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* Update submodule * Emergency lights fixes (#8454) * Automatic changelog update * Corrects the fact the dim layers were fixed in place due to an indentation error. (#8461) * fix cargo fuel tank order (#8460) * Automatic changelog update * Fix action icons (#8436) * Automatic changelog update * Fix emitter crash on non-exact power float (#8459) * Update submodule * Completions for the warp command (#8470) * Give station events command completions, cleanup (#8464) * Singulo eats unpowered containment gens (#8343) * Add static "IsPowered" method (#8434) * Add static "IsPowered" method * Use IsPowered in more places Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Allows people to resist out of crates (#8471) * Automatic changelog update * OnTriggerCollide Bug fix (#8467) * ez gg dubskis * meteor * Update meteors.yml * Automatic changelog update * Fixes the singularity bouncing off the station. (#8452) * Fixes the singularity bouncing off the station. * Update Content.Shared/Singularity/SharedSingularitySystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Fix inaccessible ready button in lobby (#8465) * Fix inaccesible ready button in lobby * a * vote popups * splitz * Automatic changelog update * Mini Gravity Generator (#8449) * meenee * Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Nukes the arrivals shuttle thrusters on Delta. (#8473) * Automatic changelog update * Engine UI FrameUpdate compat, Speech bubble first frame fix (#8472) * Compat fix for engine UI FrameUpdate order change. Engine is getting FrameUpdate changed to run BEFORE style & layout. This is needed to avoid exploding. * Fix speech bubble layout on first frame. * Extended access system (#8469) * Extended access system Allows jobs to specify "extended" access levels, which will be granted if the round-start crew count is below a certain threshold. * Extended accesses for jobs * Spook * Automatic changelog update * Atmos sign (#8462) * Add files via upload * Update meta.json * Update meta.json * Update signs.yml * Update meta.json * Adds twenty-one new smites, moves the explosion smite to the verb category. (#8456) * Adds seven new smites, moves the explosion smite to the verb category. * adds even more smites. * Even more smites, some messages for specific smites. * Adds even more smites. * Removes some junk, adds a smite that angers the pointing arrows. * get rid of dumb component. * Remove mistake from verb menu presentation. * How did that happen? * whoops * c * e * fuck * Loading... * removes the BoM go away * adds the funny kill sign. Fixes ghost smite. * Move systems around. * Adjust organ vomit. * Adds a smite that turns people into an instrument, and one that removes their gravity. * oops * typo Co-authored-by: Veritius <[email protected]> * Automatic changelog update * pillar minor update (#8466) * Automatic changelog update * Spationaut Resprite (#8458) * resprite * inhand fix * small engi fix * losing my mind aaaa fuck me * what the hell is wrong with me * Update Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json Co-authored-by: wrexbe <[email protected]> * Update Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json Co-authored-by: wrexbe <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Fix rules popup (#8485) * CVar to show rules popup for localhost. For testing purposes. * Fix rules popup being broken and throwing. 😐 * Hotfix weightless riding (#8477) * Hotfix weightless riding * a * Finally fixes file templates (#8476) * Add entitysystem and component templates. * Adds doc comments to templates and also a prototype template. * Add an inheriting prototype template. * add inheritdocs where appropriate. * rebalance pressure, airloss, cold (#8482) * Automatic changelog update * Play sound and request window on cloning (#8323) ECS TBD. Fish did a pr but it was doing a lot at once. * Allow ghosts to ignore obstructions (#8397) * Automatic changelog update * Mousetrap fixes/tweaks (#8484) * fixes issues with mousetraps, adds activation popup * sure * me when i scroll up a bit in discord * Fix StepTrigger error (#8480) * Fix StepTrigger error * Changed it * Update Content.Shared/StepTrigger/StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Update Content.Shared/StepTrigger/StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Update StepTriggerSystem.cs * Update StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Attempt to reduce audio helper resolves (#8493) * Bump engine to 0.19.0.0 (#8417) * Remove IgnoreComponents on the client (#8308) * Fix GasThermoMachine upgrading (#8313) * Automatic changelog update * fix hardhat shading (#8508) * step trigger fix + optimization (#8503) * Underplating Must Die (The Movie) (The Video