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* Automatic changelog update * Update ContainerOcclusionTest.cs (#9692) * Identity fixes (#9701) * Healing tweaks (#9697) * Automatic changelog update * Generic morgue visualizer (#9696) * Remove IActivate (#9705) * git mv * purge IActivate * File scoped NS * Update misc.yml (#9691) * cltohes (#9680) * Update submodule to 0.28.5.0 (#9708) * mathaotnont (#9711) * bagl... (#9710) * Traitor deathmatch ecs (#9714) * salty (#9712) * Machine frame ECS (#9713) * Entity storage whitelist (#9694) * Update common color to station announcements (#9670) * Atlas Update 1.6 (#9709) * Automatic changelog update * Update shards.yml (#9644) * Remove `IInteractUsing` (#9718) * Automatic changelog update * Remove `IAfterInteract` (#9715) * remove gas analyzer iafterinteract * solution transfer + obsolete * cuffable * remove * dart becomestation comp fix (plus render) (#9497) * dart becomestation comp fix * minor fixes and changes to ERT shuttle Dart * Hospital curtains add (#9707) * curtainss * sound_mono * hotfix_curtains * Automatic changelog update * [2 lines] fix blinding (#9690) * Adds blinding + blindfolds (#8688) * Adds blinding + blindfolds * Don't break examining lol * moment * fix toggle lights behavior * move checks around * Sloth review * Added a salvage funny * review * woops * Switch circle shader Co-authored-by: wrexbe <[email protected]> * resolve merge conflict Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Re-implement recoil (#9406) * Re-implement recoil Playing around with the values atm * Update constants * final tweaks * Automatic changelog update * Fix zombie percent in the round end summary (#9682) * Make controlmob not require sentience (#9479) * Outer clothing nerf (#9143) * Reduced backpack to 99 size from 100 * Increase hardsuit and softsuit size * Adds ClothingOuterBaseLarge * Parenting * Changed parent base, reduced duplication * 101 the people have spoken * 100 backpack cry * Changes some things to large base 60 * Updates armour based to large * Large base slowdown 20% * Speed boost * Removed syndie eva box Duffel exists, no need * Apparently this is an eva suit * Fixed formatting * Syndie duffel boosted to 131 To fit a hardsuit plus mask and gas * Hardsuits to 121 size No more bagging * Made heavy clothing 80 * moves syndie eva box to a duffel * Automatic changelog update * Muzzle flash enhancements (#9527) * Automatic changelog update * remove 1 taser (#9725) * Remove some tasers (#9727) * Packed Station Update (#9722) * RPG-7, Kardashev rifle and Hristov heavy sniper resprites (#9729) Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> * Guard against weird renderer bug (#9720) * Make disposal pipes use generic visualizer (#9672) * Automatic changelog update * Add AMIV disease stages (#9637) * Add AMIV disease stages * remove unused import * move stages to top for readability * monkey immunity to amiv * Update to use time instead of index * Revert "Update to use time instead of index" This reverts commit 6bc83b0d48c167fe30437fa94272a00ed1633c5d. * add comments * rerun test * Automatic changelog update * Fix bricked welding component (#9741) * Automatic changelog update * Make entity storage lookup range positive (#9735) * Automatic changelog update * Add uplink command completions (#9742) * Remove telekinesis (#9737) * Add batch cooking (#9359) * Automatic changelog update * Prevent content from overriding sprite shader (#9036) * Fix disappearing decals bug (#9608) * Automatic changelog update * Make flash prevent handheld light toggle (#9448) Co-authored-by: Kara <[email protected]> * Bring pills back to 50 units maximum (#9626) * Adds a nuclear pinpointer to the operative and medic operative duffel fills (#9634) * Nerf disease outbreak (#9640) * Automatic changelog update * Make sure dragdrop doesn't delay by a frame (#9745) * Vapor tweaks (#9638) * Magic staves + wands (#9070) * Automatic changelog update * Operating table add (#9687) * Automatic changelog update * Fix loadbp window perm issue (#9671) * Steal condition tells you where to steal