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fix another broken link
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abeizer committed Dec 6, 2023
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2 changes: 1 addition & 1 deletion docs/session-insights/in-editor-replay.mdx
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@@ -62,7 +62,7 @@ For the entity in the tick representing the Bot Instance that the replay data wa
Shows any command(s) that the Bot sent to the game for the current tick. These could be movements, performed abilities, object interactions, etc

#### Validations
Shows any validation(s) that the Bot performed on the current tick. These are normally test cases coded into the Bot to validate that the tick data changed as expected based on prior actions or other factors in the game state. See Validation Bots ([C#](./creating-bots/csharp/validation-bots)) ([JavaScript](./creating-bots/javascript/validation-bots)) for more information.
Shows any validation(s) that the Bot performed on the current tick. These are normally test cases coded into the Bot to validate that the tick data changed as expected based on prior actions or other factors in the game state. See Validation Bots ([C#](../creating-bots/csharp/validation-bots)) ([JavaScript](../creating-bots/javascript/validation-bots)) for more information.

### Registering Custom Models For Replay Objects
When viewing a replay, entities that are dynamically spawned into the scene (not defined in the scene itself) need to be told what model to render with. By default they will load as a pink capsule, but they can be configured with a specific model based on their type.

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