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Fixed OIDN crashing unity on play mode exit in hdrp 2023 Fixed terrain albedo being screwed up Added equiangular automatic panorama rendering abilities Made IgnoreBacking flag in GlobalDefines affect NEE sampling Fixed material swapping after raytracingobject has already been added Fixed bug where adding a mesh that wasnt read/writeable in a build crashes unity
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TrueTrace/Models/1sponza (2)/Materials/sponza_thorn_diff.mat
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TrueTrace/Resources/MainCompute/IntersectionKernels.compute
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TrueTrace/Resources/MainCompute/RayTracingShader.compute
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TrueTrace/Resources/PostProcess/ReCurDenoiser/ReCur.compute
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TrueTrace/Resources/PostProcess/ReCurDenoiser/ReCurDenoiser.cs
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