it from (#9605) * Automatic changelog update * Add FTL destinations (#9685) * Job-specific traitor items (#9601) * Automatic changelog update * Proto-kinetic accelerator (#9748) * Automatic changelog update * Update submodule to 0.28.5.1 (#9750) * Reduce radar minimap radius (#9673) * Ghost role probability (#9752) * Ghost role probability * give it to regular ticks/bears too * Automatic changelog update * Smooth radar zooming (#9753) * Automatic changelog update * Convert familiars to GhostRoleMobSpawner (#9525) Co-authored-by: metalgearsloth <[email protected]> * Port honkbots from nyano (#9698) * Automatic changelog update * Identity popup fixes (#9743) * Automatic changelog update * Bartending Tweaks (#9307) * Automatic changelog update * Nuke ops war anounce sound (#9035) * Altars add (#9678) * Automatic changelog update * Updated alarm sound effect (#9756) * Updated alarm sound * Added Loop to alarm sound effect * Automatic changelog update * Bagel Update 14.3 (#9757) * Cargo shuttle qol and fixe (#9759) * Fix emergency shuttle docking (#9758) Woopsy * Portable scrubbers (#9417) * Automatic changelog update * Add public method to update cargo bank account (again) (#9761) * quickfix nukie uplinks (#9765) * Automatic changelog update * Portable scrubbers on Delta (#9771) * Automatic changelog update * Fix mob throwing (#9775) * Automatic changelog update * The real movement refactor (#9645) * The real movement refactor * ref events * Jetpack cleanup * a * Vehicles partially working * Balance tweaks * Restore some shitcode * AAAAAAAA * Even more prediction * ECS compstate trying to fix this * yml * vehicles kill me * Don't lock keys * a * Fix problem * Fix sounds * shuttle inputs * Shuttle controls * space brakes * Keybinds * Fix merge * Handle shutdown * Fix keys * Bump friction * fix buckle offset * Fix relay and friction * Fix jetpack turning * contexts amirite * Automatic changelog update * Update submodule to 0.28.6.0 (#9776) * Fix ghost movement (#9778) * Fix aghost (#9781) * Fixes makeshift laser using the wrong type of construction step. (#9811) It needed to use the "material" step, not the "prototype" step... * Automatic changelog update * Nukie planet update (#9784) * Error entity (#9740) Co-authored-by: tijn <[email protected]> * Automatic changelog update * Refactor set alert level command (#9794) * Adds Research, Virology, Glass Maint Airlocks (#9350) * Automatic changelog update * Add a log to cut cables. How did this not exist before? (#9780) * Order permissions panel admins by username (#9782) * Fix aghost movement (#9823) * Don't relay incapacitated move inputs (#9822) * using existing FixedPoint2 for popup message, instead of raw float (#9820) Co-authored-by: fooberticus <[email protected]> * Make shuttle brakes use thrusters and bandaid shuttle movement (#9826) * Automatic changelog update * Make FTL arrive closer (#9828) * Automatic changelog update * Fix docking control size (#9833) * Saltern Update 4.0 (#9838) * a (#9837) * make nukies actual antags (#9844) * Automatic changelog update * Remove ranged injection/feeding (#9841) * Automatic changelog update * Packed In (#9760) * Update packedstation.yml * Update atlas.yml * packed...,,, * packed..,,, * e (#9835) * allow decals to be removed from placement menu (#9843) * Port cleanbots from Nyano (#9853) * Automatic changelog update * Remove overfed/overhydrated alerts (#9852) * Automatic changelog update * Add gravitycomponent support to maps (#9857) * Add gravitycomponent support to maps The alert still needs fixing if you want planets. * move * Packed Fixe (#9859) * More Packed Fixe... (#9874) * packed fixe... * society.... * Removed lifetime handling from ImmovableRod and added TimedDespawnComponent to the prototype instead (#9870) * Damage overlay fixes (#9831) - Fix death overlay showing when returning to body. - Made the diff non-linear. * Fix blindfold round cleanup bug (#9821) * Blindness public api * fix blinding round cleanup bug * Automatic changelog update * Update submodule to 0.29.0.0 (#9881) * Update submodule to 0.29.1.0 (#9886) * Announce shuttle direction on proximity (#9885) * Automatic changelog update * Add public sex method for those who don't have access to change sex (#9894) * The nuke must be anchored to arm. (#9898) * Automatic changelog update * Perform CentCom-ification (#9876) * Change "CentComm" to "CentCom" * Change "Centcomm" to "CentCom", skipping CVar and changelog * Change "Centcom" to "CentCom", skipping lots of item IDs * Change "centcomm" to "CentCom", skipping URLs, some var, IDs * Change "centcom" to "CentCom", skipping IDs and alike * Automatic changelog update * botany slight rebalance (#9766) * Automatic changelog update * Add under-pressure lockout to air vents (#9824) * Add under-pressure lockout to vent pumps * Add examine text showing UPLO * Automatic changelog update * Fix content test warnings (#9865) * Fix content test warnings * while I'm here * fix Co-authored-by: wrexbe <[email protected]> * Stabalize tests (#9901) * Antag menu (#9900) * Refactor traitor generation code. * RandomTraitorAlive no longer crashes when 1 traitor. Also cleaner/faster * Add Antag menu for admins, add Traitor to the list. * Add zombie to admin-antag menu * Pirates, lone op, make traitor consistent with the rest. * Add name strings * cleaned usings. * Cleanup. Co-authored-by: drakewill <drake@drakewill-crl> Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * long awaited (#9869) * Add files via upload (#9893) * Automatic changelog update * Gas pipes now need to be unanchored before deconstruction. (#9904) Cleans up their graphs, they had no spacing at all. * Automatic changelog update * Update uplink_catalog.yml (#9917) * Automatic changelog update * Allow pAIs to play MIDI again (#9921) * Automatic changelog update * Renamed the Bojevic bundle (#9895) * Small fix * shuttle winder fix * Automatic changelog update * Fix PDA ID light (#9938) * Fix weightless (#9939) * Update ZombifyOnDeathSystem.cs (#9919) * Automatic changelog update * Remove CanBeAntag for nukeops (#9947) * Automatic changelog update * Add cvardef template for Rider (#9948) * Research Servers now have proper IDs, and can be selected in lathe menu (#9949) * rd servers now increment properly when added * remove debug message * Automatic changelog update * Adds even more smites and a bunch of tools. (#9825) * Adds three new smites, headstand, locker stuff, and reptilian species swap. * Localize all the smites. * save work * More smites... * Final tweaks. * oops * !PLEH * Adds disarm prone and improved hand removal options. * fix chances. * take out the trash. * Add some admin TRICKS instead of more smites. * oop * Implements the admin test arena and associated trick. * Tricks for granting/revoking access. * e * mfw * Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt. * Forgot the rejuv icon. * E * docs * augh * Add rename/redescribe buttons. * Adds objects menu, implements a couple tricks for stations. * 1984 * Adds a trick for effectively infinite power. * fixes some icon uggo. * a * HALT! * Pause/unpause buttons. * Forgor the textures. * they broke every bone in their body. * i added more * more battery actions, touch up battery icon. * Address reviews. * Automatic changelog update * i forgor (#9951) * Ban single-line if statements. (#9953) * Ban single-line if statements. * Make these files more accessible from sln * Compat for Result Analyzer engine PR (#9966) * Fix pulling cancelling randomly. (#9982) * Fix thrusters using generic Burn damage group instead of Heat type (#9972) Getting high temperature, electric and frostbite burns at once is silly. * Automatic changelog update * Various localization fixes (#9860) * Bagel Update 14.5 (#9988) * Marathon Update 2.7 (#9989) * Saltern Update 4.1 (#9990) * Packed Drink 1984 (#9991) * Centered shot glass sprite (#9986) * Automatic changelog update * Adds the station name to PDAs (#9987) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * change shotgun shell boxes from 6 to 12 (#9540) * Automatic changelog update * Shuttle Window fix thingy (#9932) * guns (#9958) Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> * Juggernaut