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* Fix radio localisation (#9283) * Log kitchen spikings (#9284) Easier to find. * Don't play empty gun sounds (#9286) * 1 more radio loc (#9287) Woops * Make large explosions use approximate lookups (#9296) * Update lighthouse.yml (#9300) * Add action to pull down mask (#9015) * Add action to pull down mask * Update based on review comments * fix access * cleanup * Update based on review comments * revert change to ToggleableClothingSystem * switch to unequip * Specify the unequip is for togglemaskevent only * fix issue of activating mask in hands with something else in mask slot * Update based on review comments * switch to dependency for ActionSystem for consistency * whoops other instance too * review changes * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Automatic changelog update * Update submodule (#9305) * Fireaxe Structure Damage (#9289) * Entities with hands still respect "needsHands: false" for Puller (#9266) * Makes the Pointless tab not pointless (#9310) * Add exception tolerance to explosion processing (#9309) * Automatic changelog update * Split QoL Update (#9303) * Automatic changelog update * Minor rules tweaks/clarifications (#9304) * Automatic changelog update * Gimps the restart vote. (#9327) * Disables the restart vote when admins are online. * Gimps the restart vote so it requires 85% agreement. * address rebiew * Automatic changelog update * Fix another explosion error (#9325) * Update CargoShuttleComponent.cs (#9333) * Automatic changelog update * Lower shuttle time + recall turning point (#9328) * Automatic changelog update * Stomach YAML tweaks (short-term satiety) (#9326) * Automatic changelog update * Implements panic bunkering. (#9315) * Implements panic bunkering. Helps with raid management, esp with unknown accounts. * adds an enable/disable command. * Another mobster accent fix (#9335) * Adds new "Pharmacy" Lobby Art by Solbusaur (#9339) * Adds new lobby art, license, etc * Fix background to be the correct image. Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * Detective (#9301) * Automatic changelog update * Add tag to let entity not fire guns (#9293) * Prevent round end test from leaking (#9342) * Add Different Styles for Instruments (#9250) * Automatic changelog update * Feet update (#9344) * Footstep sounds update * adjustments I thought of * Automatic changelog update * Detective minor bug fixes 2 lines (#9347) * Update identification_cards.yml * Update detective.yml * ic ic ic * yurgh * Some footstep tweaks (#9355) * Lower footstep volume slightly * more tweaks * Saltern Update 3.8 (#9351) * Atlas Update 1.5 (#9346) * Marathon Update 2.2 (#9349) * fix variantize (#9348) * Bagel Update 14 (#9345) * Adds detective spawner to Delta (#9356) * See-Through Shuttle Wall (#9306) * Automatic changelog update * Fix vomit mopping (#9358) * Freezer fixatmos entity (#9314) * Automatic changelog update * Miasma outbreaks give every mob the same disease (#9232) * Added missing drawdepth "WallTops" to directional windows. (#9308) * Disarms now deselect after a usage. (#9290) * Automatic changelog update * Make Dragons Pettable (#9367) * Automatic changelog update * Lighthouse Update (#9368) * Add files via upload * Add files via upload * Automatic changelog update * Extends cutting delay for cables from .25 to .50 (#9366) * Automatic changelog update * Rotting fixes (#9338) * Automatic changelog update * Makes Xenos Insulated and Immune to diseases (#9369) * Automatic changelog update * Ammends changelog of #9366 (#9370) * Remove xeno accent (#9311) * Automatic changelog update * Add and replace alert sounds (#9360) * Automatic changelog update * Update submodule to 0.28.2.1 (#9371) * Syndie Radio for Ghosts (#9375) * ERT cleanup (#9376) * Intrinsic radio fixes (#9378) * Inherent radio fixes * rename * Automatic changelog update * barratry update (#9389) * Allow adminnotes to use username (#9388) No I'm not going to the ban panel to find someone's GUID. * Reduce shuttle transit time (#9397) * Automatic changelog update * Adds new disease! Tongue Twister. Also new scrambled accent. (#9393) * Automatic changelog update * Fix station announcements (#9380) * Fix station announcements Doesn't just get what's on the grid. Also made it generic so other systems can use