Skip to content

Commit

Permalink
v0.6.1
Browse files Browse the repository at this point in the history
  • Loading branch information
MrVauxs committed Jul 26, 2022
1 parent de175a0 commit e119f44
Show file tree
Hide file tree
Showing 33 changed files with 520 additions and 359 deletions.
2 changes: 1 addition & 1 deletion css/style.css

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion data/ancestries/versatile-heritages.json
Original file line number Diff line number Diff line change
Expand Up @@ -512,7 +512,7 @@
"versatile": true,
"rarity": "uncommon",
"entries": [
"Thanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to psychopomps and the Boneyard. You gain the {@trait duskwalker} trait in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. Neither your body nor your spirit can ever become undead. You can choose from {@filter duskwalker feats|feats|type=ancestry|ancestry & heritage=duskwalker} and feats from your ancestry whenever you gain an ancestry feat."
"Thanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to psychopomps and the Boneyard. You gain the {@trait duskwalker} trait in addition to the traits from your ancestry. You also gain {@ability low-light vision}, or you gain {@ability darkvision} if your ancestry already has {@ability low-light vision}. Neither your body nor your spirit can ever become undead. You can choose from {@filter duskwalker feats|feats||type=ancestry|ancestry & heritage=duskwalker} and feats from your ancestry whenever you gain an ancestry feat."
],
"info": [
{
Expand Down
35 changes: 13 additions & 22 deletions data/bestiary/creatures-gmg.json
Original file line number Diff line number Diff line change
Expand Up @@ -5165,7 +5165,7 @@
"name": "Fence",
"isNpc": false,
"source": "GMG",
"page": 212,
"page": 210,
"level": 5,
"traits": [
"ne",
Expand Down Expand Up @@ -5292,32 +5292,23 @@
]
}
],
"items": [
"{@item dagger} (10)",
"{@item lesser darkvision elixir}",
"{@item disguise kit}",
"{@item bird feather token}",
"{@item lesser smokestick} (2)",
"{@item shortsword}",
"{@item thieves' tools}"
],
"abilities": {
"top": [
{
"entries": [
"+11, {@skill Intimidation} +11, {@skill Society} +11, {@skill Stealth} +10, {@skill Thievery} +10, Underworld."
],
"name": "Diplomacy"
},
{
"entries": [
"+15 Str +0, Dex +3, Con +0, Int +4, Wis +2, Cha +4 Items dagger (10), lesser darkvision elixir, disguise kit, bird feather token, lesser smokestick (2), shortsword, thieves' tools."
],
"name": "Lore"
},
{
"entries": [
"Fences live by their ability to recognize a viable trade. They can use."
],
"name": "Fence's Eye"
},
{
"entries": [
"{@skill Lore} to identify an item's value and {@action Identify Magic} on an item.",
"Fences live by their ability to recognize a viable trade. They can use {@skill Lore||Underworld Lore} to identify an item's value and {@action Identify Magic} on an item.",
"They gain a +2 circumstance bonus to {@skill Lore||Underworld Lore} checks when doing so, and to {@skill Lore||Underworld Lore} checks to determine whether an item was stolen, whether a stolen item would be too recognizable to easily move, and who would be interested in purchasing such an item."
],
"name": "Underworld"
"name": "Fence's Eye"
}
],
"bot": [
Expand All @@ -5327,7 +5318,7 @@
"unit": "action"
},
"entries": [
"The fence always has a few items close at hand. The fence Interacts to draw a weapon or item that takes a single action to activate, and then Strikes with the weapon or Activates the Item."
"The fence always has a few items close at hand. The fence Interacts to draw a weapon or item that takes a single action to activate, and then {@action Strike||Strikes} with the weapon or {@action Activate an Item||Activates the Item}."
],
"name": "Quick Rummage"
},
Expand Down
12 changes: 9 additions & 3 deletions data/book/book-crb.json
Original file line number Diff line number Diff line change
Expand Up @@ -11620,7 +11620,9 @@
"entries": [
"This scroll can cast {@spell illusory disguise} as a 1st-level spell."
],
"craftReq": "Supply one casting of illusory disguise."
"craftReq": [
"Supply one casting of illusory disguise."
]
}
},
{
Expand Down Expand Up @@ -11655,7 +11657,9 @@
"entries": [
"This scroll can be used to cast {@spell glitterdust} as a 2nd-level spell."
],
"craftReq": "Supply one casting of glitterdust."
"craftReq": [
"Supply one casting of glitterdust."
]
}
}
]
Expand Down Expand Up @@ -12108,7 +12112,9 @@
]
}
],
"craftReq": "Supply a listed-level casting of heal.",
"craftReq": [
"Supply a listed-level casting of heal."
],
"generic": "G",
"variants": [
{
Expand Down
9 changes: 7 additions & 2 deletions data/changelog.json
Original file line number Diff line number Diff line change
Expand Up @@ -184,8 +184,13 @@
{
"ver": "0.6.0",
"title": "Paizo Compliancy 2.0",
"date": "2022-07-20",