Game) (#8498) * Add a BRB Sign (#8437) * Automatic changelog update * Set alert level command (#8507) * Add force mode for setting alert level * Add console command for changing alert level * Filename typo * Return delta disableSelection property * Make locked a component property * Not lock green level after nuke disarm * Add completions to the damage command (#8510) * Fix map rendering (#8514) * Fix negative grids * Map renderer: skip, and warn on empty grids. * Fix local transform * Improve the templates, add networked entity system templates. (#8518) * Update submodule * Simple Magic Spellbook System (#7823) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Make AdminLogsSystem an IoC manager (#8492) * Make log not entity system * Fixes * Remove extra ; * Gamma & Epsilon alerts levels (#8517) * Add Gamma & Epsilon alert levels * Add license for epsilon sound * Remove mention about gamma armory * Add missing license sources * Delete unused sound * Automatic changelog update * Waystation: The Station That Will Succeed Packed's Legacy (#8398) * Waystation: The Station That Will Succeed Packed's Legacy * Hopefully fixes YAML errors * Fixes missing HV wires * Security door * Addresses review * Add station component to waystation * Fix minor stuff * BecomeStation Casing Weh Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Decouples starting gear from UtilityAI (#8512) * Interrupt uncuff on target movement (#8511) * Fix mapping actions for engine PR (#8296) * Adds TimedDespawn component to Invisible Walls, nukes DeleteAfterTime (#8528) * Adds TimedDelete component to Invisible Walls * Removes Delete After Time * Dirty Command (#8533) Dirty Command Co-authored-by: metalgearsloth <[email protected]> * Dirty command fix (#8534) * Fix server update restarts when server paused. (#8509) * Examinable Anchors (#8407) * Automatic changelog update * Update Changelog.yml * More github action tests (#7301) * Update submodule * Surveillance cameras (#8246) * cameras but i didn't feel like git stashing them * Adds more functionality server-side for surveillance cameras * rider moment * Adds skeleton for SurveillanceCameraMonitorBoundUi on client * whoops * makes surveillance camera monitor UI more defined * removes tree from SurveillanceCameraMonitorWindow * surveillance camera active flag, other routing things * actually sets how SurveillanceCameraMonitorSystem sends camera info to clients * adds entity yaml, changes field * adds the camera/monitor entities, makes the UI open * SurveillanceCameraRouters (not implemented fully) * subnets for cameras, server-side * it works! * fixes rotation in cameras * whoops restores surveillance cameras to ignored components makes it so that switching cameras now lerps the other camera * makes the UI work * makes it so that cameras actually refresh now * cleanup * adds camera.rsi * cleans up prototypes a bit * adds camera subnet frequencies, cameras in subnets * adds surveillance camera router subnets * might fix testing errors * adds the circuit board to the surveillance camera monitor * fixes up the camera monitor (the detective will get his tv soon) * adds heartbeat, ensures subnet data is passed into cameras to send * fixes up a few things * whoops * changes to UI internals * fixes subnet selection issue * localized strings for UI * changes 'test' id to 'camera' for cameras * whoops * missing s * camera static! * adds a delay to camera switching * adjusts a few things in camera timing * adds setup for cameras/routers, localization for frequency names * adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype * localization, some cleanup * ui adjustments * adds surveillance camera visuals * fixes a bug when closing the UI for monitors * adds disconnect message to UI * adds construction graph to cameras * adds the camera to the construction menu * fixes network selection for setup, tweak to assembly * adds surveillance camera router construction, fixes up surveillance camera wire cutting * adds disconnect button to monitor UI * switches around the status text * tweaks monitor UI * makes the address actually show * might make tests pass * UI adjustments, hard name limit * ok, that didn't work * adds wireless cameras * makes the television work/look nicer * adds tripod cameras in addition to mobile cameras * makes wireless cameras constructable * fixes up those prototypes * reorganization in C#, small cleanup * ensures that power changes deactivate some devices * adds a component to the television, comments out a function * actually, never mind, i forgot that wireless cameras existed/are creatable for a second * tweaks to router construction, removes SubnetTest from prototypes * removes it from frequencies too * Apply suggestions from code review Co-authored-by: