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Releases: Protofall/Crayon-Game-Framework

Crayon

23 Jan 08:26
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Crayon Pre-release
Pre-release

Its been over 1.5 years since v0.2.0 started. Here is the change log:

  • Camera support
  • Window culling/cropping (Both software and hardware cropping methods as well as an OOB check if you wish)
  • Ability to set default values when creating a sprite array (To avoid weird errors with uninitialised values)
  • New template function for quickly starting a new project
  • A power point file just talking about Dreamcast/Crayon. Might be helpful to read so you know what it can do.
  • Interactive sprite array demo, so you can easily see what all the parameters do
  • Functions to extend and remove elements of sprite arrays as well as ability to have sprite arrays with zero elements
  • Can now choose the pixel spacing of characters in when rendering text
  • A way to reference a specific sprite element in a sprite array, even if the length/order changes
  • SD mode now uses FAT-32 instead of EXT2
  • Ability to clone sprite arrays
  • Transition effects API (Graphics only ATM)
  • New "initialisation" script, which should make setting up easier
  • Added early input and peripherals sub-libraries to Crayon
  • Renamed multiple functions
  • Bug fixes

On top of this, later today I will make this repository open source making v0.2.0 the latest public build.

Crayon

18 Sep 07:14
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Crayon Pre-release
Pre-release

This is another (private) release of Crayon. It merges the draw structs into one, add render struct getter/setters, makes a universal "draw_sprites" funcion among other things. The G16 project depends on this version.

Crayon

14 Jul 09:47
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Crayon Pre-release
Pre-release

This is the first (private) release of Crayon. My Minesweeper for Dreamcast project depends on this version