"txt": "\n- Added back books, now modified to account for OGL\n - Core Rulebook has had some of its flavor text removed\n - Gamemastery Guide has been almost untouched\n - Secrets of Magic has mainly had it's letters, research, and other on-paper entries removed\n - Lost Omens: World Guide has lost majority of it's book content\n- Added new sources\n - Book of the Dead\n - Strength of Thousands #3 to #6\n - Hurricane's Howl\n - Secrets of the Temple-City\n - Doorway to the Red Star\n - Shadows of the Ancients\n- Added Creature Templates page\n- Simplified upcasting schema for spells\n- Changed Bestiary abbreviations to official versions: B1, B2, and B3\n- Fixed prominent issue with adding and subtracting from lists, including the Encounter Builder (thanks @ Zobody for the latter)\n- Updated Archetypes page with visible rarity traits\n- (Typos/Tags)"
"date": "2022-07-25",
"txt": "\n- Added back books, now modified to account for OGL\n - Core Rulebook has had some of its flavor text removed\n - Gamemastery Guide has been almost untouched\n - Secrets of Magic has mainly had it's letters, research, and other on-paper entries removed\n - Lost Omens: World Guide has lost majority of it's book content\n- Added new sources\n - Book of the Dead\n - Strength of Thousands #3 to #6\n - Hurricane's Howl\n - Secrets of the Temple-City\n - Doorway to the Red Star\n - Shadows of the Ancients\n - Added Creature Templates page\n- Simplified upcasting schema for spells\n- Changed Bestiary abbreviations to official versions: B1, B2, and B3\n- Fixed prominent issue with adding and subtracting from lists, including the Encounter Builder (thanks @ Zobody for the latter)\n- Updated Archetypes page with visible rarity traits\n- (Typos/Tags)"
},
{
"ver": "0.6.1",
"date": "2022-07-26",
"txt": "- Fixed item prices not adding up correctly\n- (Typos/Tags)"
}
]
}
2 changes: 1 addition & 1 deletion data/class/class-swashbuckler.json
Original file line number Diff line number Diff line change
Expand Up @@ -661,7 +661,7 @@
"type": "pf2-h4",
"name": "Battledancer",
"entries": [
"To you, a fight is a kind of performance art, and you command your foes' attention with mesmerizing motions. You are trained in {@skill Performance} and gain the {@feat Fascinating Performance|CRB} skill feat. You gain panache during an encounter when the result of your {@skill Performance} check to Perform exceeds the Will DC of an observing foe, even if the foe isn't fascinated."
"To you, a fight is a kind of performance art, and you command your foes' attention with mesmerizing motions. You are trained in {@skill Performance} and gain the {@feat Fascinating Performance|CRB} skill feat. You gain panache during an encounter when the result of your {@skill Performance} check to {@action Perform} exceeds the Will DC of an observing foe, even if the foe isn't fascinated."
]
}
]
Expand Down
2 changes: 1 addition & 1 deletion data/creaturetemplates.json
Original file line number Diff line number Diff line change
Expand Up @@ -2969,4 +2969,4 @@
}
}
]
}
}
155 changes: 0 additions & 155 deletions data/deities.json
Original file line number Diff line number Diff line change
Expand Up @@ -5054,62 +5054,6 @@
]
}
},
{
"name": "Followers Of Fate",
"source": "B2",
"page": 184,
"alignment": [
"ln"
],
"category": "Creature",
"edicts": [
"make predictions of the future",
"offer advice and guidance to those in positions of power",
"provide comfort to the elderly"
],
"anathema": [
"apologize for making an incorrect prediction",
"disrespect mothers",
"accept payment for fortune-telling"
],
"followerAlignment": {
"alignment": [
"lg",
"ln",
"le"
]
},
"devoteeBenefits": {
"font": [
"heal",
"heal"
],
"skill": [
"occultism"
],
"domains": [
"family",
"fate",
"knowledge",
"truth"
],
"spells": {
"1": [
"mindlink"
],
"2": [
"web"
],
"5": [
"prying eye"
]
},
"weapon": [
"shears|b2"
]
},
"hasLore": true
},
{
"name": "Fumeiyoshi",
"alias": [
Expand Down Expand Up @@ -15939,105 +15883,6 @@
]
}
},
{
"name": "Uvuko",
"alias": [
"The Diamond Ring"
],
"source": "LOME",
"hasLore": true,
"page": 141,
"alignment": [
"cg"
],
"category": "Mwangi Gods",
"edicts": [
"embrace change and the future, master adversity with flexibility",
"foster freedom and progress for others"
],
"anathema": [
"allow yourself and your surroundings to stagnate",
"crush an egg",
"use vile or cruel language"
],
"followerAlignment": {
"alignment": [
"ng",
"n",
"cg",
"cn"
]
},
"devoteeBenefits": {
"font": [
"heal"
],
"skill": [
"athletics"
],
"ability": {
"entry": "Strength or Wisdom",
"abilities": [
"str",
"wis"
]
},
"domains": [
"change",
"creation",
"healing",
"wyrmkin"
],
"alternateDomains": [
"air",
"cold"
],
"spells": {
"1": [
"fleet step"
],
"3": [
"haste"
],
"6": [
"dragon form"
]
},
"weapon": [
"maul"
],
"avatar": {
"preface": "When casting the {@spell avatar} spell, a worshipper of Uvuko gains the following additional abilities.",