metalgearsloth <[email protected]> * type serializers into components * setup window opens centered, enum is now byte * replaces active monitor list with ActiveSurveillanceCameraMonitorComponent * adds paused/deleted entity checks, changes how verbs are given * removes EntitySystem.Get<T>() references * fixes bug related to selecting network from setup, alphabet-orders network listing in setup * rider moment * adds minwidth to surveillance camera setup window * addresses reviews * should fix the issue with camera visuals not updating properly * addresses some reviews * addresses further review * addresses reviews related to RSIs * never needed a key there anyways * changes a few things with routers to ensure that they're active * whoops * ensurecomp over addcomp * whoops Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Makes camera monitors/the television constructable (#8542) * Update emergency light animation. (#8531) * Adds health analyzer to 3 first aid kits (#8535) * adds healthanalyzer to 3 first aid kits normal, advanced and combat kits only * increase first aid kit sizes * Automatic changelog update * Fix bug where being eaten as a mouse tethers your ghost to who ate you (#8338) * Check if the ghost spawn position is in inventory/default/null-space * attach to grid instead of default spawn point * Simply attach to grid first before entity is deleted * Alert level reloads (#8530) * adds prototype reload for AlertLevelSystem, reorganizes selectable alerts a bit * makes alert levels not necessarily require localization * oops * sus * does the same for announcements as well * oh, that's not how that works at all * ok, NOW it works * fixes localization, adds event for when alerts are reloaded * addresses review * Automatic changelog update * Modular landmines (#8351) * Automatic changelog update * Gun refactor (#8301) Co-authored-by: Kara <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: ElectroJr <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Update submodule * Update submodule * Saltern Update 3.5 (#8567) * Bagel Update 13.6 (#8563) * Marathon Update 1.7 (#8566) * Cleanup gun containers (probably last time) (#8575) - snake_case instead of kebab-case - Remove old MagazineBarrel containers - Remove old event * AccessReader IsAllowed use resolve (#8527) * Re-implement hitscan sounds (#8581) I forgor. Also added RW to ballistic prototype for funsies. * Goon floor pack 1 (#8267) * floors boxing, arcadeblue2 and carpet clown * adds gym, metaldiamond and carpetoffice from goon * adds variants for boxing and gym * tile variants updated * Fix access system (#8585) * Add an access system proxy(#8586) * Gun whitelist fixies (#8587) * Gun sound fixes (#8592) * Automatic changelog update * Update submodule * Add files via upload (#8591) * Adds the ability to not play admin sounds (#8242) Co-authored-by: ike709 <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> * Automatic changelog update * Fix thruster shutdown (#8598) * Nerf SMG accuracy (#8589) * Automatic changelog update * Fix invalid XAML markup cases Rider EAP is highlighting these now * Post Light sprite fix and state (#8578) * adjusted post light sprite and added empty state * update construction location * Automatic changelog update * Reduces the nuke detonation time to 120 (#8599) * weh Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray * Reduces nuke detonation time * comment * Update Content.Server/Nuke/NukeComponent.cs Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Fix aghost crashes (#8556) There's still some oddity around MobObserver / AdminObserver where if you move after suicide then aghost you return to your original body, but at least you won't spawn a billion AdminObservers anymore or crash if you controlmob one. * Adds max pressure to gas miners (#8543) * adds max pressure to gas miners 300kPA down from max (4500) * reduces the gas amount * Automatic changelog update * Hotfix revolver serialization (#8561) * Hotfix revolver serialization * a * wakemkiaofalliance (#8603) * Adds security cameras to Delta, also more decals. (#8605) * Automatic changelog update * Dwarves are no longer selectable. (#8596) * Automatic changelog update * Shotgun nerfs (#8590) - Bojevic firerate dropped from 3 to 2 - Pellet damage from 13 to 8 (3 shotting players instead of 2 shot) - Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close). * Automatic changelog update * Emitter 1984 - cargo and construction (#8606) * Automatic changelog update * Fix debug tests with engine change (#8609) * Re-enable sandbox for <5 players (#8610) * Automatic changelog update * Floor tile ECS (#8577) * Add ContainerContainer to boards (#8569) * Add ContainerContainer for powered stuff (#8570) * Fix pipe net conservation laws (#8540) * adds