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I opened this as a PR mainly because I don't fully understand why the this fixes the problem.. but it does fix it.
This was fixed in CSE.. see the issue there:
reference fellowship-of-the-roms/CrystalShireEngine#27
Furthermore, this is probably also related to Darsh' comment here: #857 (comment)
>I do think there's something wrong with the sound engine. A Pokemon's cry in the status screen isn't always going to have consistent volume (Voltorb is a good example of this). Not clear what's causing the issue.