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* Add Safety Ores Scenario Added safety_ores.lua. Initial commit. * Update safety_ores.lua Fixed whitespace and removed unused builders. * Add scenario template for safety_ores * Update safety_ores.lua Added floating error messages Expanded allowed list spawn stone ores under pumpjacks re-enable loaders balance mapgen * Update safety_ores.lua remove unused variable, whitespace
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--- Safety Ores, by R. Nukem, inspired by Zengief | ||
--- all local resources | ||
local RS = require 'map_gen.shared.redmew_surface' | ||
local MGSP = require 'resources.map_gen_settings' | ||
local ScenarioInfo = require 'features.gui.info' | ||
local config = global.config | ||
local RE = require 'map_gen.shared.entity_placement_restriction' | ||
local Token = require 'utils.token' | ||
local Event = require 'utils.event' | ||
--- local math functions | ||
local floor = math.floor | ||
--- Scenario Info | ||
ScenarioInfo.set_map_name('Safety Ores') | ||
ScenarioInfo.set_map_description('Welcome to Safety Ores.\nOre patches are the only stable ground on this world. All factory buildings must be placed on ores or they will collapse.') | ||
ScenarioInfo.set_map_extra_info( | ||
'Our engineers have only been able to build the following outside the stability of our ore patches:\n -rails \n -rail signals\n -power poles\n -offshore pumps\n -pumpjacks\n -pipes\n-vehicles\n-robots') | ||
ScenarioInfo.set_new_info( | ||
[[ | ||
2024-02-08 - R. Nukem | ||
- Initial Map Creation | ||
]] | ||
) | ||
--- Market Config | ||
config.currency = nil | ||
config.market.enabled = false | ||
config.player_rewards.enabled = false | ||
--- Ore Settings. Since we can only build on ore patches high size is recommended. | ||
--- With high size, lower richness seems intuitive. Frequency is the big ??? | ||
local ore_size = 6 | ||
local ore_richness = 0.166 | ||
local ore_freq = 0.166 | ||
--- Create map_gen table for ores | ||
local ore_settings = { | ||
autoplace_controls = { | ||
coal = { | ||
frequency = ore_freq, | ||
richness = ore_richness, | ||
size = ore_size | ||
}, | ||
['copper-ore'] = { | ||
frequency = ore_freq, | ||
richness = ore_richness, | ||
size = ore_size | ||
}, | ||
['crude-oil'] = { | ||
frequency = 0.25, | ||
richness = 2, | ||
size = 0.25 | ||
}, | ||
['iron-ore'] = { | ||
frequency = ore_freq, | ||
richness = ore_richness, | ||
size = ore_size | ||
}, | ||
stone = { | ||
frequency = ore_freq, | ||
richness = ore_richness, | ||
size = ore_size | ||
}, | ||
['uranium-ore'] = { | ||
frequency = ore_freq, | ||
richness = ore_richness, | ||
size = ore_size | ||
} | ||
} | ||
} | ||
--- change enemy autoplace controls | ||
local enemy_settings = { | ||
autoplace_controls = { | ||
['enemy-base'] = { | ||
frequency = 0.25, | ||
richness = 1, | ||
size = 1 | ||
} | ||
} | ||
} | ||
--- Set map_gen settings | ||
RS.set_map_gen_settings( | ||
{ | ||
MGSP.default, | ||
ore_settings, | ||
enemy_settings | ||
} | ||
) | ||
--- Set Item Restrictions | ||
--- Items allowed everywhere | ||
RE.add_allowed({ | ||
'small-electric-pole', | ||
'medium-electric-pole', | ||
'big-electric-pole', | ||
'rail', | ||
'straight-rail', | ||
'curved-rail', | ||
'pumpjack', | ||
'pipe', | ||
'pipe-to-ground', | ||
'rail-signal', | ||
'rail-chain-signal', | ||
'offshore-pump', | ||
'train-stop', | ||
'pump', | ||
'car', | ||
'tank', | ||
'spidertron', | ||
'defender', | ||
'destroyer', | ||
'distractor', | ||
'construction-robot', | ||
'logistic-robot', | ||
'locomotive', | ||
'cargo-wagon', | ||
'fluid-wagon', | ||
'artillery-wagon' | ||
}) | ||
--- The logic for checking that there are resources under the entity's position | ||
RE.set_keep_alive_callback( | ||
Token.register( | ||
function(entity) | ||
local box = entity.bounding_box | ||
if entity.surface.count_entities_filtered {area = box, type = 'resource', limit = 1} > 0 then | ||
return true | ||
end | ||
end | ||
) | ||
) | ||
--- Warning for players when their entities are destroyed | ||
local function on_destroy(event) | ||
local p = event.player | ||
if p and p.valid then | ||
p.surface.create_entity{name="flying-text", position = p.position, text = 'You can only build that on top of ores, the ground is too soft'} | ||
end | ||
end | ||
Event.add(RE.events.on_restricted_entity_destroyed, on_destroy) | ||
--- Spawn stone around pumpjacks so oil can be defended | ||
local function on_built_pumpjack(event) | ||
local size = 7 -- size in all directions from center. total size = 2x+1 | ||
local density = 1 -- Every time a pumpjack is placed this much stone is added | ||
local entity = event.created_entity | ||
if not entity or not entity.valid then | ||
return | ||
end | ||
--- calculate center of bounding box | ||
local box = entity.bounding_box | ||
local center_x = floor((box.left_top.x + box.right_bottom.x)/2) | ||
local center_y = floor((box.left_top.y + box.right_bottom.y)/2) | ||
--- If a pumpjack is built, create a 2x+1 square of stone centered on the pumpjack | ||
if entity.name == 'pumpjack' then | ||
for x = center_x - size, center_x + size do | ||
for y = center_y - size, center_y + size do | ||
if entity.surface.get_tile(x, y).collides_with("ground-tile") then | ||
entity.surface.create_entity({name="stone", amount=density, position={x, y}}) | ||
end | ||
end | ||
end | ||
end | ||
end | ||
Event.add(defines.events.on_robot_built_entity, on_built_pumpjack) | ||
Event.add(defines.events.on_built_entity, on_built_pumpjack) | ||
--- To Do: |
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return require 'map_gen.maps.safety_ores' |