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[LORE] Bluespace Lore Pass Pt. 1 #27809

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2 changes: 1 addition & 1 deletion code/datums/uplink_items/uplink_traitor.dm
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Expand Up @@ -228,7 +228,7 @@

/datum/uplink_item/jobspecific/telegun
name = "Telegun"
desc = "An extremely high-tech energy gun that utilizes bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto. Can only send targets to beacons in-sector unless they are emagged!"
desc = "An extremely high-tech energy gun that utilizes jury-rigged bluespace technology to teleport away living targets. Select the target beacon on the telegun itself; projectiles will send targets to the beacon locked onto. Can only send targets to beacons in-sector unless they are emagged!"
reference = "TG"
item = /obj/item/gun/energy/telegun
cost = 50
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2 changes: 1 addition & 1 deletion code/game/gamemodes/cult/cult_items.dm
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Expand Up @@ -727,7 +727,7 @@
name = "reality sunderer"
icon = 'icons/obj/cult.dmi'
icon_state = "amulet"
desc = "Some amulet made out of metal, bluespace crystals, and blood. Allows cultists to open portals over teleport runes, destroying the rune in the process."
desc = "An elaborately carved amulet resembling a human eye. Looking directly at it sends shivers down your spine. Allows cultists to open portals over teleport runes, destroying the rune in the process."
w_class = WEIGHT_CLASS_SMALL


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2 changes: 1 addition & 1 deletion code/game/gamemodes/vampire/traitor_vamp.dm
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Expand Up @@ -13,7 +13,7 @@

/datum/game_mode/traitor/vampire/announce()
to_chat(world, "<B>The current game mode is - Traitor+Vampire!</B>")
to_chat(world, "<B>There are Bluespace Vampires infesting your fellow crew on the station along with some syndicate operatives out for their own gain! Do not let the vampires and the traitors succeed!</B>")
to_chat(world, "<B>There are Vampires on the station along with syndicate operatives out for their own gain! Do not let the vampires and the traitors succeed!</B>")


/datum/game_mode/traitor/vampire/pre_setup()
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2 changes: 1 addition & 1 deletion code/game/gamemodes/vampire/vampire_gamemode.dm
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Expand Up @@ -12,7 +12,7 @@

/datum/game_mode/vampire/announce()
to_chat(world, "<B>The current game mode is - Vampires!</B>")
to_chat(world, "<B>There are Bluespace Vampires infesting your fellow crewmates, keep your blood close and neck safe!</B>")
to_chat(world, "<B>There are Vampires aboard, keep your blood close and neck safe!</B>")

/datum/game_mode/vampire/pre_setup()

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4 changes: 2 additions & 2 deletions code/game/gamemodes/wizard/soulstone.dm
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@@ -1,12 +1,12 @@
// This whole file really needs reorganising at some point, or at the very least the construct stuff should be moved somewhere else.
/obj/item/soulstone
name = "soul stone shard"
name = "soul stone"
icon = 'icons/obj/wizard.dmi'
icon_state = "soulstone"
item_state = "electronic"
belt_icon = "soulstone"
var/icon_state_full = "soulstone2"
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artifact's power."
desc = "A weighty shard of dark crystal, flickering with eldritch energy. A soul can be bound within, forced to obey the commands of the owner."
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BELT
origin_tech = "bluespace=4;materials=5"
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2 changes: 1 addition & 1 deletion code/game/machinery/dance_machine.dm
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Expand Up @@ -510,7 +510,7 @@

/obj/machinery/disco/immobile
name = "radiant dance machine mark V"
desc = "The mark V is nigh-immovable, thanks to its bluespace-plastitanium anchor. The technology required to stop visitors from stealing this thing is astounding."
desc = "A massive disco ball anchored to the floor via heat-sealed bolts. Merely being in the presence of such a majestic contraption fills you with the urge to dance."
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anchored = TRUE

/obj/machinery/disco/immobile/wrench_act()
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2 changes: 1 addition & 1 deletion code/game/machinery/tcomms/tcomms_base.dm
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Expand Up @@ -133,7 +133,7 @@ GLOBAL_LIST_EMPTY(tcomms_machines)
if(active)
active = FALSE
// This needs a timer because otherwise its on the shuttle Z and the message is missed
addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, visible_message), "<span class='warning'>Radio equipment on [src] has been overloaded by heavy bluespace interference. Please restart the machine.</span>"), 5)
addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, visible_message), "<span class='warning'>Radio equipment on [src] has suffered an unidentified malfunction. Please restart the machine.</span>"), 5)
update_icon(UPDATE_ICON_STATE)


