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v.2.5.7

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@Pjbomb2 Pjbomb2 released this 16 Feb 01:30
d40aa11

Increased max tri count before instancing to 41,297,762

Added orthographic camera support
Re-Added DX11(and thus vulkan and metal) support
Added small UI for raytracinglights
Added ability to have multiple directional lights, but specify which one should control the sky
Added ability to suppress caustics via forcing min roughness based on curbounce
Added more texture-specific scales/offsets

Fixed ASVGF reprojection and stability, so its WAYYYY higher quality now
Fixed instance rasterization at > 511 instances
Small performance improvement to SWRT traversal through persistent threads
Small modification to restir to be temporally stable under camera motion
Light BVH now properly rebuilds every X frames