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Merge pull request #209 from ratnojitsaha/master
Snake_Ladder Game
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* { | ||
margin: 0; | ||
padding: 0; | ||
} | ||
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body { | ||
display: grid; | ||
place-items: center; | ||
overflow: hidden; | ||
} | ||
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.header{ | ||
display: flex; | ||
width: 100%; | ||
height: 80px; | ||
align-items: center; | ||
justify-content: center; | ||
margin: 0; | ||
} | ||
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.cont { | ||
display: grid; | ||
width: 600px; | ||
grid-template-columns: repeat(10, 1fr); | ||
margin: 40px 0 0px 0; | ||
} | ||
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.cont div { | ||
width: 60px; | ||
height: 60px; | ||
border: 0.2px solid black; | ||
} | ||
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#p1, | ||
#p2 { | ||
width: 50px; | ||
height: 50px; | ||
border-radius: 100px; | ||
background-color: rgb(236, 82, 82); | ||
position: relative; | ||
border: 3px solid black; | ||
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/* position: absolute; */ | ||
} | ||
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#p1 { | ||
position: relative; | ||
top: 0px; | ||
transition: all linear 0.5s; | ||
/* top: 0; */ | ||
left: -62px; | ||
z-index: 2; | ||
} | ||
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#p2 { | ||
z-index: 2; | ||
position: relative; | ||
top: -55px; | ||
left: -62px; | ||
transition: all linear 0.5s; | ||
background-color: rgb(243, 181, 46); | ||
} | ||
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#photo { | ||
position: relative; | ||
top: -615px; | ||
left: 8px; | ||
/* z-index: -1; */ | ||
margin: 0; | ||
width: 635px; | ||
height: 615px; | ||
border: solid black 3px; | ||
box-shadow: 20px 10px 70px gray; | ||
} | ||
#diceCont { | ||
display: flex; | ||
flex-direction: column; | ||
place-items: center; | ||
position: absolute; | ||
top: 200px; | ||
left: 120px; | ||
font-size: 2rem; | ||
z-index: 99; | ||
} | ||
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#dice{ | ||
height: 70px; | ||
width: 70px; | ||
border: solid rgb(213, 154, 34) 1px; | ||
margin: 19px 0px; | ||
} | ||
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#dice img { | ||
width: auto; | ||
height: auto; | ||
max-width: 100%; | ||
max-height: 100%; | ||
} | ||
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#diceBtn { | ||
z-index: 99; | ||
padding: 5px; | ||
cursor: pointer; | ||
color: white; | ||
font-weight: bold; | ||
font-size: large; | ||
background-color: rgba(91, 197, 75, 0.803); | ||
border-radius: 5px; | ||
width: 200px; | ||
} | ||
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#diceBtn:hover{ | ||
background-color:rgba(49, 107, 41, 0.803); | ||
box-shadow: 10px 10px 10px rgba(149, 142, 142, 0.5); | ||
} | ||
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@media (max-width: 1250px) { | ||
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#diceCont { | ||
display: flex; | ||
place-items: none; | ||
top: 92vh; | ||
left: 36vw; | ||
border: 2px solid red; | ||
} | ||
#diceBtn { | ||
width: 200px; | ||
margin-left: 20px; | ||
} | ||
} | ||
@media (max-width: 1250px) { | ||
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#diceCont { | ||
display: flex; | ||
place-items: none; | ||
top: 99vh; | ||
left: 10vw; | ||
/* border: 2px solid red; */ | ||
} | ||
#diceBtn { | ||
width: 200px; | ||
margin-left: 20px; | ||
} | ||
} | ||
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.header { | ||
text-shadow: 2px 2px 4px rgba(149, 142, 142, 0.5); | ||
} | ||
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#tog { | ||
text-shadow: 2px 2px 4px rgba(149, 142, 142, 0.5); | ||
box-shadow: 10px 10px 30px rgba(149, 142, 142, 0.5); | ||
} |
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let tog = 1 | ||
let rollingSound = new Audio('rpg-dice-rolling-95182.mp3') | ||
let winSound = new Audio('winharpsichord-39642.mp3') | ||
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let dice = ['<img src="1.png">','<img src="2.png">','<img src="3.png">','<img src="4.png">','<img src="5.png">','<img src="6.png">']; | ||
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let p1sum = 0 | ||
let p2sum = 0 | ||
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function play(player, psum, correction, num) { | ||
let sum | ||
if (psum == 'p1sum') { | ||
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p1sum = p1sum + num | ||
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if (p1sum > 100) { | ||
p1sum = p1sum - num | ||
// sum = p1sum | ||
} | ||
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if (p1sum == 1) { | ||
p1sum = 38 | ||
} | ||
if (p1sum == 4) { | ||
p1sum = 14 | ||
} | ||
if (p1sum == 8) { | ||
p1sum = 30 | ||
} | ||
if (p1sum == 21) { | ||
p1sum = 42 | ||
} | ||
if (p1sum == 28) { | ||
p1sum = 76 | ||
} | ||
if (p1sum == 32) { | ||