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4 changes: 2 additions & 2 deletions code/game/mecha/equipment/tools/janitor_tools.dm
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Expand Up @@ -220,8 +220,8 @@
// Garbage Magnet
/obj/item/mecha_parts/mecha_equipment/janitor/garbage_magnet
name = "\improper WA1E Garbage Magnet"
desc = "Bluespace technology integrated with an oversized garbage bag and heavy duty magnets allows this device to pick up all manner of litter. \
The complex technology prevents users from directly looking inside the bag."
desc = "An industrial vaccuum cleaner integrated with an oversized garbage bag and heavy duty magnets allows this device to pick up all manner of litter. \
The device's safety systems prevent users from directly looking inside the bag."
icon_state = "mecha_trash_magnet"
equip_cooldown = 1.5 SECONDS
energy_drain = 5
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2 changes: 1 addition & 1 deletion code/game/objects/items/salvage.dm
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Expand Up @@ -79,7 +79,7 @@

/obj/item/salvage/loot/pirate
name = "stolen jewellery"
desc = "A collection of stolen jewellery, fashioned from pilfered bluespace crystals and gems. Rumour has it, local pirates have been known to use these accessories to avoid capture."
desc = "A collection of stolen jewellery and gemstones. Gold, silver, sapphire, amethyst, and more, this bounty will surely fetch a good price on the market."
icon_state = "pirate_treasure"
hitsound = 'sound/items/handling/taperecorder_drop.ogg'
pickup_sound = 'sound/items/handling/taperecorder_pickup.ogg'
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Expand Up @@ -142,7 +142,7 @@
name = "Syndicate S3 \"Stealth\" Bio-chip"
life = "Unknown. No collected sample has been active long enough to determine lifespan."
notes = "Manually activated by the user."
function = "Allows the user to summon a box from a bluespace pocket located inside the implant. The exterior of this box is lined with experimental cloaking panels which render the box invisible to the naked eye."
function = "A biochip housing a highly specialized cloaking nanoswarm. When activated, the nanoswarm will assemble into a box-like shape around the user and render them invisible. Solid impacts will temporarily disrupt the cloaking mechanism."

/datum/implant_fluff/shock
name = "Syndicate ARC-7 \"Power\" Bio-chip"
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2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/storage/backpack.dm
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Expand Up @@ -50,7 +50,7 @@

/obj/item/storage/backpack/holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of Bluespace."
desc = "A bleeding-edge backpack that uses bluespace technology to create a localized dimensional pocket for storage."
origin_tech = "bluespace=5;materials=4;engineering=4;plasmatech=5"
icon_state = "holdingpack"
item_state = "holdingpack"
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2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/storage/bags.dm
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Expand Up @@ -98,7 +98,7 @@

/obj/item/storage/bag/trash/bluespace
name = "trash bag of holding"
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
desc = "An advanced trash bag that uses experimental bluespace technology to send stored trash to a specialized pocket dimension."
icon_state = "bluetrashbag"
belt_icon = "trashbag_blue"
origin_tech = "materials=4;bluespace=4;engineering=4;plasmatech=3"
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2 changes: 1 addition & 1 deletion code/game/objects/items/weapons/storage/belt.dm
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Expand Up @@ -823,7 +823,7 @@

/obj/item/storage/belt/bluespace
name = "Belt of Holding"
desc = "The greatest in pants-supporting technology."
desc = "A bleeding-edge storage medium that incorporates principles developed for the Bag of Holding into belt form."
icon_state = "holdingbelt"
item_state = "holdingbelt"
storage_slots = 14
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2 changes: 1 addition & 1 deletion code/game/objects/structures/crates_lockers/closets.dm
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Expand Up @@ -510,7 +510,7 @@

/obj/structure/closet/bluespace
name = "bluespace closet"
desc = "A storage unit that moves and stores through the fourth dimension."
desc = "An experimental storage unit which defies several conventional laws of physics."
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density = FALSE
icon_state = "bluespace"
storage_capacity = 60
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2 changes: 1 addition & 1 deletion code/game/objects/structures/crates_lockers/crates.dm
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Expand Up @@ -37,7 +37,7 @@
if(by_hand)
for(var/obj/O in src)
if(O.density)
var/response = tgui_alert(usr, "This crate has been packed with bluespace compression, an item inside won't fit back inside. Are you sure you want to open it?", "Bluespace Compression Warning", list("Yes", "No"))
var/response = tgui_alert(usr, "This crate has been packed extremely tightly, an item inside won't fit back inside. Are you sure you want to open it?", "Compressed Materials Warning", list("Yes", "No"))
if(response != "Yes" || !Adjacent(usr))
return FALSE
break
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Expand Up @@ -126,7 +126,7 @@