destructible to power structures (#8536) * Automatic changelog update * Fix spray collision (#8612) * Automatic changelog update * Prune most yml ambientsound entries (#8573) * Remove (some?) pop-up error spam. (#8538) * Emergency Response Team (#6258) * Clothing pass 1 Backpacks, hardsuits and helmets pass 1 * ERT Leader Role first pass * ERT Backpacks (nearly there) * ERT Backpacks final * ERT helmets pass 1 * remaining hardsuit sprites added. * ERT leader ID * removed duplicates * hardsuits + helmets entities * ID + PDA for ERT * ERT leader role pass 1 * job icons / markers for ERT * military / ert name dataset * starting gear pass 1 for ERT * removed in favor of singular ERT roles file * ERT mobs for spawning * ERT spawn points added * fixed case on ERT name * Increased ERT access to most areas * ERT ghost role takeover fixes * ERT removed invalid parent * path issue resolved * more file path fixes * fixes random naming pt 1 * Buffs ERT hardsuits and integrates helmet parents ert to syndie hardsuit and adds toggleable helmet * Adds suit storage slot and cargo access * Adds backpack fills for ERT * Updates ERT loadout for filled backpacks + other misc changes * buff ERT backpack storage * fixes ert jani backpack fills * tweaks spawn loadout to EVA * gave centcom official AA * formatting * ERT shuttle mapped with spawners * update access * Automatic changelog update * Communications Console: The ECSining (#8374) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Holofan Projector Upstream from Nyano (#8352) Co-authored-by: metalgearsloth <[email protected]> * Implements item pricing, and piracy. (#8548) * Start implementing item pricing. * Flesh out prices a bit, add the appraisal tool. * Add prices to more things. * YARRRRRRR * gives pirates an appraisal tool in their pocket. * Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them. * Address reviews. * Address reviews. * Automatic changelog update * Fix pirates. Whoops. (#8623) * Fix pirates. Whoops. * Remove debug logs. * Reduce the amount of drinks per robust softdrinks machine (#8629) * Automatic changelog update * Makes ERT roles not show up on role select (#8630) * Fixes circuit printing for generators and emitter (#8613) * Automatic changelog update * Fix nullable error (#8632) * Prevent inflatables from being placed on walls/doors (#8624) * Check if tile is blocked * Move check to IsTileClear * Automatic changelog update * Don't cancel pulling a corpse because the player ghosted (#8621) * Check if pullable is dead * Update SharedPullableSystem.cs Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Revolver fix (again) (#8635) * Gun spread overlay (#8588) * Fixes ID/Names for Sterile masks / latex gloves. Adds nitrile glove box (#8607) * fixes box ID/names for mask and gloves. Adds nitrile box * map update for ID change * crate fills fix * Automatic changelog update * Change map prototype for gloves/mask * Fix shotgun spent visuals (#8639) * Make shift laser gun (#8125) * Added the TechFabCircuitboards and made them spawn in the head's lockers * Added the construction graph for makeshift laser * Added the construction graph to the yml of makeshiftlaser * Resolving branching issues * resolving branching issues * resolving branching issues * Small fixes * Update battery_guns.yml * Update battery_guns.yml * Update battery_guns.yml Co-authored-by: wrexbe <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * LMG nerf (#8637) * Fix docking fixture crash (#8640) * Automatic changelog update * Missing nullables (#8634) * Refactor magvisualizer (#8568) * Fix comms consoles not working (#8644) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * update * Revert "update" This reverts commit bab6c6c. * Marathon Update 1.8 (#8647) * Add files via upload * Name sec medical camera Co-authored-by: wrexbe <[email protected]> * Fix floor tile lattice bug (#8653) * Set subfloor sprites to invisible by default (#8571) * Set subfloor sprites to invisible by default * s * Revert "s" This reverts commit 3ed9c3c8185ddda16cb9e82bd72c313e9a741dfa. * Give post-lights interaction outlines (#8656) they were missing. * Automatic changelog update * More nullable component fixes (#8659) * Remove .ToArray() allocations from StepTriggerSystem Update (#8658) * Add a merge conflict check. (#8626) * Add a merge conflict check. This is directly copied from OpenDreamProject/OpenDream#648 * Update .github/workflows/conflict-labeler.yml Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> * Buff crates (#8622) * Set PDA music user to allow OnMidiEventRx to send the sound to other players (#8580) * Automatic changelog update * Iconsmoothing: Subtile metrics (🦆 Edition) (#8307) * Remove emitter hitsound (#8666) * Automatic changelog update * Stop NPCs steering around