Add support for pseudo recoup like divine shield and juggernaut #6833
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This treats the
% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
as a form of pseudo recoup, rather than basing it off the damage you did take, basing it off the extra damage you would have taken without mitigationIt correctly scales like other regen and modifiers to regen including being disabled, or pious path, are accounted for
The two exceptions are that it is not counted in net recovery (same reason recoup isnt) and it does not regen rage, due to the fact that its based off what the enemy does to you. Rage amount needs to be set by the user anyway so no functionality is lost