/datum/spell/vampire/blood_tendrils
name = "Blood Tendrils (10)"
desc = "You summon blood tendrils from bluespace after a delay to ensnare people in an area, slowing them down."
desc = "You summon a small field of horrific blood tendrils after a delay to ensnare people in an area, slowing them down."
gain_desc = "You have gained the ability to summon blood tendrils to slow people down in an area that you target."
required_blood = 10

Expand All @@ -135,7 +135,7 @@
sound = 'sound/misc/enter_blood.ogg'
var/area_of_affect = 1

selection_activated_message = "<span class='notice'>You channel blood magics to weaken the bluespace veil. <b>Left-click to cast at a target area!</b></span>"
selection_activated_message = "<span class='notice'>You prepare to summon a set of blood tendrils. <b>Left-click to cast at a target area!</b></span>"
selection_deactivated_message = "<span class='notice'>Your magics subside.</span>"

/datum/spell/vampire/blood_tendrils/create_new_targeting()
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2 changes: 1 addition & 1 deletion code/modules/awaymissions/mission_code/ruins/oldstation.dm
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Expand Up @@ -438,7 +438,7 @@
opacity = TRUE
icon = 'icons/obj/2x2.dmi'
icon_state = "large_engine"
desc = "A very large bluespace engine used to propel very large ships."
desc = "A very large sublight engine used to propel very large ships."
bound_width = 64
bound_height = 64
appearance_flags = LONG_GLIDE
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2 changes: 1 addition & 1 deletion code/modules/awaymissions/mission_code/ruins/telecomns.dm
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Expand Up @@ -388,7 +388,7 @@ GLOBAL_LIST_EMPTY(telecomms_trap_tank)

/obj/item/remote_ai_upload // A 1 use AI upload. Potential D.V.O.R.A.K reward.
name = "remote AI upload"
desc = "A mobile AI upload. The bluespace relay will likely overload after one use. Make it count."
desc = "A mobile AI upload. The transmitter is extremely powerful, but will burn out after one use. Make it count."
icon = 'icons/obj/device.dmi'
icon_state = "dvorak_upload"
w_class = WEIGHT_CLASS_TINY
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3 changes: 2 additions & 1 deletion code/modules/mining/equipment/wormhole_jaunter.dm
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Expand Up @@ -4,7 +4,8 @@ GLOBAL_LIST_EMPTY(wormhole_effect)
/**********************Jaunter**********************/
/obj/item/wormhole_jaunter
name = "wormhole jaunter"
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to bluespace for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least.\nThanks to modifications provided by the Free Golems, this jaunter can be worn on the belt to provide protection from chasms."
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to bluespace for more accurate teleportation. \
The wormholes it creates are unpleasant to travel through, to say the least. If attached to your belt, it'll automatically activate should you fall into a chasm."
icon_state = "Jaunter"
item_state = "electronic"
throwforce = 0
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2 changes: 1 addition & 1 deletion code/modules/mob/living/simple_animal/hostile/hellhound.dm
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Expand Up @@ -101,7 +101,7 @@

/mob/living/simple_animal/hostile/hellhound/greater
name = "greater hellhound"
desc = "A demonic-looking black canine monster with glowing red eyes and sharp teeth. Greater hounds are far stronger than their lesser kin, and typically employed by powerful bluespace entities."
desc = "A demonic-looking black canine monster with glowing red eyes and sharp teeth. Greater hounds are far stronger than their lesser kin, and should be engaged with extreme caution."
icon_state = "hellhoundgreater"
icon_living = "hellhoundgreater"
icon_resting = "hellhoundgreater_sit"
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3 changes: 2 additions & 1 deletion code/modules/projectiles/ammunition/magazines.dm
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Expand Up @@ -580,7 +580,8 @@
/// Used by red ERT. Keeps the size for them
/obj/item/ammo_box/magazine/laser/ert
name = "compact laser carbine projector magazine"
desc = "By use of bluespace technology, the ammo casings are stored in a pocket dimension, saving on space and making them EMP proof."
desc = "An ultra-compact magazine incorporating experimental bluespace technology to hold 20 rounds in a mag the size of a cigarette lighter, while keeping them safe from EMPs. Each magazine costs as much as 5 of the carbines that use it, \
but nobody's accused NT budget allocation of being practical before."
w_class = WEIGHT_CLASS_TINY

/obj/item/ammo_box/magazine/laser/ert/emp_act(severity)
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2 changes: 1 addition & 1 deletion code/modules/projectiles/guns/energy/telegun.dm
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Expand Up @@ -2,7 +2,7 @@

