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Template with bateries included (Framework?) for everything I do :D

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Fundamentals

A libGDX project generated with gdx-liftoff.

This template contains the fundamentals package which comes packed with a ton of time-saving code for:

  • Asset management
  • Screen management
  • Game object organization
  • Game logic organization
  • Rendering pipeline
  • Input handling
  • Various useful utils
  • And much more

Platforms

  • core: Main module with the application logic shared by all platforms.
  • lwjgl3: Primary desktop platform using LWJGL3.
  • android: Android mobile platform. Needs Android SDK.
  • html: Web platform using GWT and WebGL. Supports only Java projects.

Gradle

This project uses Gradle to manage dependencies. The Gradle wrapper was included, so you can run Gradle tasks using gradlew.bat or ./gradlew commands. Useful Gradle tasks and flags:

  • build: builds sources and archives of every project.
  • clean: removes build folders, which store compiled classes and built archives.
  • html:dist: compiles GWT sources. The compiled application can be found at html/build/dist: you can use any HTTP server to deploy it.
  • html:superDev: compiles GWT sources and runs the application in SuperDev mode. It will be available at localhost:8080/html. Use only during development.
  • lwjgl3:jar: builds application's runnable jar, which can be found at lwjgl3/build/libs.
  • lwjgl3:run: starts the application.

Note that most tasks that are not specific to a single project can be run with name: prefix, where the name should be replaced with the ID of a specific project. For example, core:clean removes build folder only from the core project.

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Template with bateries included (Framework?) for everything I do :D

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