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Fix crash caused by lack of envirement override propagation #8392

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Jan 14, 2025
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1 change: 1 addition & 0 deletions src/Modules/CalcSetup.lua
Original file line number Diff line number Diff line change
Expand Up @@ -366,6 +366,7 @@ function calcs.initEnv(build, mode, override, specEnv)
env.calcsInput = build.calcsTab.input
env.mode = mode
env.spec = override.spec or build.spec
env.override = override
env.classId = env.spec.curClassId

modDB = new("ModDB")
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2 changes: 0 additions & 2 deletions src/Modules/Calcs.lua
Original file line number Diff line number Diff line change
Expand Up @@ -133,8 +133,6 @@ function calcs.getMiscCalculator(build)
end
return function(override, useFullDPS)
local env, cachedPlayerDB, cachedEnemyDB, cachedMinionDB = calcs.initEnv(build, "CALCULATOR", override)
-- we need to preserve the override somewhere for use by possible trigger-based build-outs with overrides
env.override = override
calcs.perform(env)
if (useFullDPS ~= false or build.viewMode == "TREE") and usedFullDPS then
-- prevent upcoming calculation from using Cached Data and thus forcing it to re-calculate new FullDPS roll-up
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