Adding back the GLES3 renderer pt1. Unlike in godot it can be disable… #1587
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name: 🍏 iOS Builds | |
on: [push, pull_request] | |
# Global Settings | |
# werror=yes -> TODO move from sprintf() to snprintf() due to deprecation, so this can be re-enabled. | |
env: | |
PANDEMONIUM_BASE_BRANCH: master | |
SCONSFLAGS: verbose=yes warnings=all debug_symbols=no | |
concurrency: | |
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios | |
cancel-in-progress: true | |
jobs: | |
ios-template: | |
runs-on: "macos-latest" | |
name: Template (target=release, tools=no) | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Setup Pandemonium build cache | |
uses: ./.github/actions/pandemonium-cache | |
continue-on-error: true | |
- name: Setup python and scons | |
uses: ./.github/actions/pandemonium-deps | |
- name: Compilation (arm64v8) | |
uses: ./.github/actions/pandemonium-build | |
with: | |
sconsflags: ${{ env.SCONSFLAGS }} | |
platform: iphone | |
target: release | |
tools: false | |
- name: Upload artifact | |
uses: ./.github/actions/upload-artifact |