p1sum = 10 | ||
} | ||
if (p1sum == 36) { | ||
p1sum = 6 | ||
} | ||
if (p1sum == 48) { | ||
p1sum = 26 | ||
} | ||
if (p1sum == 50) { | ||
p1sum = 67 | ||
} | ||
if (p1sum == 62) { | ||
p1sum = 18 | ||
} | ||
if (p1sum == 71) { | ||
p1sum = 92 | ||
} | ||
if (p1sum == 80) { | ||
p1sum = 99 | ||
} | ||
if (p1sum == 88) { | ||
p1sum = 24 | ||
} | ||
if (p1sum == 95) { | ||
p1sum = 56 | ||
} | ||
if (p1sum == 97) { | ||
p1sum = 78 | ||
} | ||
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sum = p1sum | ||
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} | ||
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if (psum == 'p2sum') { | ||
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p2sum = p2sum + num | ||
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if (p2sum > 100) { | ||
p2sum = p2sum - num | ||
// sum = p1sum | ||
} | ||
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if (p2sum == 1) { | ||
p2sum = 38 | ||
} | ||
if (p2sum == 4) { | ||
p2sum = 14 | ||
} | ||
if (p2sum == 8) { | ||
p2sum = 30 | ||
} | ||
if (p2sum == 21) { | ||
p2sum = 42 | ||
} | ||
if (p2sum == 28) { | ||
p2sum = 76 | ||
} | ||
if (p2sum == 32) { | ||
p2sum = 10 | ||
} | ||
if (p2sum == 36) { | ||
p2sum = 6 | ||
} | ||
if (p2sum == 48) { | ||
p2sum = 26 | ||
} | ||
if (p2sum == 50) { | ||
p2sum = 67 | ||
} | ||
if (p2sum == 62) { | ||
p2sum = 18 | ||
} | ||
if (p2sum == 71) { | ||
p2sum = 92 | ||
} | ||
if (p2sum == 80) { | ||
p2sum = 99 | ||
} | ||
if (p2sum == 88) { | ||
p2sum = 24 | ||
} | ||
if (p2sum == 95) { | ||
p2sum = 56 | ||
} | ||
if (p2sum == 97) { | ||
p2sum = 78 | ||
} | ||
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sum = p2sum | ||
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} | ||
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document.getElementById(`${player}`).style.transition = `linear all .5s` | ||
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if (sum < 10) { | ||
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document.getElementById(`${player}`).style.left = `${(sum - 1) * 62}px` | ||
document.getElementById(`${player}`).style.top = `${-0 * 62 - correction}px` | ||
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} | ||
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else if (sum == 100) { | ||
winSound.play(); | ||
if (player == 'p1') { | ||
alert("Red Won !!"); | ||
} else if (player == 'p2') { | ||
alert("Yellow Won !!"); | ||
} | ||
setTimeout(function() { | ||
location.reload(); | ||
}, 1000); // Reload after 1 second (adjust the delay as needed) | ||
} | ||
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else { | ||
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numarr = Array.from(String(sum)) | ||
n1 = eval(numarr.shift()) | ||
n2 = eval(numarr.pop()) | ||
// console.log(n1, n2) | ||
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if (n1 % 2 != 0) { | ||
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if (n2 == 0) { | ||
document.getElementById(`${player}`).style.left = `${(9) * 62}px` | ||
document.getElementById(`${player}`).style.top = `${(-n1 + 1) * 62 - correction}px` | ||
} | ||
else { | ||
document.getElementById(`${player}`).style.left = `${(9 - (n2 - 1)) * 62}px` | ||
document.getElementById(`${player}`).style.top = `${-n1 * 62 - correction}px` | ||
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} | ||
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} | ||
else if (n1 % 2 == 0) { | ||
if (n2 == 0) { | ||
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document.getElementById(`${player}`).style.left = `${(0) * 62}px` | ||
document.getElementById(`${player}`).style.top = `${(-n1 + 1) * 62 - correction}px` | ||
} | ||
else { | ||
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document.getElementById(`${player}`).style.left = `${(n2 - 1) * 62}px` | ||
document.getElementById(`${player}`).style.top = `${-n1 * 62 - correction}px` | ||
} | ||
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} | ||
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} | ||
} | ||
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document.getElementById("diceBtn").addEventListener("click", function () { | ||
rollingSound.play() | ||
num = Math.floor(Math.random() * (6 - 1 + 1) + 1) | ||
document.getElementById("dice").innerHTML = dice[num - 1]; | ||
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if (tog % 2 != 0) { | ||
document.getElementById('tog').innerText = "Yellow's Turn : " | ||
play('p1', 'p1sum', 0, num) | ||
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} | ||
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else if (tog % 2 == 0) { | ||
document.getElementById('tog').innerText = "Red's Turn : " | ||
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play('p2', 'p2sum', 55, num) | ||
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} | ||
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tog = tog + 1 | ||
}) |
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