non-hard fixtures (#8668) * Automatic changelog update * Add editor copy keybinding (#8369) * Automatic changelog update * Anchorable popups (#8667) * Automatic changelog update * Spread items when dumping contents out of a bag (#8678) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Port stethoscopes + innate verbs from nyano (#8228) * port stethoscopes from nyanotrasen * remove mono crash wtf * don't touch puddle * Switch to using action * both verb and action * Address reviews * Automatic changelog update * Update submodule * Remove Shuttle Powering Crate from cargo catalogue (#8664) * Automatic changelog update * Muted status effect + 2 reagent sources of it (#8673) * Automatic changelog update * Fix dual port vents 2: Electric Boogaloo (#8396) * Remove "nogga black" (#8684) * Update submodule * use matrix CreateTransform (#8687) * chr (#8674) * weh Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray * chr chr * Update chair.yml * Update chairs.yml * Revert submodule * Opt-in nukies (#8541) * save changes * naming rules * changes * changes * last touches * e * use default * better looping * better prototype ig * f * c * Revert "changes" This reverts commit 111a7f36 * fuck i'm bad at git * changes * mfw * e * e * Change default preset to secret (#8694) It gets voted for at the start every time anyway and traitor isn't even voteable. * Automatic changelog update * Syndicate Names (#8692) * Syndicate Names * Update syndicate.yml * Update NukeopsRuleSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix roundstart audio * Fix some friend access violations by allowing others access. (#8594) Rename Friend attribute to Access attribute. Updates submodule to v0.21.0.0 as well. * Revert "Fix some friend access violations by allowing others access. (#8594) (#8703) * Revert "Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)" (working this time) (#8704) * ConstructionSystem handles InteractUsing before AnchorableSystem. (#8700) * Automatic changelog update * buffs tables and counters (#8698) 25 (+10) health for metal, 15 for wood * Automatic changelog update * Clear cancel token on failed use (#8705) * Bagel Update 13.7 (#8690) * fuck shit ass shit * Add files via upload * blurgy bop boo botto (#8689) * Automatic changelog update * Fix mind unvisit crash (#8682) * Add loc strings and completions to mapping command (#8726) * fix match-matchbox interaction (#8715) * Automatic changelog update * Fix character ui crash (#8717) * Update wires-component.ftl (#8714) * Automatic changelog update * Atlas: The Video Game (Update 2.0) (#8725) * Update some nugets (#8738) * Device network DeviceLists and the NetworkConfigurator (Makes air alarms usable) (#7697) * Implement DeviceList Implement NetworkConfigurator I sould really get into the habit of making smaller commits * Remove ApcNetworkComponent from vents, scrubbers anf firelocks * Change BeforeBroadcastAttemptEvent#Recepients to readonly IReadonlySet and add a ModifiedRecepients field * Address revievs in NetworkConfigurationSystem * Fix red and green button styles * Change NetworkConfiguratorSystem#UpdateState to remove saved entites that don't exist anymore * Add AtmosDevices device net id * Add const strings for style classes Fix wrong margin for NetworkConfiguratorConfigurationMenu * Hello? Github? * Add access check before opening the configuration ui * Address reviews * Fix call to access reader * You shall not live again IgnoreComponent * Fix interaction verb check * Fix configuration window not closing when target gets deleted / out of range * Change device is already saved message to say 'network device: ... is already saves' * Apply suggestions from code review Co-authored-by: Leon Friedrich <[email protected]> * Fix applied suggestion Co-authored-by: wrexbe <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> * Automatic changelog update * Fix friend -> Access for some components * Nuget fix (#8742) * Add default lag (#8739) * Add whitelist to captain/hop pda (#8746) * Automatic changelog update Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: Veritius <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: 20kdc <[email protected]> Co-authored-by: efzapa <[email protected]> Co-authored-by: Morbo <[email protected]> Co-authored-by: ShuttleEnjoyer <[email protected]> Co-authored-by: DrSmugleaf <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: ElectroJr <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: Ripmorld <[email protected]> Co-authored-by: Visne <[email protected]> Co-authored-by: WilliamECrew <[email protected]> Co-authored-by: Pancake <[email protected]> Co-authored-by: lapatison <[email protected]> Co-authored-by: Julian Giebel <[email protected]>
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