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Merge commit godotengine/godot-docs@1d9c4a4 #102
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change _on_body_entered(body) to _on_body_entered(_body) to avoid warnings
I fixed an error where the points were being subtracted when they should have been added. I noticed this when I messed with the export values for point1.
replace TRANSMISSION with SSS_TRANSMITTANCE_COLOR
Sync platforms names with used in Godot 4
…ene (godotengine#10452) Handle the position before the direction to make the code easier to follow.
This reverts commit 63c5fa8.
…bf8e1e classref: Sync with current master branch (abf8e1e)
Update audio bus images for Godot 4.3
Update windows changing application icon page for Godot 4.4
This should have been updated in godotengine#7568
Divide pi out of light color
Update Environment page for 4.4
…e-icon Add `@icon` ordering to the GDScript style guide
Clarified that the last sentence is an instruction, and rectified the state of the components necessary to provide the output as true
…al-shaders Fix `Switch` node boolean conversion description in Visual shaders
Improve First 3D shader tutorial
…erators Document logical operator support in `Expression`
Added some clarifying text to help make the transition from double clicking Ball.tscn to editing the specific Ball node itself. Now it is clear to first click within the left nav before moving over to the inspector tab.
Add clarifying text for instance docs
…ancing - Link to tutorial about instancing scenes by code in Creating instances (and link the other way around too).
…-shaders Clarify difference between Godot's scene instancing and hardware instancing
Update particle process material min max image
Fix C# _Process method signatures
Fix library/binary confusion in compiling_for_linuxbsd.rst
Remove shader materials page
…tability-typo GDExtension: Fix typo on `compatibility_minimum` property
…6d90c7 classref: Sync with current master branch (36d90c7)
…stem This also mentions that available CLI arguments differ depending on the build target.
…target-template-debug Fix meaning of `target=template_debug` in Introduction to the buildsystem
Update UV preivew screenshot
Document MP3 runtime loading
Document supersampling for lightmaps
…-xcode-troubleshooting Add a troubleshooting section to Compiling for macOS/iOS
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