Suit Buff (#9994) * lmao * Update hardsuits.yml * thresholds (#9960) * Automatic changelog update * set canCrush and collision check to false (#9957) * Automatic changelog update * Prevent Glass duplication in lathes (#9954) * lathes have been handled ;) * Update LatheSystem.cs * Automatic changelog update * Magboot & Stun visualizers (#9961) * Allow changing instrument style while playing them (#9946) * Properly dirty changes when calling "SetInstrumentProgram" method * Allow using swappable instrument verbs even while playing the instrument. It's funnier this way * Automatic changelog update * Construction graph node test (#9995) * Construction graph node test * fix the test Co-authored-by: wrexbe <[email protected]> * added backpacks to the clothesmate (#10006) * Automatic changelog update * Update altar.yml (#10004) * Automatic changelog update * Gas tile overlay rejig (#9619) * Fix a bunch of mover bugs (#9999) * Fix a bunch of mover bugs Just regressions from random things * Fix vehicle movement I guess * Gas tank internals alerts (#9567) * Automatic changelog update * Fixes power wire action electrocution (#8520) * Don't let someone block if they're too close or if they're in a doorway. (#9890) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * ECS NPCs (#9941) * ECS * A * parity * Remove dummy update * abs * thanks rider * Per-map parallax support (#9786) * Per-map parallax support * Comments for future sloth * c * bet * Fix exception * VV support * Fix parallax * mem * weightless sounds * Gravity stuff * placeholder coz im too lazy to stash don't @ me son * decent clouds * sky * Fast parallax * Imagine spelling * Loicense * perish * Fix weightless status Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Scrolling menu parallax + less tiling (#9764) * Scrolling parallax * unnecessary field * Load fastspace * Update submodule to 0.30.0.0 (#10012) * Clip radar control (#10011) Forgor to do it. Still need to make the viewport square but at least it won't draw under the display anymore. * Revert parallax (#10014) Woops, was using these values for testing scrolling parallax. * Adds axolotl and snake hood frills for reptilians! (#10013) * Automatic changelog update * Fix gravity mispredict (#10017) * Automatic changelog update * Fix magboots in space (#10019) * Automatic changelog update * Fix cursor popups (#10016) * Automatic changelog update * Update submodule to 0.30.0.1 (#10021) * fix tests * I swear if this works... * Engine update? * Robust update again * Updaterino? Co-authored-by: PJBot <[email protected]> Co-authored-by: Nemanja <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: lapatison <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Deahaka <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: sBasalto <[email protected]> Co-authored-by: TaralGit <[email protected]> Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> Co-authored-by: themias <[email protected]> Co-authored-by: Jacob Tong <[email protected]> Co-authored-by: Myctai <[email protected]> Co-authored-by: Level10Cybermancer <[email protected]> Co-authored-by: Kevin Zheng <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: Morber <[email protected]> Co-authored-by: Kimpes <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: sunbear-dev <[email protected]> Co-authored-by: tijn <[email protected]> Co-authored-by: 13spacemen <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: Fooberticus Bazly <[email protected]> Co-authored-by: fooberticus <[email protected]> Co-authored-by: Andreas Kämper <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: drakewill-CRL <[email protected]> Co-authored-by: drakewill <drake@drakewill-crl> Co-authored-by: OldDanceJacket <[email protected]> Co-authored-by: Andreas Kämper <[email protected]> Co-authored-by: Ablankmann <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: Chris <[email protected]> Co-authored-by: Rinkashikachi <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: T-Stalker <[email protected]>
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