a station filter. * bumped * a * Broadcast salvage over supply instead (#9381) * Broadcast salvage over supply instead * prototypes * a * Automatic changelog update * Event Music & Nuke Countdown Song (#8597) Co-authored-by: ike709 <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Blocking and Shields (#8584) * Blocking * Fixes Bodytype bug * Blocking Damage Modifier * Storing bodytype * Consolidates Stop Blocking code * Consolidates more methods * Some cleanup, hitbox fix * Shield Textures * Passive blocking modifier check * Localization, popups, and more cleanup * Small cleanup * Relay event * Fixes a shutdown bug, adds specific containers and sets * Popups and sounds * Fixes typo * Removes whitespace, adds comment * Some requested changes * Remove Shared * Audio fix * More changes * More requested changes * Properly remove on shutdown * Adds riot shields to seclathes * SecTech Riot shield * Constant variable * Relay transfer to user blocking system * More destruction behavior * Adds a shape field * Riot shield cleanup * More requested changes. * Prevents blocking attempt where a user cannot be anchored * Listen for anchor change * Unused using cleanup * More shields. * Buckler * Construction * Linter fix * Automatic changelog update * Add BreakOnDistance to DoAfterEventArgs (#8902) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Telescreens and big flat screen TV (#8842) * first pass wall tv * telescreen first pass * adds flat screen television * removed duplicate assets * code changes and construction graph start * Update lv stack to apc * completed graphs and fixed bb sizes * Proto update Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * removes metal walls, adds rusted walls (#8416) * removes metal walls, adds rusted walls * removes 2 metal walls in bagel * remove metal walls from pillar * Remove icon from rust wall * Made welding work * removes old prototype * Automatic changelog update * Fixes tongue twister disease message, also adds it to the outbreak event (#9400) * Make shuttle launch use ID card entity name (#9405) * Automatic changelog update * window (#9399) * Cargo Shuttle Shuttle Windows (#9401) * Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134) * Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <[email protected]> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <[email protected]> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * reeee (#9385) * Humans can now have their ID cards examined (#9415) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Bloodstreams now have their own drawing behavior (#8920) * Automatic changelog update * Fix collisions passing firestacks between mobs (#9324) * Automatic changelog update * Experimental nukie changes (#9428) * Automatic changelog update * Makes the nuke keypad play a nonatonic scale (#9431) * Add files via upload (#9413) * Automatic changelog update * Bandaid NSS Pillar (#9436) * Fix remote piloting rotation (#9439) * Automatic changelog update * Fixes Waystation's cargo dock. (#9420) * add tongue twister to the miasma pool (#9423) * Sec external access (#9412) * Security officer external access * Update warden.yml * Update head_of_security.yml * Fixes entity spawner icons (#9411) * fixes asteroid icon / parent and adds suffix * fixes asteroid icon / parent and adds suffix * fix rust wall icon * fix table icon * fix counter icons * makes base grenade abstract * fixes rat stomach sprite error * really fixed rat stomachs * Automatic changelog update * Make destructible test more reliable (#9425) * Fix salvage gibbing (#9426) * Fix salvage gib attempt 2 (#9444) * Fix invisible held sprites for capgun (#9390) * Fix capgun YAML for held sprites and touch up in-hand sprites * Remove capgun size to inherit BaseItem size 5 * Automatic changelog update * Make the extra bright lantern actually flash you. (#9387) * lantern goes STUN STUN * fix an awkward extra spacebar * fixing the lantern as emogarbage suggested * buffs the usage amount ngl, 15 might be a bit over the top, but it is several times larger than a normal flash so it somewhat makes sense. * fixed encoding * Automatic changelog update * ass (#9446) * ass (#9445) * Tiny fans for freezers/shuttles (#9451) * department tech 1984 (#9449) * Automatic changelog update * Fix intrinsic UI keys (#9437) struct