/obj/item/gun/energy/telegun
name = "teleporter gun"
desc = "An extremely high-tech bluespace energy gun capable of teleporting targets to Bluespace Beacons."
desc = "An extremely high-tech energy gun that utilizes jury-rigged bluespace technology to teleport away living targets."
icon_state = "telegun"
item_state = "telegun"
origin_tech = "combat=6;materials=7;powerstorage=5;bluespace=5;syndicate=4"
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4 changes: 2 additions & 2 deletions code/modules/projectiles/projectile/special_projectiles.dm
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Expand Up @@ -181,7 +181,7 @@
qdel(src)

/obj/item/projectile/beam/wormhole
name = "bluespace beam"
name = "wormhole beam"
icon_state = "spark"
hitsound = "sparks"
damage = 0
Expand All @@ -190,7 +190,7 @@
nodamage = TRUE

/obj/item/projectile/beam/wormhole/orange
name = "orange bluespace beam"
name = "orange wormhole beam"
color = "#FF6600"

/obj/item/projectile/beam/wormhole/New(obj/item/ammo_casing/energy/wormhole/casing)
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4 changes: 2 additions & 2 deletions code/modules/reagents/chemistry/reagents/alcohol.dm
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Expand Up @@ -822,14 +822,14 @@
/datum/reagent/consumable/ethanol/singulo
name = "Singulo"
id = "singulo"
description = "A bluespace beverage!"
description = "The edge of eternity, contained in a glass."
reagent_state = LIQUID
color = "#2E6671" // rgb: 46, 102, 113
dizzy_adj = 30 SECONDS
alcohol_perc = 0.7
drink_icon = "singulo"
drink_name = "Singulo"
drink_desc = "A bluespace beverage."
drink_desc = "The edge of eternity, contained in a glass."
taste_description = "infinity"
goal_difficulty = REAGENT_GOAL_NORMAL

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Expand Up @@ -270,7 +270,7 @@

/obj/item/reagent_containers/glass/beaker/bluespace
name = "bluespace beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete."
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desc = "A bleeding-edge beaker that uses experimental bluespace technology to store massive quantities of liquid."
icon_state = "beakerbluespace"
materials = list(MAT_GLASS=3000)
volume = 300
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2 changes: 1 addition & 1 deletion code/modules/recycling/belt-placer.dm
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Expand Up @@ -17,7 +17,7 @@

/obj/item/storage/conveyor/bluespace
name = "bluespace conveyor belt placer"
desc = "This device facilitates the rapid deployment of conveyor belts. It utilises bluespace in order to hold many more belts than its regular counterpart."
desc = "This device facilitates the rapid deployment of conveyor belts via the incorporation of experimental Bluespace technology."
icon_state = "bluespace_belt_placer"
item_state = "bluespace_belt_placer"
w_class = WEIGHT_CLASS_NORMAL
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4 changes: 2 additions & 2 deletions code/modules/research/designs/bluespace_designs.dm
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Expand Up @@ -23,7 +23,7 @@

/datum/design/bluespace_belt
name = "Belt of Holding"
desc = "An astonishingly complex belt popularized by a rich bluespace technology magnate."
desc = "A bleeding-edge storage medium that brings the principles first used in the Bag of Holding to belt form."
id = "bluespace_belt"
req_tech = list("bluespace" = 7, "materials" = 5, "engineering" = 6, "plasmatech" = 6)
build_type = PROTOLATHE
Expand Down Expand Up @@ -53,7 +53,7 @@

/datum/design/bluespace_belt_holder
name = "Bluespace Conveyor Belt Placer"
desc = "This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace."
desc = "This device facilitates the rapid deployment of conveyor belts via the incorporation of experimental Bluespace technology."
id = "bluespace_belt_holder"
req_tech = list("materials" = 1, "engineering" = 3, "bluespace" = 3)
build_type = PROTOLATHE
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2 changes: 1 addition & 1 deletion code/modules/research/designs/janitorial_designs.dm
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Expand Up @@ -13,7 +13,7 @@

/datum/design/blutrash
name = "Trash Bag of Holding"
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
desc = "An advanced trash bag that uses experimental Bluespace technology to send stored trash to a specialized pocket dimension."
id = "blutrash"
req_tech = list("materials" = 5, "bluespace" = 4, "engineering" = 4, "plasmatech" = 3)
build_type = PROTOLATHE
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2 changes: 1 addition & 1 deletion code/modules/research/designs/stock_parts_designs.dm
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Expand Up @@ -242,7 +242,7 @@

/datum/design/bs_rped
name = "Bluespace RPED"
desc = "Powered by bluespace technology, this RPED variant can upgrade buildings from a distance, without needing to remove the panel first."
desc = "Incorporating experimental bluespace technology, this RPED variant can upgrade buildings from a distance, without needing to remove the panel first."
id = "bs_rped"
req_tech = list("engineering" = 4, "bluespace" = 3)
build_type = PROTOLATHE
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