- [/] Image Animation
- [ ] Visual effects
- [X] Main process loop
- [X] Dialog box
- [X] Image drawing
- [X] Image Animation
- [/] Visual effects
- [ ] Saving
- [ ] Investigation scene
- [ ] Court record
- [ ] Make missing game resources:
- [ ] not there yet.
- [/] Game resources:
- [X] Dialogs/scripts.
- [X] Background scenes.
- [X] Character sprites.
- [ ] Photo sprites.
- [X] Musics.
- [ ] SFX.
- [ ] Refine game resources:
- [ ] Dialogs/scripts.
- [ ] Background scenes.
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## Done

- [X] Update Makefile
- [X] other text data to test animations, musics and backgrounds.
- [X] PWAA cartridge concept art.
- [X] Change music, SFX, text and images for the PWAA data.
- [X] Encode necessary PWAA musics in FamiStudio.
- [X] Refactor palettes encoding.
- [X] The JSON animations files (will still need some rework)
- [X] Cut all needed sprites and convert then to a NES palette.
- [X] A LOT of fixes on PWAA dialogs.
- [X] Script to convert PWAA original dialog to the text format used.
- [X] Basic game resources for the prologue:
- [X] Dialogs/scripts.
- [X] Background scenes.
- [X] Character sprites.
- [X] Musics.
- [X] Credits for tools and resources.
- [X] A useless script to convert file into images.
- [X] Temporary fix music crashing the game by loading 16K of music bank instead of 8K
- [X] Fix dialog box having graphical glitches when appearing/disappearing (at least it seems)
- [X] Fix images encoding and display not considering MMC5 CHR 'region' (256K block)
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