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Merge pull request #422 from ratnojitsaha/ball_game
Ball_Slider Game added.
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<title>Fall game</title> | ||
<link rel="stylesheet" href="style.css"> | ||
</head> | ||
<body> | ||
<div id="game"> | ||
<div id="character"></div> | ||
</div> | ||
|
||
</body> | ||
<script src="main.js"></script> | ||
</html> |
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var character = document.getElementById("character"); | ||
var game = document.getElementById("game"); | ||
var interval; | ||
var both = 0; | ||
var counter = 0; | ||
var currentBlocks = []; | ||
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||
function moveLeft(){ | ||
var left = parseInt(window.getComputedStyle(character).getPropertyValue("left")); | ||
if(left>0){ | ||
character.style.left = left - 2 + "px"; | ||
} | ||
} | ||
function moveRight(){ | ||
var left = parseInt(window.getComputedStyle(character).getPropertyValue("left")); | ||
if(left<380){ | ||
character.style.left = left + 2 + "px"; | ||
} | ||
} | ||
document.addEventListener("keydown", event => { | ||
if(both==0){ | ||
both++; | ||
if(event.key==="ArrowLeft"){ | ||
interval = setInterval(moveLeft, 1); | ||
} | ||
if(event.key==="ArrowRight"){ | ||
interval = setInterval(moveRight, 1); | ||
} | ||
} | ||
}); | ||
document.addEventListener("keyup", event => { | ||
clearInterval(interval); | ||
both=0; | ||
}); | ||
|
||
var blocks = setInterval(function(){ | ||
var blockLast = document.getElementById("block"+(counter-1)); | ||
var holeLast = document.getElementById("hole"+(counter-1)); | ||
if(counter>0){ | ||
var blockLastTop = parseInt(window.getComputedStyle(blockLast).getPropertyValue("top")); | ||
var holeLastTop = parseInt(window.getComputedStyle(holeLast).getPropertyValue("top")); | ||
} | ||
if(blockLastTop<400||counter==0){ | ||
var block = document.createElement("div"); | ||
var hole = document.createElement("div"); | ||
block.setAttribute("class", "block"); | ||
hole.setAttribute("class", "hole"); | ||
block.setAttribute("id", "block"+counter); | ||
hole.setAttribute("id", "hole"+counter); | ||
block.style.top = blockLastTop + 100 + "px"; | ||
hole.style.top = holeLastTop + 100 + "px"; | ||
var random = Math.floor(Math.random() * 360); | ||
hole.style.left = random + "px"; | ||
game.appendChild(block); | ||
game.appendChild(hole); | ||
currentBlocks.push(counter); | ||
counter++; | ||
} | ||
var characterTop = parseInt(window.getComputedStyle(character).getPropertyValue("top")); | ||
var characterLeft = parseInt(window.getComputedStyle(character).getPropertyValue("left")); | ||
var drop = 0; | ||
if(characterTop <= 0){ | ||
alert("Game over. Score: "+(counter-9)); | ||
clearInterval(blocks); | ||
location.reload(); | ||
} | ||
for(var i = 0; i < currentBlocks.length;i++){ | ||
let current = currentBlocks[i]; | ||
let iblock = document.getElementById("block"+current); | ||
let ihole = document.getElementById("hole"+current); | ||
let iblockTop = parseFloat(window.getComputedStyle(iblock).getPropertyValue("top")); | ||
let iholeLeft = parseFloat(window.getComputedStyle(ihole).getPropertyValue("left")); | ||
iblock.style.top = iblockTop - 0.5 + "px"; | ||
ihole.style.top = iblockTop - 0.5 + "px"; | ||
if(iblockTop < -20){ | ||
currentBlocks.shift(); | ||
iblock.remove(); | ||
ihole.remove(); | ||
} | ||
if(iblockTop-20<characterTop && iblockTop>characterTop){ | ||
drop++; | ||
if(iholeLeft<=characterLeft && iholeLeft+20>=characterLeft){ | ||
drop = 0; | ||
} | ||
} | ||
} | ||
if(drop==0){ | ||
if(characterTop < 480){ | ||
character.style.top = characterTop + 2 + "px"; | ||
} | ||
}else{ | ||
character.style.top = characterTop - 0.5 + "px"; | ||
} | ||
},1); |
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*{ | ||
padding: 0; | ||
margin: 0; | ||
} | ||
#game{ | ||
width: 400px; | ||
height: 500px; | ||
border: 1px solid black; | ||
margin: auto; | ||
overflow: hidden; | ||
} | ||
#character{ | ||
width: 20px; | ||
height: 20px; | ||
background-color: red; | ||
border-radius: 50%; | ||
position: relative; | ||
top: 400px; | ||
left: 190px; | ||
z-index: 1000000; | ||
} | ||
.block{ | ||
width: 400px; | ||
height: 20px; | ||
background-color: black; | ||
position: relative; | ||
top: 100px; | ||
margin-top: -20px; | ||
} | ||
.hole{ | ||
width: 40px; | ||
height: 20px; | ||
background-color: white; | ||
position: relative; | ||
top: 100px; | ||
margin-top: -20px; | ||
} |
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