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Merge commit godotengine/godot-docs@1d9c4a4 #102

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dahliakyu and others added 30 commits June 26, 2023 18:37
change _on_body_entered(body) to _on_body_entered(_body) to avoid warnings
I fixed an error where the points were being subtracted when they should have been added. 
I noticed this when I messed with the export values for point1.
replace TRANSMISSION  with SSS_TRANSMITTANCE_COLOR
Sync platforms names with used in Godot 4
…ene (godotengine#10452)

Handle the position before the direction to make the code easier to follow.
…bf8e1e

classref: Sync with current master branch (abf8e1e)
Update windows changing application icon page for Godot 4.4
This should have been updated in godotengine#7568
…e-icon

Add `@icon` ordering to the GDScript style guide
Clarified that the last sentence is an
instruction, and rectified the state of the
components necessary to provide the output as
true
…al-shaders

Fix `Switch` node boolean conversion description in Visual shaders
skyace65 and others added 29 commits February 4, 2025 17:35
…erators

Document logical operator support in `Expression`
Added some clarifying text to help make the transition from double clicking Ball.tscn to editing the specific Ball node itself. Now it is clear to first click within the left nav before moving over to the inspector tab.
…ancing

- Link to tutorial about instancing scenes by code in Creating instances
  (and link the other way around too).
…-shaders

Clarify difference between Godot's scene instancing and hardware instancing
Update particle process material min max image
Fix library/binary confusion in compiling_for_linuxbsd.rst
…tability-typo

GDExtension: Fix typo on `compatibility_minimum` property
…6d90c7

classref: Sync with current master branch (36d90c7)
…stem

This also mentions that available CLI arguments differ depending on
the build target.
…target-template-debug

Fix meaning of `target=template_debug` in Introduction to the buildsystem
…-xcode-troubleshooting

Add a troubleshooting section to Compiling for macOS/iOS
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