moment * Fix hunger/thirst 'Dead' thresholds (#9453) * Automatic changelog update * Zombie Mode [New Game Mode] (#8501) Co-authored-by: Kara <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Convert rat king to use a ghost role spawner (#9459) * Convert rat king to use a ghost role spawner * fix literally unplayable spelling mistake * Automatic changelog update * Adds sell prices to fuel & water tanks (#9466) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Add UI window for loadbp (#9441) * Add UI window for loadbp * Perms disabled * Also teleport button * wraparound fix * Review * Update game_presets.yml (#9471) * "Fix" aghost mass scanner (#9438) * Damage masks (#9402) * Automatic changelog update * Stamina damage (#9230) * Automatic changelog update * Fix delay roundend (#9481) * Allow aghosts to pilot (#9482) * Make nukie arm sounds entity based (#9484) * Fix loadbp window maps (#9485) * Reduce disabler stam damage (#9483) * Update submodule (#9486) * highlights (#9332) Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> * Magboots ECS and Cleanup (#9245) Co-authored-by: metalgearsloth <[email protected]> * Marathon Update 2.3 (#9490) * Bagel Shells and Disabler (#9491) * Saltern Disablers (#9492) * Atlas Disablers (#9493) * Update hardsuits.yml (#9494) * Makes storage insertion failure more explicit (#9465) * Automatic changelog update * Disablers on Delta (#9509) * Disablers on Waystation (#9510) * Convert piped atmos entity visualizers (#9200) * Make explosive armor multiplicative and not additive (#9498) * Automatic changelog update * Fix stunbaton stun sounds (#9511) * Add deletion checks to verb execution (#9507) * Fix pipe net null error (#9508) * Make ghost role names default to entity name (#9478) * Play tap.ogg when no damage is being done (#9489) * Automatic changelog update * Splitstation Update 06 July 2022 (#9495) * Pillar Update (#9504) * Light Lighthouse Update (#9503) * Automatic changelog update * Prevent erroneous materials from being placed in lathes. (#9454) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Disable ambience default again (#9442) * Emergency light goodies (#9352) Co-authored-by: Jacob Tong <[email protected]> * Automatic changelog update * Fix Practice Shotgun Shells (#9516) * Automatic changelog update * Satiety tweaks (#9519) * Satiety tweaks * actually lets do this * Automatic changelog update * Separate jetpack movement speed modifier (#9363) * Content changes required for recursive deletion changes (#9316) * Automatic changelog update * Textures to make lamps mappable to East/West. (#9414) Co-authored-by: Jeff <[email protected]> * Pizza box 1984 (#9521) * Pizza box 1984 * todo * Automatic changelog update * Probably fix ghost overlays (#9529) * Fix & speed up explosion lookup (#9526) * Speed up explosion lookup * Ah. Fuck. * Disease Stages But Epic (#9043) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Adds station filter for alert level change sound (#9533) * FixVacuum does not replace tile air if there are no adjacent tiles. (#9535) * Fix adjacent tile atmosphere creation using the wrong coordinates. (#9539) * Automatic changelog update * Make wieldable use entity position (#9538) * sprite fix (#9542) * Automatic changelog update * Woops * Nu saltern * tweaks * ok nvm still crashing Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: Ablankmann <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: hubismal <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: BismarckShuffle <[email protected]> Co-authored-by: AJCM-git <[email protected]> Co-authored-by: Aerocrux <[email protected]> Co-authored-by: OldDanceJacket <[email protected]> Co-authored-by: Júlio César Ueti <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: Pancake <[email protected]> Co-authored-by: Jessica M <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: Delete69 <[email protected]> Co-authored-by: ninruB <[email protected]> Co-authored-by: TaralGit <[email protected]> Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> Co-authored-by: TekuNut <[email protected]> Co-authored-by: Jacob Tong <[email protected]> Co-authored-by: ChilbroBaggins <[email protected]> Co-authored-by: Jeff <[email protected]> Co-authored-by: Flipp Syder <[email protected]>
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