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Added Multiscatter Heightfog

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@Pjbomb2 Pjbomb2 released this 24 Jan 17:16
· 1 commit to main since this release
090db38

UI:
Added ability to selectively instance specific meshes
Added a button to let you create instances from certain meshes instead of all meshes
Added the ability to stop truetrace from spitting so much to the console
Replaced Panorama, Large screenshot, timedscreenshotter, and turntable scripts with "TTAdvancedImageGen" script
Added button to ttsettings objects so that you can modify them in-play
Changed slider for texture rotation to [0,360]
Moved postprocessing settings back to main tab
Rearranged hierarchy options
Fixed typo in Contrast
Each camera can now have its own entire set of settings

Fixes:
Mostly fixed VRAM memory leak when switching scenes during play/build
Fixed DoF middle mouse setting
Fixed the middle mouse button surface selection with hardware RT
Fixed issue with pasting material presets
Fixed massive fireflies from radcache
Fixed secondary albedo texture multiply mode not being correct
Fixed HWRT instances if one of the instances sources is not a target of any instanceobjects
Fixed some material alignment issues with hardware RT instances
undoing instancing with prefab in project from source prefab now works
Fixed OIDN buffer release
Properly disposing the remaining atmosphere textures now
Fixed the initialization of roughness vs smoothness
Fixed light BVH tlas with weird scales
Fixed light BVH with zero area triangles
Fixed errors on parenobjects when no assetmanager
Fixed global settings mode of TTSettings getting reset
TrueTraces settings menu should now work even without active TT scripts in the scene

Misc:
Improved ReSTIR spatial performance significantly
Small modification to ArrayInstancer to make instancing over an object easier
Added chromatic aberation, vignette, and saturation/contrast from shadertoy
Updated the OIDN plugin to new version
Improved quality of sgtree, and possibly speed slightly
Improved partial glass adding extra energy with radcache
Minor material modifications
Small cleanup of the shadingshader code
Small modification to oidn to help with moirre patterns
Got rid of svgf(NOT ASVGF) shader...(why was that back again?)
Removed Ding noise