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Releases: RecursivePineapple/MatterManipulator

v0.1.2+nightly

20 Feb 02:43
a44016a
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Full Changelog: v0.1.1+nightly...v0.1.2+nightly

v0.1.2+2.7.x

20 Feb 03:27
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  • Fixed laser hatch exchanging (#37)
  • Prevent AE & uplink from doubling stored items (#39)
  • Reset gt machine colours when removing them (#43)
  • Fix encoded patterns showing up in plans
  • Reset stack when resetting transform
  • Improve block sorting when building (#44)
  • Add me output emptying & mk3 speed configs (#45)
  • Fix maintenance hatch rotating (#48)
  • Improve AE upgrade installation (#49)
  • Fix ME Output & QC Rack filling (#50)
  • Allow insertions into multi controller slot (#52)

Full Changelog: v0.1.1+2.7.x...v0.1.2+2.7.x

v0.1.1+2.7.x: Fixed laser hatch exchanging (#37)

29 Jan 16:33
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Full Changelog: v0.1.0+2.7.x...v0.1.1+2.7.x

v0.1.1+nightly

29 Jan 16:17
cdd2863
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Full Changelog: v0.1.0+nightly...v0.1.1+nightly

v0.1.0+nightly

23 Jan 01:53
73be586
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Note: the version bump doesn't mean anything, I'm just switching to a proper versioning system.
Note 2: there's a problem with GTNH-Intergalactic's dyson casings not breaking properly, you'll need this update to fix it: https://github.com/GTNewHorizons/GTNH-Intergalactic/releases/tag/1.5.28 (should be included in the nightlies)

What's Changed

Full Changelog: v0.0.15+nightly...v0.1.0+nightly

v0.1.0+2.7.x

23 Jan 01:53
8ec66af
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Note: the version bump doesn't mean anything, I'm just switching to a proper versioning system.

What's Changed

Full Changelog: v0.0.15+2.7.x...v0.1.0+2.7.x

v0.0.15+nightly

18 Jan 21:29
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What's Changed

  • Add integration for FloodLights by @DCNick3 in #16
  • Changed moving to skip air blocks
  • Fixed Avaritia autocrafter dupe
  • Fix class load error for uplinks

New Contributors

Full Changelog: v0.0.14-pre...v0.0.15+nightly

v0.0.15+2.7.x

18 Jan 21:29
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What's Changed

  • Add integration for FloodLights by @DCNick3 in #16
  • Changed moving to skip air blocks
  • Fixed Avaritia autocrafter dupe
  • Fix class load error for uplinks

New Contributors

Full Changelog: v0.0.14-pre...v0.0.15+2.7.x

v0.0.14-pre

04 Jan 20:37
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Important notice: This is a prerelease because I rewrote a few core components of the block system. I've tested this as well as I can, but I'm sure I missed some stuff, so expect crashes.

Please make a backup before upgrading, because the NBT format has changed and this version isn't backwards compatible with <v0.0.13. Any picked blocks will be erased due to the NBT format needed by the block randomization system.

Change summary:

  • Added block randomization to geometry (gated behind MMB+sneaking until I update the radial menu)
  • Added rotating to most vanilla blocks (everything that matters)
  • Added block picking for ArchitectureCraft blocks in the geometry mode (will save rotations)
  • Fixed ArchitectureCraft block transforming (will now rotate/flip properly)
  • Added sign, repeater, vanilla rail, etc copying
  • Fixed cover tick rate copying
  • Fixed exchanging removing blocks when there aren't enough items
  • Fixed cables (hopefully for the last time)
  • Improved AE & GT cable replacing (AE will keep existing parts, GT will keep existing covers)

Commits:

  • proper cloning
  • block state emulation layer
  • block property copying
  • update
  • fix drawer rotating
  • architecturecraft rotating
  • move PendingBlock
  • update readme
  • Update README.md
  • block spec
  • fix block exchanging w/ insufficient items
  • arch. block picking & placing in geom modes
  • fix NPE
  • clean up
  • reduce nbt size + misc archcraft fixes
  • RIP TileAnalysisResult
  • fix cables yet again
  • fix cover tick rate copying
  • copy repeater delay
  • improve block spec null handling
  • fix chest facing property
  • update readme
  • misc cleanup

v0.0.13

30 Dec 22:16
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  • compat PR got merged :LETSFUCKINGGOOOOOO:
  • fix AAL flipping
  • mitigate item deletion bugs
  • prevent building outside of y=0,255
  • fix item deletion bug
  • improve special inventory logic
  • refactor me hatch emptying
  • special inventories bug fix
  • ae tile colouring
  • block & item util classes
  • use new util classes
  • fix cable mode erasing ae parts
  • wireless connector colour resetting
  • improve transform ui
  • make ore check more robust
  • remove ic2 hard dep
  • add durability bar when not using gt
  • fix spawner drops
  • disable spotless