"speed": {
"walk": 30,
"fly": 70
},
"immune": [
"immobilized"
],
"melee": [
{
"name": "maul",
"traits": [
"shove",
"reach 15 feet"
],
"damage": "6d12+6",
"damageType": "bludgeoning"
}
],
"ranged": [
{
"name": "breath of lightning",
"range": 120,
"rangedIncrement": true,
"damage": "6d6+3",
"damageType": "electricity"
}
]
}
}
},
{
"name": "Tlehar",
"alias": [
Expand Down
6 changes: 4 additions & 2 deletions data/feats/feats-botd.json
Original file line number Diff line number Diff line change
Expand Up @@ -2334,8 +2334,10 @@
"skill"
],
"prerequisites": "{@feat Undead Slayer Dedication|BotD}",
"trigger": "You fail a check to Treat a Disease that was inflicted by an undead (such as ghoul fever or mummy rot). Your experience battling undead has uniquely prepared you to fight the diseases they inflict on the survivors, and you know that leaving these maladies untreated for long will eventually lead to more undead. Reroll the failed check and use the new result.",
"entries": []
"trigger": "You fail a check to {@action Treat Disease||Treat a Disease} that was inflicted by an undead (such as {@disease ghoul fever|b1} or mummy rot).",
"entries": [
"Your experience battling undead has uniquely prepared you to fight the diseases they inflict on the survivors, and you know that leaving these maladies untreated for long will eventually lead to more undead. Reroll the failed check and use the new result."
]
},
{
"name": "Hunter's Sanctum",
Expand Down
5 changes: 3 additions & 2 deletions data/feats/feats-fop.json
Original file line number Diff line number Diff line change
Expand Up @@ -26,11 +26,12 @@
"level": 2,
"traits": [
"uncommon",
"general"
"general",
"skill"
],
"prerequisites": "Expert in {@skill Survival}",
"entries": [
"Select one type of terrain from the following list: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. You can use {@skill Survival} in place of {@skill Perception} to roll initiative when in the selected terrain in a natural location (not a structure) even if you weren't tracking or otherwise using {@skill Survival} before the encounter. You can also use {@skill Survival} instead of {@skill Perception} to notice traps in natural locations in the chosen terrain; if you find a snare in this way, you can also use {@skill Survival} instead of {@skill Thievery} to Disable the Device."
"Select one type of terrain from the following list: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. You can use {@skill Survival} in place of {@skill Perception} to roll initiative when in the selected terrain in a natural location (not a structure) even if you weren't tracking or otherwise using {@skill Survival} before the encounter. You can also use {@skill Survival} instead of {@skill Perception} to notice traps in natural locations in the chosen terrain; if you find a snare in this way, you can also use {@skill Survival} instead of {@skill Thievery} to {@action Disable a Device||Disable the Device}."
],
"special": [
"You can select this feat more than once. Each time you select it, the feat applies to a new type of terrain."
Expand Down
8 changes: 4 additions & 4 deletions data/feats/feats-frp1.json
Original file line number Diff line number Diff line change
Expand Up @@ -234,9 +234,9 @@
"uncommon",
"witch"
],
"prerequisites": "{@feat Living Hair|APG} (Advanced Player's",
"prerequisites": "{@feat Living Hair|APG}",
"entries": [
"Guide 102) Your hair unarmed attack deals {@damage 1d6} bludgeoning damage and gains the {@trait grapple} trait."
"Your hair unarmed attack deals {@damage 1d6} bludgeoning damage and gains the {@trait grapple} trait."
]
},
{
Expand All @@ -248,7 +248,7 @@
"uncommon",
"witch"
],
"prerequisites": "{@feat Living Hair|APG} (Advanced Player's Guide 102)",
"prerequisites": "{@feat Living Hair|APG}",
"entries": [
"Your hair unarmed attack gains the {@trait reach} trait. You can deliver hexes through your hair.",
"When you successfully cast a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if your target is within your reach, as part of the spellcasting activity you can make a hair {@action Strike} against the foe before applying {@trait any} effects of the hex. If this {@action Strike} misses, the hex has no effect."
Expand All @@ -263,7 +263,7 @@
"uncommon",
"witch"
],
"prerequisites": "{@feat Living Hair|APG} (Advanced Player's Guide 102)",
"prerequisites": "{@feat Living Hair|APG}",
"entries": [
"You can expertly control your living hair and use it to perform various tasks. You can perform simple {@action Interact} actions with your hair such as opening an unlocked door or picking up objects. Your hair can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish. Your hair can hold items of up to 1 Bulk, but can't Activate or attack with any items it's holding."
]
Expand Down
Loading

0 comments on commit e119f44

Please sign in to comment.