Releases: Protofall/Crayon-Game-Framework
Releases · Protofall/Crayon-Game-Framework
Crayon
Its been over 1.5 years since v0.2.0 started. Here is the change log:
- Camera support
- Window culling/cropping (Both software and hardware cropping methods as well as an OOB check if you wish)
- Ability to set default values when creating a sprite array (To avoid weird errors with uninitialised values)
- New template function for quickly starting a new project
- A power point file just talking about Dreamcast/Crayon. Might be helpful to read so you know what it can do.
- Interactive sprite array demo, so you can easily see what all the parameters do
- Functions to extend and remove elements of sprite arrays as well as ability to have sprite arrays with zero elements
- Can now choose the pixel spacing of characters in when rendering text
- A way to reference a specific sprite element in a sprite array, even if the length/order changes
- SD mode now uses FAT-32 instead of EXT2
- Ability to clone sprite arrays
- Transition effects API (Graphics only ATM)
- New "initialisation" script, which should make setting up easier
- Added early input and peripherals sub-libraries to Crayon
- Renamed multiple functions
- Bug fixes
On top of this, later today I will make this repository open source making v0.2.0 the latest public build.