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Permanence is a module that makes it so when mining an entity (if it's not one of the entities whitelisted to be built on ore like miners, poles, belts, rails...) it will spawn ore beneath it.
This evil map makes planning the base in advance much more important, as even upgrading machines will cause ore to spawn beneath old machine mined!
Map description:
danger_ores/modules/permanence.lua
has additional info on parameters it accepts to customize it.By default, iron > copper > coal > stone are spawned (only 1 type of ore per entity)m and total amount of ore spawned = entity's health.
Here's an example of the ore footprint left behind when mining assemblers or upgrading inserters